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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA)
 
 
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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA) [Paperback]

Riemer Grootjans (Author)
4.1 out of 5 stars  See all reviews (11 customer reviews)

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Book Description

Expert's Voice in XNA March 5, 2009

XNA programming is an increasingly popular way of creating games for the Microsoft Xbox 360 and Windows PC. With XNA 3.0 this capability is being extended to create games for the Zune mobile device. The required tools are freely distributed by Microsoft making the platform appeal to both professional developers and home enthusiasts alike.

This book is calculated to appeal to as wide a range of people as possible, whether they are complete beginners or already have coding experience in another area. It will provide recipes to help people overcome the common hurdles that they experience when setting out to create both 2D and 3D applications with XNA 3.0.


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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA) + Microsoft XNA Game Studio Creator's Guide, Second Edition + Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune
Price For All Three: $70.17

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Editorial Reviews

About the Author

Riemer Grootjans received a degree in electronic engineering with a specialization in informatics at the Vrije Universiteit Brussel. He is currently a member of a research team working toward a Ph.D. where he is responsible for the visualization of 3D data.

For a few years, Riemer has been maintaining a web site with tutorials for DirectX. Since the early beta stages of XNA in 2006, he has ported all his content to XNA and is helping more than 1,000 people on their path to XNA success every day.

In July 2007 and 2008, he received the Microsoft MVP Award for his contributions to the XNA community.


Product Details

  • Paperback: 672 pages
  • Publisher: Apress; 1 edition (March 5, 2009)
  • Language: English
  • ISBN-10: 143021855X
  • ISBN-13: 978-1430218555
  • Product Dimensions: 9.3 x 7 x 1.4 inches
  • Shipping Weight: 1.9 pounds (View shipping rates and policies)
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #568,902 in Books (See Top 100 in Books)

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Customer Reviews

11 Reviews
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Average Customer Review
4.1 out of 5 stars (11 customer reviews)
 
 
 
 
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10 of 10 people found the following review helpful:
5.0 out of 5 stars Excellent Resource, May 4, 2009
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This review is from: XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA) (Paperback)
When I decided to start working with XNA 3.0, I searched long and hard for just the right book. I needed a book that would zero in on the heart of XNA without dwelling at length on the basics of Visual Studio and C#, or going into too much depth on the matrix math. Something that would get me started specifically on XNA as a graphics programming component of the overall .NET architecture.

I found Riemer's XNA tutorial site and was impressed by the quality of both the code and the writing. I was able to learn a lot in short period of time. I saw that he also had a book in the works covering XNA 3.0 and so I decided to research it. Based on what I found, I saw that the book was an excellent complement to the tutorial site, covering lots of detailed information not found in the tutorials. So I decided to order it.

Wise move. The book is an outstanding resource. And a real bargain in these times of high-priced and bloated programming tomes. I basically like everything about the book, but there are a couple of things I want to mention that I particularly appreciate:

First is the format. The book is organized in a problem/solution recipe format. This works really well because it mimics the way engineers work. It makes it easy to find the solution to a particular problem, but it also makes for fruitful browsing.

Second are the code snippets contained in the book. I find that just the right amount of code and context are included with each example. I have yet to find a sample that is either confusing because of a lack of context or that is unclear because the point of the sample is buried in irrelevant code. (Of course, the full source is available online.)

I can recommend this book without hesitation to beginning and intermediate XNA programmers who have some experience with Visual Studio and C#. (But one doesn't have to be an expert in these technologies; I think a sound hobbyist or student level of familiarity would be enough if one is sufficiently motivated.) Some experience with the general principles of computer graphics and matrix algebra would be helpful too, but I think these things could be learned concurrently.

All in all, max stars, I'd buy it again in a heartbeat.
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3 of 3 people found the following review helpful:
5.0 out of 5 stars Great book to use as a reference for cool game dev techniques, August 26, 2009
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This review is from: XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA) (Paperback)
This book has been very helpful. I was already a little familiar with XNA programming, so this book was a good logical next step. It does not cover game dev from beginning to end, but covers a lot of advanced techniques that you will quickly need to know after you start. I'm building a 3d game and this book has been a very valuable resource for research. Besides examples, i think the explanations are really insightful. Especially when he covers the optimized and non-optimized way of doing things (like billboarding).
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3 of 3 people found the following review helpful:
5.0 out of 5 stars Great book - Intermediate level, July 15, 2009
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M. Jones (Loma Linda, CA United States) - See all my reviews
(REAL NAME)   
This review is from: XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA) (Paperback)
Great book.

Good examples, some more advanced than others.

Make sure you have an intermediate understanding of XNA.

Well written, clear concepts, in-depth detail.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
game studio, triangle list, sound bank, asset name, vertex buffer, content pipeline project, custom render target, billboarding component, absolute transformation matrix, cylindrical billboarding, spherical billboarding, open player slots, billboarding calculations, camera vertices, default content pipeline, quaternion camera, existing content processor, pipeline namespace, custom content pipeline, content importer, eight child cubes, custom vertex format, vertex shader, absolute matrices, xnb file
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Solution Explorer, Basic Effect, Add Reference, Visual Studio, Performance Considerations, Opened User Signln Interface, The Solution, File Properties, New Item, Content Lost, Creators Club, Configuration Manager, Express Edition, Checking Whether, Add Light, Note Keep, Post Process, Existing Item, Summary of Step, Build Action Compile Content Importer Texture, Normalize Your Normals, Game Libr, Gain Direct Access, Xbox Live, New Game
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Front Cover | Table of Contents | First Pages | Index | Surprise Me!
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