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Xbox 360 Street Fighter IV FightStick

by Mad Catz
3.1 out of 5 stars  See all reviews (75 customer reviews)

Price: $179.99
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Only 1 left in stock.
Ships from and sold by Fanboy Studio.
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Platform: Xbox 360
PLAYSTATION 3
Xbox 360
Edition: Standard
Standard
Tournament
  • Japanese-style joystick & buttons
  • 8-button layout with additional multi-speed Turbo functionality
  • Genuine arcade layout
  • Wired Cable - 4 M (13 FT) length
  • Connect to console via USB

Frequently Bought Together

Xbox 360 Street Fighter IV FightStick + Super Street Fighter IV: Arcade Edition
Price for both: $196.12

These items are shipped from and sold by different sellers.

Buy the selected items together

Product Details

Platform: Xbox 360 | Edition: Standard
  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B001M22VCU
  • Product Dimensions: 6 x 12 x 14 inches ; 1.2 pounds
  • Media: Accessory
  • Release Date: February 20, 2009
  • Average Customer Review: 3.1 out of 5 stars  See all reviews (75 customer reviews)
  • Amazon Best Sellers Rank: #16,294 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Platform: Xbox 360 | Edition: Standard

The official Street Fighter IV FightStick controller for the Microsoft Xbox 360 was designed for fighting game fans to recreate the quality, gameplay and precision found in arcades. Using an arcade-style joystick and 30mm quick connect buttons along with realistic spacing and an eight-button layout, the Street Fighter IV FightStick brings the arcade experience right into your home. With separate turbo settings for each button and great ergonomics, prepare yourself for hours of competition, no quarters necessary.

Customer Reviews

If you don't have enough money for the Tournament Edition try with another brand of Arcade Sticks. Tirso Julio Ramírez Pérez  |  8 reviewers made a similar statement
Hardcore gamers will hate this and casual gamers will like it and won't notice it's flaws. H. Tran  |  8 reviewers made a similar statement
My mistake...this stick still has the same problem. still looking  |  10 reviewers made a similar statement
Most Helpful Customer Reviews
88 of 104 people found the following review helpful
4.0 out of 5 stars Unbiased Review... Don't pay extra! March 9, 2009
Platform for Display:Xbox 360|Edition:Standard
Fun: 5.0 out of 5 stars   
Just so everyone knows -- these sticks are not Limited Edition or anything of the sort. They are being made according to the limits of production in relation to demand. Madcatz has never stopped making these sticks. This is perhaps the most unbiased review you will read... so listen up.

Oh, and don't bother paying anything more than retail. That's a joke.

Anyways, to the review...

If you pay anything more than $90 for this stick, you will be severely disappointed. Not only will you be required to void the warranty on the controller to prevent the joystick from breaking -- but replacing it with a new one will bring the cost up to near 'Tournament Edition (149.99)' prices.

What you are paying for is labor and an arcade stick box -- REMEMBER THAT. Quality arcade controllers run from $100 to $200 because of the labor involved, the inner circuitry/wiring, and the cost of the parts. For $80 you are getting a stupidly good deal on a box, controller functionality, and labor. A control pad for any system will run you about $50, so you are only paying $30 for the cost of high quality wiring, additional materials (obviously, the stick is big) and additional labor. It is a fantastic deal.

Here's what you are getting pretty much for free: The joystick and buttons. The parts inside are good for anyone new, but they will not last without your help. I'm talking a month or so max without personal modifications; with the joystick itself lasting you from a day to a few weeks(they are defective, check Madcatz' official site for info. They mention a small amount only, but I can guarantee you will not be risking it with $80 worth of equipment or more). IF YOU CAN FIX IT YOURSELF, AND DON'T FEAR OPENING IT UP AND VOIDING THE WARRANTY -- THE PARTS ARE REASONABLE. THE FIX IS EASY.

I have fixed about 20 sticks for people since these have been released all with the same problem (more have brought them in after it was too late to fix). Don't get shafted.

Replacing the parts inside is quick and easy however slightly costly. I don't recommend this unless you are absolutely sure you need to. This controller however, was built and sold for you to replace the parts inside. The craftsmanship and wiring are all 100% newbie friendly. You can know nothing about electronics and replace the parts -- all you need is the ability to turn some screws and pull some plugs. At best you will be paying $50 in addition as well as waiting weeks for the stores to restock their parts.

Like I said earlier, remember that you are buying a BOX and LABOR not a reliable Arcade Controller. That means that whatever you tack on above the price of this controller is simply giving it away to the seller, and a Box and Labor are definitely not worth anything more than what the retail on this controller is! The box is beautiful and is designed well. The quality of the wiring and the actual controller functionality for your specific system are fantastic. The actual buttons and joystick are DEFECTIVE!

UPDATE! 2/19/2012:
It has come to my attention that people are still interested in this item! I had thought interest would wane after production stopped for this particular model, but it seems I was wrong. When I wrote this review (very aggressively apparently), it was nearly a week after release and during a resurgence of fighting games. People were buying arcade sticks in such quantities that every brand and type was sold out! If that wasn't bad enough, these controllers were defective outside of the box. A washer malfunction caused the joystick to carve into the PCB (and permanently destroy the circuit) right out the box. The buttons were also prone to sticking. My personal stick suffered from both these problems, and I had to repair these issues for several others. This was a disaster, and I really wanted to stress the fact that what people were purchasing would stop working within a week or so. The silver lining was the fact that the going rate for an arcade stick box, wiring, and control pad to modify were far more expensive than this device! Not to mention the labor involved with the chance of failing. It was a beauty of engineering on the inside, but the inputs were terrible. That isn't the case anymore!

I purchased a PS3 version of this stick almost a year later to gut and make a dual console stick, and I was pleasantly surprised to find that all the problems had been fixed! In fact, the stick felt much better than before. I used it stock for a few weeks off and on, and from what I can tell Madcatz resolved their error. The buttons didn't gain any extra sensitivity, but they are still good for beginners.

Today, the latest version of this stick is the WWE Brawl stick. You shouldn't have any issues with it! I don't prefer the art, but buy in confidence! This stick is still beautifully engineered on the inside for easy upgrading. I would invest in this one rather than a similar priced Hori simply because of the simplicity of the wiring inside Madcatz' product. Hori sticks in this price range have parts soldered into place onto circuit boards, so modifying them takes extra work and materials!
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28 of 32 people found the following review helpful
3.0 out of 5 stars Do not pay more than retail for this. May 11, 2009
Platform for Display:Xbox 360| Edition:Standard|Amazon Verified Purchase
Fun: 1.0 out of 5 stars   
If you're looking for a great arcade stick box to mod this is the thing you need. You don't need to solder anything due to everything being quick disconnects.

But for the regular consumer this product... well at least mine... was a piece of crap.

Defects:
-Joystick sticking to the right due to loose washer
-5 out of the 8 buttons stopped registering more than %50 of the time before my sanwa parts came in
-Screws holding the stick were stripped and the stick fell through the box the first day I recieved it.

For $80 a controller should not do that, no matter what you're buying it for. I was never rough with it or slammed the buttons. I'm a very light tapper and I'm very relaxed on the joystick. If it wasn't for the fact that I'm technically savvy when it comes to arcade sticks this would have been a nightmare purchase for me.

Edit: Raised the rating a bit due to being mod friendly.
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8 of 8 people found the following review helpful
5.0 out of 5 stars Works great even after months of heavy use February 6, 2010
Platform for Display:Xbox 360| Edition:Standard|Amazon Verified Purchase
I bought this back in April '09, during the craze when arcade sticks were impossible to find. I would have preferred the tournament edition, but this popped up on Amazon and I grabbed it. I've been very happy with it overall. I'll assume most people are looking at this as a controller for Street Fighter or other fighting games. I have played a fairly heavy amount of matches on this stick for the past several months with no difficulties, and I highly recommend it.

I first became interested in switching to a stick because I wanted to start playing charge characters. This is the typical Bison/Blanka/Chun/Guile sort of character whose moves are something like charge back 2 seconds then forward + kick. First and foremost, charge motions just don't work very well on a normal controller's directional pad. Additionally, one of the easiest ways for a newbie to learn charge characters is to sit on a down-back charge quite a bit. This stick has a square gate on it, so that the motion of the stick has four corners along the boundary of the stick's action. This makes it extremely easy to charge down and back at the same time because there's a corner there to tuck into. Advanced players don't rely on the corners in the gate for inputs, because if your reflexes are amazing and precise then you get quicker motion between directional inputs by pushing the stick just far enough to trigger the input. But for a newbie, a square-gated stick is a godsend for learning to play these charge characters. For roll-motion characters like Ryu or Ken, some people may feel more comfortable using the analog stick on a regular xbox controller, or even the d-pad (if you grew up playing SF2 on the Super Nintendo, you can probably manage.) Using a stick for those characters definitely takes practice, and while 90% of the good players use sticks for ALL characters, if you're just dabbling in fighting games and use a fireballin', dragon punchin' character, then you may not want to put in the time to re-learn the game on a stick.

Street Fighter only requires 6 buttons: three punches and three kicks. The 8-button layout on this stick allows you, if you wish, to set some function to the two black buttons on the extreme right which would not be there on an actual arcade cabinet. You could, for example, set them to be all three kicks or all three punches if you had trouble hitting all three at the same time to trigger your ultra combos. In practice, I found that to be awkward. Even though I'm a player who regularly uses shifting hand positions in Rock Band / Guitar Hero, I found it much easier just to hit the buttons simultaneously rather than try to shift or use a pinky to hit the black buttons. I imagine most people will feel the same, and the black buttons will be used in navigating menus (they're the right trigger and right bumber buttons on a normal xbox controller, basically.) For 4-button fighting games like BlazBlue or the 3D games (Soul Caliber, DOA, etc.), you'll probably use the top three white buttons and the left-most white button on the bottom row. I've played several fighting games with this stick and found the button layout to be great for all of them with the right setup.

There's a turbo function you can assign to any button, but no serious player would use it. Not because it's unfair, but rather because your inputs need to be precise in a game like this. It's very easy on a stick to hit the buttons quickly and repeatedly when you need to, so turbo is unnecessary even for things like Blanka's electricity or Chun's lightning legs. And if you're turbo-ing into moves like that then you aren't using the more specific inputs you'd need to combo into them, so you're handicapping yourself anyhow. As far as I'm concerned, turbo isn't really a valuable feature for fighting games played at anything more than a novice level.

The buttons themselves are supposed to be the weak link in this setup, and are reputed to be easily replaced if you wish. The buttons on mine have all held up, and they input just fine.

The stick must be broken in a little. When you first get it, you may notice that after you let the stick return to neutral the character is still moving as if you were inputting a direction for a second or so. After less than an hour of play, this went away.

Sticks take a bit of getting used to, not just in terms of inputting commands but in terms of positioning it comfortably. I've found that I can position the stick okay on my lap for play, but some people may have trouble finding the trick of doing that right. This stick is not nearly as wide and heavy as the tournament edition, so there's a chance you'll find it shifting around on your lap too much and affecting your play. Again, I adapted to this stick pretty well, but you may or may not. Some people play their fighting games standing up with the stick on a stand of some sort, and if you have a setup like that in front of your TV that's great. For me that wasn't viable, but I found this stick manageable anyhow.

You can move a switch to determine whether the stick is controlling the equivalent of the normal controller's d-pad, left analog or right analog stick. This makes no difference in fighting games, but allows you to use the stick for other games where you must control movement with one of those inputs in particular. I tried using it to play Pac-Man Championship Edition and found the control to be a bit clunky. But to be fair, the square gate is not well adapted to Pac-Man (as he doesn't move diagonally) and maybe if you were more practiced with the motions you'd have more success than I did.

Finally, the stick is wired instead of wireless. Wireless has become pretty standard for this generation of video game consoles. But the wire is plenty long for most living room setups, and because the wire uses a USB connector you can actually use it for PC gaming if you were so inclined.

Overall, I rate this product quite highly. It did exactly what I'd hoped it would do: make me better at Street Fighter with charge-attack characters. It has held up for months of heavy play. Obviously there are some people here who had lesser experiences with the stick than I did, but I can only rate what my own experience was, and it's been 100% positive.
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Most Recent Customer Reviews
4.0 out of 5 stars Classic
Really enjoyed this fightstick, bought 2 for my friends and family to play too. It's a great game and will become a collectible item.
Published 7 months ago by JOEDA
2.0 out of 5 stars Just listen to people when they say it's defective
Trust people when they tell you this stick is defective. It's made with low quality parts, and it will break. The buttons will stop registering and the stick will get stuck. Read more
Published 17 months ago by Jordy
4.0 out of 5 stars Consistent/Above average
This product, the madcatz Fightstick, is an above average piece of work. While this is the standard edition and better versions exist, for the money this stick is well worth... Read more
Published on April 20, 2011 by Trent
3.0 out of 5 stars Spend More for More
The arcade stick is pretty cool and worked just fine as soon as I got it plugged in. It also worked with my PC which was an awesome plus. Read more
Published on March 3, 2011 by ThisDudeAround
3.0 out of 5 stars Good, but could be better
The base of the stick is very well made, it has nice weight to it. It's unfortunate that the manufacturer opted to use imitation parts as opposed to the real thing like in the TE... Read more
Published on January 26, 2011 by ninjalo
4.0 out of 5 stars Great joystick but know the facts before you buy!
I own 2 joysticks for my 360 this one being my second. I bought this almost 2 years ago when Street Fighter 4 hit the market and it is a great joystick to own. Read more
Published on January 18, 2011 by Blurry Vision
3.0 out of 5 stars Never pay more than you need to for this
This stick serves one perpose. It's a segway for learning how to play with an arcade stick. Nothing more, never pay more than retail for it....EVER! Read more
Published on January 9, 2011 by wiser gamer
5.0 out of 5 stars Got the wrong fightstick. but for the better
the fight stick that is shown in the picture is actually the street fighter iv standard edition fight-stick. what i received in the mail was the tournament edition version. Read more
Published on December 28, 2010 by marshall
1.0 out of 5 stars Useless out of the Box
I own a Tournament Edition Marvel Vs. Capcom 2 stick and my brother owns a Tournament Edition Super Street Fighter 4 stick and we immediately noticed the difference in quality when... Read more
Published on December 9, 2010 by Trebs
4.0 out of 5 stars Cheap alternative to the TE stick.
I actually picked this stick up for about $15 the other day, so my opinion may be a little different. But I still think that for up to about $50, this is a decent stick. Read more
Published on November 30, 2010 by Ryan Hart
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Platform: Xbox 360 | Edition: Standard
Topic From this Discussion
What the heck happened?
Gamestop.com sells these for way cheaper
Jul 21, 2011 by Robert B. Bambuch |  See all 2 posts
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Platform: Xbox 360 | Edition: Standard
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