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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA) Paperback – March 10, 2009


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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA) + XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 (Developer's Library) + Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7
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Product Details

  • Series: Expert's Voice in XNA
  • Paperback: 649 pages
  • Publisher: Apress; 1 edition (March 10, 2009)
  • Language: English
  • ISBN-10: 143021855X
  • ISBN-13: 978-1430218555
  • Product Dimensions: 8.7 x 8 x 1.4 inches
  • Shipping Weight: 1.9 pounds (View shipping rates and policies)
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #533,922 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Riemer Grootjans received�his degree in electronic engineering with a specialization in informatics at the Vrije Universiteit Brussel in Belgium. He is�a member of a research team working toward a Ph.D, and is responsible for�visualization of 3D data. For several years,�Riemer has been maintaining a web site with tutorials for DirectX. Since the early beta stages of XNA in 2006, he has ported all his content to XNA and is helping more than 1,000 people on their path to XNA success every day. In July 2007 and 2008, he received the Microsoft "Most Valuable Professional" Award for his contributions to the XNA community.

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Customer Reviews

4.1 out of 5 stars
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See all 11 customer reviews
Well written, clear concepts, in-depth detail.
M. Jones
When I decided to start working with XNA 3.0, I searched long and hard for just the right book.
NeilUnreal
If you want to learn XNA 3.0+ I HIGHLY recommend this book to you.
Corey J. Mach

Most Helpful Customer Reviews

10 of 10 people found the following review helpful By NeilUnreal on May 4, 2009
Format: Paperback Verified Purchase
When I decided to start working with XNA 3.0, I searched long and hard for just the right book. I needed a book that would zero in on the heart of XNA without dwelling at length on the basics of Visual Studio and C#, or going into too much depth on the matrix math. Something that would get me started specifically on XNA as a graphics programming component of the overall .NET architecture.

I found Riemer's XNA tutorial site and was impressed by the quality of both the code and the writing. I was able to learn a lot in short period of time. I saw that he also had a book in the works covering XNA 3.0 and so I decided to research it. Based on what I found, I saw that the book was an excellent complement to the tutorial site, covering lots of detailed information not found in the tutorials. So I decided to order it.

Wise move. The book is an outstanding resource. And a real bargain in these times of high-priced and bloated programming tomes. I basically like everything about the book, but there are a couple of things I want to mention that I particularly appreciate:

First is the format. The book is organized in a problem/solution recipe format. This works really well because it mimics the way engineers work. It makes it easy to find the solution to a particular problem, but it also makes for fruitful browsing.

Second are the code snippets contained in the book. I find that just the right amount of code and context are included with each example. I have yet to find a sample that is either confusing because of a lack of context or that is unclear because the point of the sample is buried in irrelevant code. (Of course, the full source is available online.
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3 of 3 people found the following review helpful By M. tsouris on August 26, 2009
Format: Paperback Verified Purchase
This book has been very helpful. I was already a little familiar with XNA programming, so this book was a good logical next step. It does not cover game dev from beginning to end, but covers a lot of advanced techniques that you will quickly need to know after you start. I'm building a 3d game and this book has been a very valuable resource for research. Besides examples, i think the explanations are really insightful. Especially when he covers the optimized and non-optimized way of doing things (like billboarding).
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3 of 3 people found the following review helpful By M. Jones on July 15, 2009
Format: Paperback
Great book.

Good examples, some more advanced than others.

Make sure you have an intermediate understanding of XNA.

Well written, clear concepts, in-depth detail.
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2 of 2 people found the following review helpful By Andrei Mouravski on January 5, 2010
Format: Paperback
Given the popularity of "programming cookbooks" on the shelves nowadays, it is
no surprise to find one for the XNA Framework by Microsoft. XNA 3.0 Game
Programming Recipes, by Riemer Grootjans, is probably one of the better
recipe-style computing books that I have read recently. In general, these books
tend to excel at having excellent programming examples with decent explanations,
or vice-versa. Grootjans has managed to get the best of both worlds with this
book and provides very details and easy to read code samples with clear and
understandable explanations alongside them.

This book contains eight chapters filled with a variety of examples ranging from
networking and audio processing in XNA to vertex processing and lighting
techniques. Throughout the book, there are several core themes that are
scattered throughout among several recipes. In the introduction, Grootjans
points out these themes and suggests a path of recipes to follow for each one.
This makes it very easy to follow recipes and build one on top of the other
while developing a game. This is probably one of my favorite aspects of this
book. It allows each individual tutorial to maintain its independence, but
gives the reader a clear path throughout the book to learn several core concepts
to game programming.

I would recommend this book to an intermediate user of XNA as a reference, but
also to a beginner. The first chapter of the book is dedicated to setting up
XNA and getting started with your first game. This allows novices to easily
sit down with this book and get started with XNA.
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1 of 1 people found the following review helpful By batpox on January 24, 2010
Format: Paperback Verified Purchase
I've been using XNA for awhile now, so I'm in the intermediate/advanced category (I think), and this is by far the best book I've seen on the topic. So good, in fact, that I purchased the 3.0 book even though I already had the 2.0.

The 'Recipes' books are generally good, but this one is great even by those standards. It has high quality examples for a wide range of topics. As I've convert my 3D engine from DirectX to XNA, this has been my 'go to' guide.

A few items I'd like to see: better coverage of deployment, and more coverage of shaders and HLSL.

I bought this for my Kindle, so some thoughts for Amazon: Like all of my reference books, I often read it on Kindle-PC from a separate monitor and this work great. However, you (Amazon) really, really, really, need to make books searchable, particularly reference books like this.
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Format: Paperback Verified Purchase
XNA is now in version 4.0, so a lot of the syntax this book uses doesn't apply anymore. On the other hand, it DOES show some useful ways of structuring the objects and classes in XNA to make a game that flows well. Useful if you already know XNA 4.0 and just need some practice.
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