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Initial post: Sep 24, 2012 8:11:29 PM PDT
TMS79 says:
Just played it. It was awesome, and I can't wait...

Must have Steam to download it. (I don't get the negativity towards Steam...)

http://2kgam.es/XCOMDemo

Posted on Sep 26, 2012 3:33:46 AM PDT
Crackseed says:
I second that. I was sitting in my WoW server queue [Guh 1 1/2 hours] and a friend pointed out that a demo had been stealth released on Steam - booted it up and was totally floored by how excellent [and short sadly] the demo was. Very stoked and looking forward to having the full game in my hands soon :)

In reply to an earlier post on Sep 26, 2012 7:19:59 AM PDT
TMS79 says:
I changed my pre-order to the download so I can have it at midnight pacific time. :)

I agree it was a bit short, but it was just enough to make me want it even more!

Posted on Sep 27, 2012 3:57:08 AM PDT
Geomancer says:
Yeah, I've played it for about 3 hours now.

I know, sounds like a lot for such a short demo, but I've been modding the config files to change the parameters of the demo, for example changing it from Easy to Impossible difficulty. The aliens are much more difficult, and use their abilities in a smarter way.

The big thing the demo misses is it completely exlucdes the entire strategy layer, which is half the game. For those who don't know, the strategy layer is the Geoscape from the old game. They've made it much, much more important to pay attention to than the old game so there are now two layers of strategy. In combat, and out of combat.

In reply to an earlier post on Sep 30, 2012 3:33:06 AM PDT
Last edited by the author on Oct 1, 2012 12:42:07 AM PDT
Do you still get the SE goodies TMS79? I want the SE goodies.

Posted on Oct 1, 2012 5:59:47 AM PDT
GreyWolf says:
Damn I played through the demo a couple of times this weekend. This game can not come out soon enough. I will be consumed by it :)

Posted on Oct 1, 2012 8:57:57 AM PDT
Hated the demo. I was so bored playing it. It's slow paced, and the screenshots make you think it has TPS elements. It does not. It is all about sending one teammate to one location, then send another to the next location like chess. It is turn based so you have no way to defend yourself other than taking cover. The enemy takes out your team in one hit. You lose your entire team in the first demo mission and it acts like that's no big deal. If the entire game is like this, it's a no-go in my book.
I give it points for the graphics and story but hated the slow paced chess-like gameplay.
PLAY THE DEMO before buying this.

Posted on Oct 1, 2012 10:29:08 AM PDT
GreyWolf says:
Eric did you ever play the original? It really is more like a chess game, so it may not be for everyone. That is one of the elements I love about it. I enjoy RTS games, but turned base is always my favorite and this was one of them being remade. At least for you, you were able to try the Demo and find out now, rather then shelling out $60 for it and not enjoying it. Like most games they are not for everyone.

Posted on Oct 1, 2012 11:22:14 AM PDT
Geomancer says:
The demo is just a tutorial, and nothing more. Heavily scripted, very restricted in every way. But yes, part of XCOM is the one shot kill and perma death. That's war.

The actual game is far different. Watch some of the many preview videos out there for a better idea. I recommend the OXM series of lets play movies, the guy is pretty humours and I'll never forget KitKat Chunky.

Posted on Oct 1, 2012 1:50:01 PM PDT
infael says:
The Geoscape was a huge part of Xcom, IMO. Multiple landings/sightings would force you to decide which area was more important. Travel time plus missions could disappear after you finished your current mission.

In reply to an earlier post on Oct 1, 2012 4:11:09 PM PDT
Geomancer says:
That's how abduction missions work, you have to decide where to go, and who to abandon.

In reply to an earlier post on Oct 1, 2012 7:39:57 PM PDT
TMS79 says:
Only the first mission is scripted like that, you get to have more control in the second.

In reply to an earlier post on Oct 2, 2012 3:54:02 AM PDT
Geomancer says:
And for those who hate tutorials, you can turn it off before you start your game, and it throws you right into the action immediatly with full control of everything (just like the old game).

In reply to an earlier post on Oct 2, 2012 4:50:48 AM PDT
Last edited by the author on Oct 2, 2012 4:51:10 AM PDT
Crackseed says:
@ Eric

Sorry to hear that but as others noted, the demo was actually heavily scripted as a tutorial mission and the actual game plays a bit differently in terms of more freedom. But make no mistake - this is the original bad boy in terms of punishing you for bad decisions. You WILL lose soldiers. The aliens are better armed and generally have greater numbers so you will need to accept that people will die. It adds to the tension as you slowly manage to build a team out of the survivors who finally start showing up with awesome tech and kicking the Aliens teeth in :)

Honestly, the original was far more brutal when you first learned it because the game didn't explain ANYTHING to you and having your whole squad die just getting off the Skyranger was common for the first few missions as you learned xD

I do wish they had put the Geoscape in - there was too little shown of that or the base for the demo.

Posted on Oct 2, 2012 7:13:27 AM PDT
GreyWolf says:
I agree Crackseed that they didn't show enough with the demo. But I do think they teased just enough to make us so want it now. I honestly have not beent his excited for a release in a while. Especially after the dissapointment I had with D3, I am hopeful this will be the game that will consume me like Skyrim did.

Posted on Oct 2, 2012 8:56:25 AM PDT
NCGuy says:
No random maps or missions. Only one base..

In reply to an earlier post on Oct 2, 2012 9:09:00 AM PDT
Geomancer says:
Yet another uninformed individual.

The game is not scripted, it is random. The only scripted parts are the tutorial and specific story events (Example: Cydonia in OG)

There are over 80 maps, with multiple (random) start locations and proceduraly (that means random) generated enemy locations. The map for each RANDOM mission is randomly selected from the pool, and the game keeps track so you don't see the same map again unless you go through them all (unlikely in a single play through).

The OG had what, 6 maps (Farm, Jungle, Arctic, Desert, Alien Base, Human Base)? That would of been so much better... I was blown away when I finnaly found a cabage patch and a brick barn!

OG had 5 mission types (UFO Crash, UFO Landing, Terror, Alien Base Assault, Base Defense) and the new game has at least 7 that are known (UFO Crash, UFO Landing, Terror, Alien Base Assault, Bomb Diffusial, Escort, Abduction).
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Participants:  8
Total posts:  17
Initial post:  Sep 24, 2012
Latest post:  Oct 2, 2012

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