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XNA Game Studio Express: Developing Games for Windows and the Xbox 360
 
 
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XNA Game Studio Express: Developing Games for Windows and the Xbox 360 [Paperback]

Joseph B Hall (Author)
4.2 out of 5 stars  See all reviews (12 customer reviews)

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Book Description

1598633686 978-1598633689 September 6, 2007 1
XNA Game Studio Express: Developing Games for Windows and the Xbox 360 is the ultimate resource for hobbyists and students who want to write games for Windows and the Xbox 360 game console. Learn how you can create your own games using the amazing tools of XNA and Game Studio Express, the free game development tools and APIs from Microsoft, based on the incredibly popular Visual Studio IDE. You'll begin with an introduction to the XNA platform and the Game Studio Express development environment. From there, you'll examine many different game genres and will develop your own working games. You'll also cover writing components and libraries and will develop reusable code that can be plugged into your game projects. Wrap things up with a collection of more advanced topics. To get the most out of this unique guide you will need a working knowledge of programming, but readers with a variety of backgrounds will still benefit from the comprehensive coverage found inside.

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XNA Game Studio Express: Developing Games for Windows and the Xbox 360 + Microsoft XNA Game Studio Creator's Guide, Second Edition + XNA 4.0 Game Development by Example: Beginner's Guide
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Product Details

  • Paperback: 762 pages
  • Publisher: Course Technology PTR; 1 edition (September 6, 2007)
  • Language: English
  • ISBN-10: 1598633686
  • ISBN-13: 978-1598633689
  • Product Dimensions: 9.1 x 7.4 x 1.6 inches
  • Shipping Weight: 3.1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #889,892 in Books (See Top 100 in Books)

More About the Author

Joseph Hall has been a professional software developer for more than 20 years. He worked as a programmer for Microsoft and IBM, he was the software architect for a Fortune 500 bank, he was the CTO of a ticket sales and servicing company, and he started his own consulting company in 2006.

Joe makes his living writing desktop, web, and mobile device applications for businesses, but game programming is his passion, and it was gaming that got him into programming in the first place. He was a member of the original Xbox team and he joined the Visual Studio .NET team just after the Xbox was released in 2001. Joe is the author of XNA Game Studio Express: Developing Games for Windows and the Xbox 360, which was published in 2007.

Joe also dabbles in sketching, cartooning, and creating 3D models. When you see his artistic creations, you'll understand why he makes his living as a programmer.

 

Customer Reviews

12 Reviews
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Average Customer Review
4.2 out of 5 stars (12 customer reviews)
 
 
 
 
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12 of 13 people found the following review helpful:
5.0 out of 5 stars Probably the easiest programming book to learn from, December 11, 2007
This review is from: XNA Game Studio Express: Developing Games for Windows and the Xbox 360 (Paperback)
I originally bought the book because it was one of two that I was thinking about buying that came with a CD. I've dabbled in C# over the last two or so years (C++ guy turned Java guy - turning C# guy - turning older...) and became curious about the whole XNA hype, so I settled on this book.

I am simply amazed at how easy it is to read, how clear the code base is, and I can't help thinking that the author is sitting next to me eager to show me something new. This is an author who thinks like a reader.

It is my intent to purchase further books by this author. I'm sure they will find a home near my laptop and sit next to the greats like Andre Lamothe.
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6 of 6 people found the following review helpful:
4.0 out of 5 stars Great 2D book. Works with 2.0, April 29, 2008
This review is from: XNA Game Studio Express: Developing Games for Windows and the Xbox 360 (Paperback)
This book talks about 3D, but it's main focus is 2D. I would have liked to seen some more information on 3D, but obviously you can only fit so many things in a book. This book was released after the 1.0 refresh was out, but it still has it's own font class instead of using the built in font class in XNA. This annoyed me a little, but nothing major.

The author does a great job at explaining most of the code. He has good text information as well. My biggest complaint was all of the "redundant" 2D games. Granted, they are different games but it is really more of the same. This is just my jaded view to wish there was more information on 3D.

If you are looking for only 2D games, this is the book for you. It also has some basic info on 3D that is beneficial, but if you are looking to actually create a 3D game you will want to grab a different XNA book on the market. Check my reviews to see which ones I like. This book gets my second highest review because it is such a good book. The author did a great job ... main reason for the dock of one star is for the lack of 3D content.

The book has updated code and doesn't seem to change to much from what is printed in the book. That is a good thing!
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7 of 8 people found the following review helpful:
5.0 out of 5 stars Clearly, this guy knows what he's talking about..., December 20, 2007
By 
Redgy (Birmingham, AL USA) - See all my reviews
This review is from: XNA Game Studio Express: Developing Games for Windows and the Xbox 360 (Paperback)
and he presents it in an approachable way.

It isn't dumbed down -- but at the same time it gives an idea of what one is getting into when programming games. Most definitely, a decent understanding of object oriented programming is a huge plus, and of the C# flavor is even better, however, don't throw in the towel if you have neither one...especially if you really love games -- that's the reason Microsoft created this tool. It's worth the effort to learn.

Another good thing about this book, IMHO, is the sense of humor the author displays -- although he still doesn't reveal who Will is. :)

This book is something you'd WANT to read, not like when you HAD to read a novel's CliffNotes, or when you HAD to eat that dry turkey during the holidays to be polite.

Do yourself a favor and at LEAST thumb through it in your local Bookstore.

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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
game font, sound bank, high level shader language, process button, picture box, image generation, custom method, genre studies, team development, game pad buttons, font maker utility, processing player input, main game class, process player input, glyph marker, float elapsed, sprite batch, draw our sprite, double elapsed, left thumbstick, are the two specified instances, texture rect, protected boo, save game data, operator public static bool operator
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Game Studio Express, The Architecture, Visual Studio, Level Data, Express Edition, The Example, Review Questions Think, Card Games-Solitaire, Process Input, Game Launcher, Brick Breaker, Common Language Runtime, Keyboard-Aware Game Pad, Compact Framework, Puzzle Games, Solution Explorer, Wave Bank, The Design, Implementation Details, Board Games, Artificial Intelligence, Top-Down Scroller, Error List, Task List, Using Visual
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Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
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