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by Enlight
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3.8 out of 5 stars  See all reviews (25 customer reviews)

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X2: The Threat + X3 Terran Conflict Gold - Windows + Freelancer (Jewel Case)
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Product Features

Platform: PC
  • State-of-the-art graphics engine utilizing all the latest Direct X capabilities
  • Large dynamic universe to explore, packed with thousands of objects
  • Build your own empire as a trader, bounty hunter, pirate, or miner
  • Heart-thumping, freeform storyline with dozens of interlinked missions
  • Over 70 ships to buy and fly; employ a myriad of offensive weaponry

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0000ZUA7I
  • Media: CD-ROM
  • Release Date: November 8, 2003
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (25 customer reviews)
  • Amazon Best Sellers Rank: #31,158 in Video Games (See Top 100 in Video Games)


Product Description

Platform: PC

Game Informer Review

Far from being an edge-of-your-seat space combat sim, this title is more of an economic simulation that lets you fly spaceships. Now, building up a trade empire in deep space amid pirates and aliens could be very cool; but, to do it in X2 players have to slog through an almost obscene amount of downtime. One simple cargo run can take upwards of 15 minutes, even with the 10x-time compression on. Apparently in this universe, ships just don't fly very fast. Which is too bad, because with the depth of everything and overall graphical sophistication in X2, it could have been a much better title.

Rated: 7 out of 10
Editor: Adam Biessener
Issue: February 2004




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Product Description

X2 - The Threat is the next installment in the thrilling X-Series of sci-fi space simulations. A new threat has arisen and you'll face it while trying to work out the way to gain a power and money for yourself! Think carefully as you set up & expand your empire -- your next move could be your last!

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Customer Reviews

25 Reviews
5 star:
 (7)
4 star:
 (11)
3 star:
 (3)
2 star:
 (2)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
3.8 out of 5 stars (25 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

34 of 34 people found the following review helpful:
4.0 out of 5 stars Great Game for the Elite Fan - so far..., March 13, 2004
By 
This review is from: X2: The Threat (CD-ROM)
This is the closest game I found in the Elite genre of space faring simulations, which is both good and bad. I always enjoyed Elite on the truly Old School gaming computer platforms, and I remember being discouraged at it's difficulty and obtuse interface - but eventually satisfied knowing that I used skill to overcome those obstacles. X2 comes with many of these same problems and reminds me that it will eventually have the same reward.

It's a fantastic trade-combat space simulation based in a giant universe, filled with hundreds of stations and planets and plenty of bad guys. You fly around in a ton of completely configurable and different ships, dock and trade with many stations, create your own factories, and eventually develop a fleet filled with fighters, cruisers, and destroyers - all of which you can put into formations and control at any time, including any of their turrets.

Sounds great so far. I was hooked. However, there's a very steep learning curve involved at first, and the tutorials do little to help you other than give you basic controls and only a slight mention of how the economy of the X2 universe works. The game is not originally in English and the cutscenes are often poorly translated and very lame, with bad character animation, awful camera angles, and confusing mission parameters. Personally, I chose the "sand-box" mode by ignoring any mission past #2 and giving me free reign throughout the galaxy.

Anyway, you have to find out much on your own, and you'll find yourself creating multiple Save Game files before and after you buy/sell some expensive items - just like the original 1990ish Elite. That's a good thing for experienced and "realism" sim players, but bad for the casual player. In another nod to Elite you can only save at stations or when you have bought "Salvage Insurance".

The game can be very unforgiving. You'll be excited after your 2nd mission when you are rewarded with a decent sized freighter, just to find it comes with NO weapons or shields... AND there isn't a base selling those things anywhere near you. Or, you'll find this freighter MUCH slower than the ships you piloted before - we're talking 10 times slower, requiring you to spend 4+ minutes travelling to a station before you can even dock to sell your Energy Cells for a mere 7 credit profit each.

The initial pacing of the game is more than a little bit off, because you'll barely want to spend time exploring the trade opportunities in the first system, let alone screw around in the other 4 systems you discovered during the first mission.

Manual flight and combat is very hard, mostly because your initial fighters behave like a slug, and you can tell the navigation console in the game is NOT built for real time action. Forget the intuitive control of Freelancer or even Freespace 2. Learning to use the mouse or joystick for control is a fairly involved effort, especially because the game simply doesn't let you remap many hotkeys.

After 10 hours in the game, you'll rarely bother to pilot your ship manually, often relying on Sector maps, auto piloting and time compression - and pre-programming fighter wingman defense - to get your to your destination.

However these automatic features make the game a ton more fun. With enough cash, you can create a massive, shielded freighter - or five - and assign each of them an escort of completely configurable fighters. Every figher or freighter can have multiple turrets, each with individual AI. If you don't care for the AI, you can use the Remote Monitor features to jump into command of any ship in your fleet, at any time - in the current system or any other system. The options are daunting, especially considering that you can create your own factories (and transports for those factories), and then set fighters to defend them if they come under pirate attack.

Although difficult to get used to, and not necessarily for the average Freelancer-ish game player, X2 is not without it's charms. The graphics are gorgeous, the universe is huge, and the options to create your own stations / factories / economy / fleet are there. The options to manually dock with stations and escort your ship inside the station and into their actual loading bays grows old after a while - and you can skip it with autopilot and the right equipment - but it's still a nice touch.

Definitely head to the developers website to download the latest patch after you install the game, which improves on the often suicidal enemy AI and fixes a ton of bugs that ship with the commercial reelase.

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22 of 22 people found the following review helpful:
4.0 out of 5 stars X2: Threatens to be great, November 28, 2003
This review is from: X2: The Threat (CD-ROM)
I've only been playing this game for a couple of days, so this is a early review of something that will probably mature with the release of patches over the next few months. So I'll bear that in mind.

This game has a lot to live up to: The shadow of elite and other great space exploration games such as starflight loom over it, and while its release sends waves of joy through a starved fanbase, any maker of the space explorer/trader game knows that the audience demands a lot. This is a place where fans want to get themselves lost, and disappear for months at a time.

This game delivers a lot: of mixed things. You get the feeling that the team working on this title were all of very different talent. The message sent to me by this game was just that. Some of it is brilliant, while some of it is crud.

The crud first:

The cutscenes. Godawful. The worst voice acting and character animations I have seen in....ever. The female character that gives you character his first missions looks like she either has her eyes propped open with matchsticks or is possessed by lucifer, and the skimpily dressed girl you meet in your third mission looks like she has several eating disorders at once and sounds like one of the judges from the 'Iron chef'. Read: BAD. Lots of Germans doing bad American accents. Aaargh! The editing of the cutscenes is especially pointless, tedious, detrimental to the storyline, with long load times between scenes (you get to stare at a black screen during these load times- unforgivable in this day and age)

The absolutely necessary tutorials are really frustrating. They should have had a tutorial for the tutorials. When you are instructed to <press the appropriate> key to do such and such, and the tutorial doesn't tell you which actual key it is, because it only tells you in the booklet as the player may have re-mapped them, it makes you want to rip your hair out in frustration.
The graphics are generally stuttery, even on low resolution settings on a powerful machine with a high-end video card (ti4400 128 meg).
It's a difficult game to get used to, and pretty much the entire keyboard is used up twice over for controls.

The good stuff:

The feel of being in outer space is brilliant. There is a true feeling of being insignificantly tiny, which is all important in a space exploration/trading game. The missions are enjoyable, and there is a non-linear feel to the game in that you can go anywhere. The amount of ships, stations and stuff which you can buy and use is phenomenal. Docking the space stations is cool, as you can fly right into them (one station in particular has long metallic tentacles that curl around itself: beautiful!), but they are completely empty, and it feels like you're flying into an elaborate screensaver rather than a living breathing station. While the planets look incredible and suitably gigantic, you can't land on them at all. Which is a great disappointment in this genre. Such great potential, wasted.

I think this game was rushed out for christmas, and the great sales (gold in most countries) indicate that a desperate and hopeful audience is rushing out to embrace this under-represented style of game. Some will be disappointed. Most will battle through, and derived enjoyment from this game. I think.

Freelancer, released last year, promised the open-ended gameplay of Elite but did not really deliver what it promised. However its incredible slickness was something that Egosoft could have taken note of- Next to freelancer, this title seems very messy, albeit bigger and more open-ended. If someone can put both of these games best features together, then that will be something worth waiting for. Elite 4 maybe?

This genre is obviously VERY difficult to make work- due to the players endless demands for huge universes, endless varieties of artifacts and spaceships and new innovations, which are difficult to actually implement in the genre. Derek Smart keeps failing, every Braben release since Elite pretty much failed, and Privateer and Freelancer only worked because of their self-imposed linear limitations. With that in mind, this game has probably done the bravest job yet, and in my mind, succeeds despite its flaws.

Graphics 85%
Generally Beautiful in space. Some great effects, such as nebula dust, and various Direct X 9 bells and whistles, but the cutscenes look like out-takes from a 5 year old game (the Starcraft intro, now over 5 years old is infinitely better cinematic work). Sorry to be harsh but: Get better animators Egosoft.

Sound 80%
Good ambient music, but some effects are missing, and sound is generally weak.

Playability 85%
Despite the frustration of the controls and learning curve, the game manages to make itself somewhat more addictive due to this. Once you master things, you feel quite proud- just like the old C64 games that were good *because* they were so darn hard to master.

Longevity 92%
You'll be playing this sucker for a long time.

Overall 89%
Flawed greatness. Last time I felt this was when I played Ultima IX: Ascension, except that had worse fundamental problems and bugs. Egosoft have gone and attempted the near impossible: the big fat space trading/exploration elite game, and have done quite well really. A few patches, and this game may threaten to be quite brilliant. Now there's a threat.

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12 of 13 people found the following review helpful:
4.0 out of 5 stars This is a pure SPACE SIMULATOR and ECONOMY game., April 28, 2005
By 
= Fun:5.0 out of 5 stars 
This review is from: X2: The Threat (CD-ROM)
And this game sure delivers on that! The character animation is horrible and the story/plot line of the game takes only a few hours to complete. Don't get this game if you are looking for structured linear gameplay... Also don't get this game if you dont have a good programmable joystick and throttle control. Also don't play this game if you are looking for an awesome battle soundtrack (use you own music for that... rob zombie music makes the battles awesome!). I love the game because it has an option called scripting thats activiated through a sort of cheat code making a console window appear on command ingame allowing endless modifications and add ons. Since the laser battles in this game stock are pathetic and slow there are scripts you can get from fan sites to speed up or slow down or even animate and automatically take care of the boring stuff so you can go out and blow stuff up and take over the entire universe... there are even scripts that get rid of all spaceship sounds sines some people want realisim in space battles while keeping that menacing rumble of a starship in the cockpit view... But YOU NEED A FULL JOYSTICK. I actually broke my joystick from playing this game so much and pulling hard manuvers.

Since most reviews here are a little blan Im going to describe what its like after it's modded and scripted correctly. Tweaked to my tastes, if you will.

Imagine cruising in with your carrier class starship... bigger than anything else in the game. You ship is upgraded and modded to the max... this is something that could scare the gods themselves as it unleashes its full load of 150 heavy, medium, and scout class fighters to all swarm in on the usually overpowering enemy. The battle lasts for hours and you have to do everything in your power not to let your beautiful and heavily armed Carrier or battleship from getting destroyed by the enemys larger ships.

You have your own personal and heavily armed corvette class ship waiting in your carriers docking bay for a quick escape just incase the unlikely event of having your carrier or battleship destroyed happens or if your carrier or battleships jumpdrive is destroyed and or the engines are damaged to the point you can't save the pride and joy of your armada. The battle begins to shift in your favor as your fast, heavily armed, corvette class ship squadron breaks off of their sector to sector patrolling to aid in your fight. They exit the jump gate into the system and begin wiping the enemy out of existance almost effortlessly, using their own single scout ships for coverfire or as extra moving sheilds. Missles, laser light bolts, ships, debris, asteroids, even foolish trader and passenger ships fly by your view as the battle rages on.

After a few more intense moments... the enemy system is now yous to plunder and take over. You have your corvette class ships go in for repairs and then back on their patrols to keep the errant pirates or alien ships from messing with your trade routes and freighters and stations. You send out your carriers wing of heavy freighters to search and pick up all the spoils of battle. Bringing you back enough supplies and parts to not only upgrade, and repair your damaged ships but to buy you a second battleship.

And when the battle is over you now have fame! Every distressed system in the universe wants your help! After re-arming and repairs, you head off for yet another intense and extreme space battle... where there is no right side up or down, and there is no gravity to slow you down. The enemy can, and will, attack from every possible angle... And this time, they know your weakspot... and the enemy heads right for your prized carrier in a kamakaze style attack... It's time to get in your personal, customized, one of a kind corvette class ship and help with taking down the enemy in the hopes you will be able to get your carrier to limp out of the battle and to a station for repairs before it gets destroyed completely.

Now it's time to be sneaky and use underhanded tactics such as hiding in asteroid tunnels and blasting anyone that flys by. Or using the sun in that system as visual cover for your ship while you come roaring by, blasting everything that moves. Strafing, sliding, barrel rolls. Making your fast and heavily sheilded corvette class ship a big enough of a threat to the enemy that most of them break off the attack on your wounded carrier, giving it enough time to limp its way to a jump gate and get to a protected and friendly star system.

You also send your other ships along with it... It's now you and your corvette class ship and it's single docked medium fighter against 10 enemy battleships , 4 enemy carriers, and hundreds of every size enemy fighter coming to splatter your atoms all over the universe... You can run for your life... Die (surrender is not an option)... or... you can turn up your heavy metal battle music, grin, and charge full speed at the unstopable hoards of enemy fighters and capital ships and damage and destroy as many of the smaller ships as possible by getting them to crash into each other or follow you into an asteriod tunnel network and have them crash into the rock walls in the darkness before blasting out of the ateroid with a huge fireball following you, leaving the battle and jumping to another system while the enemy now fears you... it's your choice... there is no commander to give you orders... there is no structured storyline to hide in and recover for a while... It's just you and a universe full of danger and profits and edge of your seat action space battles.
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