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Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360®
This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development.
You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes
From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.
Tom Miller has been with Microsoft for a full decade. He specializes in bringing together managed code and gaming. He wrote and supported Managed DirectX, and for the past few years, he has been largely responsible for implementing the framework (graphics, audio, input, storage, and other core features) included in XNA Game Studio products. He currently works for Microsoft Game Studios.
Dean Johnson joined Microsoft in 2006 and helped launch the XNA Creators Club pipeline allowing hobbyists and independent developers to release their games on the Xbox LIVE Indie Games Marketplace. He currently is a Lead Software Development Engineer working on the XNA Game Studio product team.
Both authors actively blog and participate in game development conferences.
Perhaps many may take the title too literally, but the book is not really about game programming by using XNA Game Studio 4.0. Read morePublished on November 17, 2012 by book worm
This book does a great job describing how to render different effects. it however does not try to cover important consepts like colision detection. Read morePublished on June 8, 2012 by goroph
I bought this while a couple of friends bought different versions of XNA books and we all agreed that this was one of the better ones. Read morePublished on February 6, 2012 by Steven J. Sprigler
The first thing I noticed as I started reading this book is that the authors are a mix of programmers and teachers. Read morePublished on October 5, 2011 by ppfeifer
This book is a fantastic way to learn about the XNA Platform. If you are a C# beginner looking to learn C# at the same time as XNA, this book might not be the best option. Read morePublished on June 20, 2011 by Austin
This book is great for those who are rusty on game development and have never used XNA (like me). It covers all the concepts you would need to get up and running. Read morePublished on May 5, 2011 by Kilo