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XCOM: Enemy Unknown Official Strategy Guide (Official Strategy Guides (Bradygames)) Paperback – October 9, 2012

23 customer reviews

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Product Details

  • Series: Official Strategy Guides (Bradygames)
  • Paperback: 208 pages
  • Publisher: BradyGames (October 9, 2012)
  • Language: English
  • ISBN-10: 0744013909
  • ISBN-13: 978-0744013900
  • Product Dimensions: 8.4 x 0.3 x 10.8 inches
  • Shipping Weight: 14.9 ounces
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (23 customer reviews)
  • Amazon Best Sellers Rank: #481,719 in Books (See Top 100 in Books)

More About the Author

Tim Bogenn was born in Grosse Pointe Michigan, moved to California's bay area in the early '90s where he started working at Sony Computer Entertainment of America just months before the launch of the first PlayStation. After three years with SCEA he began writing video game strategy guides for BradyGames Publishing. Since 1998 he has written well over 100 strategy guides, the most popular being from the Grand Theft Auto series. Tim currently lives in Greenville, North Carolina. Tim and his wife Jennifer currently own and operate two successful businesses together: Inmotion Media Transfer and zeroGravity Studio & Productions. www.inmotionnc.com & www.zerogravityproductions.com. Tim continues to produce many quality video game strategy guides every year.

Customer Reviews

Most Helpful Customer Reviews

49 of 50 people found the following review helpful By Jonathan VINE VOICE on October 12, 2012
Format: Paperback Verified Purchase
So, I love XCOM: Enemy Unknown. I think it's the best turn-based strategy to come out in the past decade. I pre-ordered both the game and the guide. Two-day shipping being what it is, I actually downloaded and beat the game before getting the guide, which was no big issue for me since I tend not to use a guide until the second playthrough anyway. But having seen what the game has to offer already, I can tell you this guide is lacking in many respects. It also needed someone to read through this and fix some glaring errors before this went to press and did not get it.

Let me tackle that first. A good editor will make sure there are no spelling/grammar errors and that information is correct. However, I ran into several instances of both (grammar/spelling example: "Any weapons you Research, younumber of researchers and labs to make the time investment worth the payoff."). The spelling/grammar ones I can tolerate, but often the book gives conflicting information, sometimes within the same paragraph, like when in the Support class's section it talks about suppression. The first sentence claims that its suppression imposes "a 30 penalty to aim" (which is identical to the Heavy's suppression) but then says in the second sentence that it imposes a penalty of 10 instead of the Heavy's 20.

The book is laid out well and contains a fairly exhaustive section of tables detailing armor, weapons and other things you can build. All of this information is available in-game, but the tables themselves are handy for a quick reference.

As you probably know, the game is divided between strategic and tactical sections.
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26 of 34 people found the following review helpful By Michael A Burskey on October 13, 2012
Format: Paperback Verified Purchase
Skip buying this piece of crap guide! It doesn't cover strategy. It is a basic rehash of the what the game itself tells you. This guide spends 6 pages going over the tutorial in the game! It has 29 pages of cover art. It goes over everything the game already tells you. Really? I want to know how to get more engineers or strategies to try on the different boards.

I buy a lot of strategy guides. Most are very good (Halo Reach) to excellent (Dark Souls).

XCom Enemy Unknown is the worst! If I could have given it zero stars, I would have.

Thanks Brady Games for ripping off the consumer with this crap!

Heed my warning and save your money! This is an absolute waste of $13.
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First off, there is no simple walk through for this game since missions are randomized based on different situations and in-play choices. Here's what I think about the Guide, in general:
+Guide not only provides strategy and tips to winning the game, it also provides useful resource information on enemies, weapons, armor, facilities, and. research.
+ Very helpful is recommending soldier upgrades that come with promotions.
- Limited help at determining what to research next.
+/- Somewhat helpful at determining what facilities and equipment to build.
- Leaves out details about dismissing soldiers, the effects critical wounds have on will power and the overall relation mission success has on will power, HP, Aim accuracy, etc.
+/- It has several helpful tables, but I wish it had a couple that summarized things like all the enemy abilities, weapon and armor abilities, added HP, Strength, etc.
- I wish it told you all the countries/nationalities the soldiers could be from
(Game Note: I wish you could customize a soldier's country/nationality. It's silly you can change virtually every detail about the soldier, BUT their nationality! - Minor, but stupid!)
+ Very Good multi-player resource/strategy section. (Probably the best part of the guide!)
- A lot of online resources will cover much of this content for free.
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This guide is informative but there are a couple of things I didn't really like about it.

The information is there for all the statistics, costs and such, but it can be kind of hard to navigate. Like I would really appreciate just an a list of everything you can get at the different "stores" of the game, and then list out what it takes to get them. They kind of work on this with a tree of research things to unlock, but it takes a bit to fully understand it.

I would really appreciate an achievement list for the book, this is somewhat common information if you go online, but I really feel it should be in the book itself.

The book is not very long, being that a part is level run-throughs and art; I would really have liked more tactic ideas, and more ideas of things to implement in your squad.

All this being said, the saving grace of this guide would be the concept art pages. These pages are BEAUTIFUL, and really give insight into how the designers pictured the mobs of the game and how they grew into what they are now.

The guide has its flaws, but the concept art alone is worth a buy at around 10-15$. A solid addition to your collection if you are in love of the game.
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I have been a huge fan of the X-Com games since way back in the early 90's. This 're-boot' of X-Com is pretty much everything I was hoping for. The return of good turn-based video gaming. Even though this book is not 'necessary', it does give lots of details about the aspects and details of the game which could give your doomed team of hunters a better chance of staying alive.
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