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4.3 out of 5 stars
X-Men Legends II Rise of the Apocalypse - Gamecube
Platform for Display: GameCubeChange
Price:$49.95 + $3.99shipping
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19 of 19 people found the following review helpful
on September 25, 2005
Platform for Display: GameCube
X-Men Legends (released almost a whole year ago!) re-vitalized the X-Men video game franchise. In combining its quasi RPG action hybrid with classic video game button mashing it created the most comphresive and (errrr) LEGENDARY X-men experiences. Now with fans begging for more, X-Men Legends 2 is finally here. Worth it? You bet? Legendary? Not so much.

The game is a great, fun, and vibrant experience. Fans of the X-Men with jump right in and assemble a team of their favorite heroes. Folks not familiar with the history might not find this one as readily accessable (due to the lack of any history or set up). The graphics are clear and the voice work and sound effects have been amped up too.

But nothing is perfect. The game does lack the sense of story and purpose that Legends 1 presented so well. The players is thrown into this story with many things assumed and unexplained. Players who completed the first game may be familiar with the set up, but lots of action has happened with huge chunks of the story left unexplained.

While the game does allow you to pick from 15 characters at the start, the rosters seems a bit random and (again) unexplained. The inclusion of the Brotherhood characters is great and works with the some of the previous X-Men stories (in print and film). But the lack of diversity is evident. It would have been far cooler to have everyone from the first one back for round 2 added with the new characters. All the characters have newer and cooler powers to play with and props goes to the programmers for working well with Scarlet Witch's probability mutation.

Another issue is the cluttered presentation. The fonts are a bit same and some of the screens are packed full of info. A cleaner, clearer style would have been far easier to work with in game.

The gameplay works well and is fun regardless of the team you assemble. Fans with of course pick their favorites, but the designers worked quite well with the character roster making it more effective and efficent this time around. Each character will answer the call of other teammates and sometimes using certain characters will cause a different reaction with NPC's that you run across.

Even though the story is a bit weak and the playable characters may seem off, X-Men Legends 2 is still a great game with plenty of stellar qualities. Decent graphics, amped up game play, new items, more characters, and extra ablities all make this a worth while addition.
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4 of 4 people found the following review helpful
on October 23, 2006
Platform for Display: GameCube
On occasion I get into what I call "moods": instead of randomly putting in a music CD, it tends to be one specific artist until something new catches my attention. Lately I've been in a big comic book kick, more notably, X-Men, so it makes sense I'd check this game out. Ironically I haven't beaten the first Legends yet but this game has a new story that you don't really need the first one to enjoy. While it is awesome to use X-Men characters, some of the gameplay designs just seem underdeveloped as well as other concepts.

Story: As you can probably tell, the game centers around the Age of Apocalypse storyline as him and his 4 Horsemen capture a couple X-Men and leads an assault on Earth. Professor X's X-Men has to reluctantly team up with the Brotherhood in order to bring down this powerful menace. Their trek will take them to the Savage Land, mutant city Genosha as well as Canada and Egypt.

Graphics: Basically a more nicer looking Legends with a noticeable cel-shaded look to everything. The in-game graphics are okay but nothing that spectacular. Certain environments just look repetitive while the characters aren't super detailed. However the FMV looks awesome and one particular one involving an air-strike is just as good as anything in cinema.

Sound/Music: The music is pretty forgettable. It fits the scenes well but once the thing's over, you can't remember anything about it. The voice acting is kind of a mixed bag from the good such as Xavier to Kitty Pryde to Forge to kinda bad such as Toad, the Ahnuld-sounding Colossus and pretty much every raspy voiced villain in the game.

Gameplay: The game features many playable characters and some unlockable ones. While you do get fan favorites such as Gambit, Wolverine or Nightcrawler(teleporting as never been so much fun), some questionable entries such as Scarlet Witch or Sunfire seem a bit strange. Would've been nice if they included Beast, Angel or Psylocke, or even Kitty Pryde. Instead they're relegated to NPC status, except Psylocke who doesn't appear at all.

You get weak and strong fighting buttons but each characters has special moves. Holding R and pressing either A, B, X or Y, you'll activate a special move such as Wolverine diving with his claws to Gambit throwing his trademark exploding trading cards to Colossus doing a huge punch. Only problem is that some seem a bit too familiar such as the women and some powers just seem kinda lackluster. Is the game difficult? Kind of. Some are simply easy while there will be sections that will drive you insane cause of how cheap a boss is or running out of health packs.

Should you get it? If you're an X-Men fan than definately. If you're not, I suggest giving it a rental first.
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8 of 10 people found the following review helpful
on October 4, 2005
Platform for Display: GameCube
Hi, I picked this game up for my 15 year old son who is the biggest X-men freak on the face of the earth and he is obsessed with it. He asked me to type this review in for him since he had school so here you go:

X-men Legends II is a great sequel to a wonderful original game. While the number of characters in the game doesnt increase that much (from 14 to 18) the choices were pretty good. The story follows the combination of the X-men and Brotherhood teams to stop Apocalypse who has not only taken out Magneto's nation of Genosha, but has captured the X-man Polaris and Magneto's son Quicksilver. From the X-men come Cyclops, Jean Grey, Storm, Wolverine, Iceman, Rogue, Gambit, Nightcrawler, Colossus, Bishop, and Sunfire and from the Brotherhood, Magneto, Toad, Scarlet Witch, and Juggernaut. Along the way Professor X, Deadpool, and the Golden Avenger Iron Man will join your squad. The bosses in this game revolve around those who had starring roles in the Age of Apocalypse epic but with some marvel favorites including, Sauron, Archangel, Abyss, Grizzly, Holocaust, Mikhail Rasputin, Mr. Sinister and of coures Big A. While the cast of playables is great what will really make marvel fans smile is the cast of Non Playable Characters including Emma Frost, Blob, Pyro, Shadowcat, Banshee, Blink, Sabertooth, Mystique, Angle, Beast, Forge, Destiny, Sebastian Shaw, Selene, and Guardian and Vindicator of Alpha Flight.

Gameplay is a major aspcet of this game (duh). You will have four X-men/Brotherhood members on a team at a time, and you will also be able to receive bonus based on who you choose (eg "Forces of Nature" - Sunfire, Iceman, Storm and Magneto +10% to all resistances). Each character has about 16 powers made up of Active powers (ones that deal damage), Boosts (ones that give you extra power), Passives (ones that always exist that dont cost Energy, eg Nightcrawler's "Sword Mastery" which makes all sword attacks stronger")and Xtremes (each character has two, one that pretty much clears out all enemies, and one that boots the team) Each hero also has 2 or more costumes that you can choose from eg

Colossus - Ultimate Costume, Ultimate Costume without Armor, Astonishing X-men Costume, 70's Costume, X-men Legends 1 Xtreme Costume, Greek Colossus Costume, and Age of Apocalypse (compile four teammembers with Age of Apocalypse costumes to get a +100% attack power bonus)

All in all this is a good game. I was dissapointed with the inclusion of the Brotherhood because it took away spots from popular X-men such as Angel, Beast, and Psylocke who should have been involved and the choices for unlockable characters were not very appealing which included Deadpool (a mercenary barely related to the x-men) An Avenger (Iron Man-makes no sense), and Xavier (who after you unlock him can magically walk). But it was good.
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3 of 3 people found the following review helpful
VINE VOICEon December 12, 2008
Platform for Display: GameCube
X-Men Legends was a decent but disappointing game. XML II leaves the good stuff alone and works on all the stuff that caused players so much grief, and the result is a truly great game.

The improvements over XML I:
1. Characters actually go up to level 99 now.
2. There's many more skills to play with now.
3. A "hero chest" now allows you to keep extra items in your inventory.
4. Items are more varied and more useful.
5. Characters are more varied and aren't just tanks or ranged attackers anymore. Also, certain combinations of characters/costumes give team bonuses.
6. AI is vastly improved.
7. So is the flying mechanism - still takes energy, though, but now it's a smooth use and can be negated by leveling up focus powers (unlike Marvel: Ultimate Alliance, which just did away with the energy cost and penalized energy regeneration rates instead, which works SO much better).
8. Boss fights are much more clean.
9. There are varying difficulty levels...
10. ...and you can use your characters from a past game in a new one.
11. The Blink Portal, once unlocked early in the first real level, lets you teleport back to base at almost any time, but there is a 5-minute minimum between uses. It's a good compromise between infinite quicksaves (too easy) and not seeing a save point for 45 minutes in a tough level (like in XML I, which was frustrating as all heck).

And, a few downers:
1. The glitch - keeping too many items in your hero chest/inventory causes the game to freeze. Easily avoided, but annoying and definitely something that should have been caught in development. I have both the PS2 and GameCube versions, and the GC version was particularly nasty - I had to keep both the chest and the inventory half-full lest I glitch, whereas on the PS2 it was fine as long as they both weren't totally full.
2. Some characters from the original have been severely watered down - I'm looking at you, Storm and Jean. And the central character from XML I - Magma - isn't even mentioned in XML II, let alone playable.
3. Too many characters are "mental resistant," making telepathic/telekinetic attacks near-useless.
4. Ultra attack chits are still notoriously hard to come by early in the game. (fixed in M:UA - you slowly earn ultra attacks by dealing damage)
5. The rationale for unlocking costumes is still pretty arbitrary (another thing they fixed in M:UA - you buy them).
6. Combos are much harder, and thus the Leadership skill is much less useful.

All in all though, XML II is a fun game, and the unlockables will keep you busy and interested enough for at least two run-throughs. A must for any X-Men fan who is a gamer, and for people who like action games in general.
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5 of 6 people found the following review helpful
on January 16, 2006
Platform for Display: GameCube
This game is a great follow-up to the first game but there is a programming problem. There are supposed to be items dropped when defeating enemies or breaking containers but at some point in the game this will inexplictively stop. Without health and energy packs and especailly tech bits (the games currency) play will eventually come to a standstill. Even Forge has no gear for you to buy anymore. Seaching the web I found that this has happened to other players and seemingly at random parts of the game. I suppose PC players can expect a patch but what about gaming platforms? I would suggest waiting to purchase this great game until this problem is resolved.
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2 of 2 people found the following review helpful
VINE VOICEon September 27, 2005
Platform for Display: GameCube
If you want a brief summary of this game, read my review's title. It is that simple. I personally wish there would be more enhancements and improvements, but if you loved the first game, you're gonna probably have a blast with this game. Otherwise, read on...

The story is very simple, the evil Apocalypse, one of the comic series' most intimidating villains, is loose. And it's up to the heroic X-Men and terrorist Brotherhood of Mutants to put their differences aside and stop him. If I made this story sound too simple, that's because Activision doesn't seem to really care about its plot. Sure, there are a few beautifully-rendered cutscenes that are simply stunning. However, the same awkward comic-ey graphics are brought back the in-game scenarios...for better or worse.

The graphical style hasn't changed much. The camera is the same, as is the animation quality. The models look a little better, but they're still not terrific. Also, the in-game cinematics look clunky and cheesy. The same pop-up windows that express dialogue are back. And the transitions from in-game cutscenes to the combat is still way too jarring and unsmooth. The mutant powers all look fantastic, though.

The voice-acting is hit-or-miss, just like last time. Patrick Stewart reprises his role as team leader Professor Xavier. The cast from the last game are back, and sound more convincing and less campy. There are some really bad spots, however. Mainly it's the villains who sound pretty pathetic. Sabretooth, Mystique, Omega Red...they all sound terrible. Am I to understand that Activision spent their actor budget entirely on Patrick Stewart?

The music is pretty forgettable, but it's not to meant to be the focus. I do wish some effort went into that area, too.

However, the most annoying feature in this sequel is the level design. I absolutely grew frustrated with it. The game opens up in the murky and confusing Genosha jungles, and well...let's just say that the X-Mansion ain't what you want it to be. Where's the color? Where's the sense of awe and inspiration that the first game tackled? This game looks depressed, which is how you're gonna feel when you realize just how big these levels are. And what is with traversing halfway through a level, only to have Professor X summon you back to homebase, only to have you return to the same land you just came so close to dominating? I don't mind increasing the size of the maps, or revisiting them, because there are tons of secrets and powerups to find. But when the objectives are dull, and the enemy AI seems to be tougher but not smarter, then I just can't understand what's going on with this game.

Multiplayer is also a mixed bag. You see, with one player your teammates are strong, but having multiple players would better utilize your team. But, just two players can be frustrating because you don't always know what's going on this game, and having different opinions on what to explore first is annoying.

The combat is smooth though. I never experienced slowdown in the framerate at all, and the GameCube controller suits the game just fine. In fact, for this game I think it's better than the PS2 and X-Box controllers. The environments are just as destructible, the combos are still here, and beating the crap out of soldiers, creatures, and other mutants is always a blast!

I had fun with this game, and admit that this series is still fun. Characters now have multiple costumes, secrets are even more plentiful, and abilities and powers are even more upgradable. But, I can't shake the feeling that this game didn't try hard enough. Gameplay should always the top priority when trying to create a video game, and Activision got it right. But that doesn't mean that presentation should suffer to the maximum. Instead of making the levels huge, make them either better-looking. Or, give the objectives more depth and texture, so that we players will actually "want" to return, as opposed to "feeling obligated". Going to a marked spot on the map, only to find out that it's going to give me a dull conversation and more enemies to beat up, just isn't enough. The gameplay is just fine, and never needed work in the first place. I forgave the first "X-Men Legends" game's shortcomings because it was a freshman's effort. But I actually would rather play that entry than this one. The levels are more fun and the story doesn't drag as much. After finishing the second game, it's time for this series to evolve!
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4 of 5 people found the following review helpful
on January 30, 2006
Platform for Display: GameCube
I totally love this game! My family and I rented numerous games for our Game Cube in the past 6 months, and this is our favorite! We loved it so much we had to buy it - AND I bought 1 for my 23 year old daughter. This game can be family fun - my 5 year old son plays with my husband and I - we hook up 3 controllers and play as a team! It's totally cool when we hook it up to the big screen TV!
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1 of 1 people found the following review helpful
VINE VOICEon March 15, 2006
Platform for Display: GameCube
Ok first this game is so much fun, mainly because you have tons of characters to select from the beginning, both X-Men and Brotherhood and of course you always have other characters you can unlock. There is of course the concept art, load screens, comic books, and cut scenes you can unlock after beating a level. You can also go play around in the Danger Room, play the trivia game which you can earn experience points for correctly answering the questions. There are also costumes you can get besides the ones the characters come with. I've already beaten the game on easy and now doing it on normal then hopefully hard, which by the way you can chose what level you want to play at. So all I have to say is...this is an AWSOME game!!!
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on February 23, 2010
Platform for Display: GameCube
The reason why I say that this game is perfect is because I didn't have to do things that I hate doing in this rpg game, that I really hate doing when I play other rpg games, (especially japanese rpg's like Final Fantasy) .... Spending way too much time in the menue to either equip my character or select items to use during the middle of battle, going somewhere and having to level up for hours and hours and hours and hours and hours, and most importantly, forgetting what the heck the story was all about after nearly playing for 100 hours. In the Xmen Legends series rpg's, I didn't have to do any of those things at all. Instead, I got down to the business of opening up a can of, "ta-dow, how ya like me now?" on all the enemies, and enjoyed doing so without ever having to stop during the middle of battle to access a menu screen. Leveling up was great because a lot of other rpg's have me think of leveling up as being somewhat of a mmini side quest, and in doing so, it takes me away from the main quest,(the story). In this game it wasn't so. Leveling up was not a side venture that I had to take. I leveled up as the story progressed, and it didn't take me away from what the story was all about. The game was also a nice legnth. I finished it in 36 hours, and since i'm a busy person who like rpg's, It was a lot of fun to play a rpg that didn't go past 50 hours. The music was also great, setting the tone and mood for every area that I went into. This game is a lot of fun. Kudos to the team that put this one together. Well done.
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1 of 1 people found the following review helpful
on July 3, 2014
Platform for Display: GameCubeVerified Purchase
Awesome game for a group of friends it really is. If you and your friends love talking mess and laughing around this is the game for it!
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