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Xbox 360 Wireless Speed Wheel

by Microsoft
Xbox 360 Rating Pending
4.1 out of 5 stars  See all reviews (217 customer reviews)

List Price: $39.99
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  • Intuitive steering with motion sensors
  • Trigger buttons for gas and brake
  • Buttons for game-specific functions
  • Rumble feedback

Frequently Bought Together

Xbox 360 Wireless Speed Wheel + Forza Motorsport 4 + Forza Horizon
Price for all three: $95.43

Buy the selected items together
  • Forza Motorsport 4 $29.99
  • Forza Horizon $34.95

Customers Who Bought This Item Also Bought


Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0050SY0L2
  • Product Dimensions: 11 x 8 x 3 inches ; 1.2 pounds
  • Media: Video Game
  • Release Date: October 10, 2011
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (217 customer reviews)
  • Amazon Best Sellers Rank: #1,020 in Video Games (See Top 100 in Video Games)

Product Description

From the Manufacturer

Xbox 360® Wireless Speed Wheel

Take the wheel for easy motion-controlled racing. With the Xbox 360 Wireless Speed Wheel experience realistic, accurate steering, and feel every bump in the road with rumble feedback. The Xbox 360 Wireless Racing Wheel is compatible with all your favorite racing games* on Xbox 360, and puts you in total control with intuitive buttons and triggers.

*Limited functionality in some games. See https://xbox.com/wsw for details.

content sold separately.

Product Description

Take the wheel for easy motion-controlled racing. With the Xbox 360 Wireless Speed Wheel, experience realistic, accurate steering, and feel every bump in the road with rumble feedback.

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Customer Reviews

This wireless wheel adds a great deal of fun to a racing game. IndyTP  |  77 reviewers made a similar statement
This was a great buy, I strongly recommend it for all those who want real fun with very little expense. Didier Alarcon J  |  22 reviewers made a similar statement
It was hard to put it down to continue testing the other games!!! Monterrey J. Salazar  |  5 reviewers made a similar statement
Most Helpful Customer Reviews
139 of 144 people found the following review helpful
Amazon Verified Purchase
Fun: 5.0 out of 5 stars   
First off, I'm a racer. I've been racing since I got my hands on Test Drive III in 1990. Stunt Driver, that same year... followed by the birth of the NFS series. I bought a PS solely for Gran Turismo. Marathon races baby! Anyway, my point bringing up my past is that we've been racing with keyboards and controllers for over 20 years, wheels are a relatively new thing (unless you count that one that clamped to the desk and you strapped a mouse to it). So take that into consideration when you say, "It's hard, the controller is better!"

That being said... it's actually not. I owned a Fanatec Speedster 3 for the Xbox and the learning curve on the Speed Wheel was much much shorter. I had the Speed Wheel down in under half an hour (although some games I'm still fine tuning it... just to tweak it out)... More like 3 races. Think about how long it took you to learn how to control a car with the analog stick!

The responsiveness of this thing is immaculate. I was greatly impressed. There is ZERO lag. There was a video on youtube I watched before I bought this and it showed like half a second lag... well the dude's editing must have been off, because it's 1 to 1. (in fact... I'm gonna go leave a comment on that guys video telling him it's BS!)

The lack of bumpers? I haven't experienced a game* where this matters (in-game), most games that support the wheel allow remapping of buttons. A few games assign the bumpers to shifting, but since they aren't sims it doesn't really matter. Which brings me to the next section, the games (note: I didn't include most of the sims because they've pretty much been covered in other reviews):

++Grid:
The first game I tried. Performance is incredible and blew me away. It was hard to put it down to continue testing the other games!!! Setup is precise, allows for remapping of buttons and configuration of wheel's: deadzone, saturation and linearity. Allows changing of config IN-GAME (as most Codemasters games, I found out).

--Pure:
Not supported. 180 degree deadzone basically, no bumper for special move, no Y-axis for certain moves.

++FlatOut Ultimate Carnage:
Beautiful integration, full configuration of wheel. Buttons are choice between 2 presets (one assigns gas and brake to bumpers... you don't want that one!) . Small glitch is saturation is very low... I had to turn it all the way up (or down according to the slider) just to get decent handling... but decent is an understatement. Two other very small setbacks include; no in-game config and no rumble feedback.

-NFS Most Wanted (2005):
Not supported. 60 degree dead-zone. 7 different button presets for regular controller.

+NFS Undercover:
Support, no config. Bumpers as shifting. Standard handling is jittery and too sensitive (although it's like that with the controller also, this game is meh)

++NFS Hot Pursuit:
Total button remapping. Uber-decent handling... actually I had sworn this game off as I really disliked how sluggish the controls were using the regular controller. The wheel brought this game back to life for me!

+NFS The Run:
Supported, but no setup. Remappable buttons. Decent standard handling, although sharp corners require lots of twisting.

+Sega Rally Revo:
Supported as Force Feedback Wheel. Only customization is amount of feedback (which I assume translates to rumble). Bumpers assigned to gears. FYI, glitch in game: don't exit a race mid-vibration of the wheel... it won't stop. I started a new race and it went away. I could have also taken the batteries out I suppose. Handling decent, I never liked this game that much though.

--Full Auto:
Dead in the water. Not even recognized as a controller. You need RB to access menu anyway.

+PGR3:
Recognized, but no customization. Sluggish handling and drifting is hard (but possible... I'm sure after an hour I'd have gotten it down).

+PGR4:
Support and 3 button configuration options. That's it. Some sluggishness like in PGR3. 10 degree dead-zone.

+-Burnout Revenge:
No support, and 50 to 60 degree deadzone... however for this game it actually isn't half-bad. It just feels like I'm in the arcade! (btw, after-touch after a crash works with the D-pad)

-Blur:
No support. 45 degree deadzone. Bumpers assigned to either drop or change powerup. Powerups can be fired backward with the D-pad. Not too bad, I'd stick with the controller though.

++Midnight Club: LA:
Support and works well, no wheel config however. Buttons can be remapped. Menus that require bumpers can be navigated with D-pad. Handling impressive!

--Driver SF:
No support. 180 degree dead-zone... assuming you can even get in a car. "Ghost-mode" requires use of Y-axis.

++Sonic & Sega All Stars:
The Mario Kart of the Xbox!!! Take that Wii! Wheel works great (no config aside from vibration). Super fun!

--Cars 2:
No support. 180 degree dead-zone. Crap handling indeed.

--Split/Second:
No support. 180 degree dead-zone. Disney seems to not like the wheel!

+Test Drive Unlimited 2:
Support and auto-recognized... well all the ones that do, do. But in TDU2 you can't get to the controller menu config because you need bumper use (check in the discussions below how to get around that). But it's not that important as the default settings are pretty decent.

--Burnout Paradise:
No support. Need bumpers to access some menus. Dead-zone 50 degrees, not bad for not being recognized... but gameplay still suffers (not like in Revenge).

--Fuel:
Huge dead-zone 180 degrees. Needs bumpers for vital menu nav.

Nail'd, MotoGP and the MX vs. ATV games also don't work.

I'm really really really sad there's no decent off-road arcade game that works with this (I'm not counting Dirt, that's more sim-ish). Excite Truck was one of the few reasons to own a Wii. FlatOut comes the closest... and now with Bugbear developing Ridge Racer Unbounded, I'm curious as to how awesome that will be!

I'll revisit this review later and add NFS Shift 1&2. I've read they are supported but I'd like to know the extent considering the other NFS games don't allow wheel sensitivity settings. I'm only assuming they do since they're sims. In fact I'll add the other sims too just to make this review all encompassing.

F1 2011 is FUN... turning the sensitivity up and zero deadzone and you got a twitchy responsive little zoom-machine of awesome!

BTW... I got this thing earlier today. I'm already leaving a review. That's how awesome it is. I just put in 10+ hours testing all these games so I could leave this review and shut down all the haters as well as inform all the skeptics and anyone curious as to whether or not their favorite game would be supported by it. If you have any questions or if there's a game I might have and forgot to test, leave it in the comments. I'll get at you dawg.

*worthwhile game

P.S. I'm not just some fanboy jumping on the bandwagon of 5-star reviews. If this thing blows up in my hands or something later on down the road... I'll change my rating. Best believe. Till then: 5 solid stars earned.

P.P.S. Another reviewer said something about his arms getting tired... well I lean forward and rest my arms on my knees, not only does that avoid fatigue, but it allows greater accuracy as well.

Edit 3-27-12:
+NFS Shift: Works, buttons not configurable. Steering wheel settings accessible in game menu, (not race menu).
+NFS Shift 2: Works, buttons remappable. Steering wheel settings accessible in game menu via bumpers.
++WRC2: World Rally Champion: Works well, total customization and configuration. (not mid-race)
++Dirt 2: Works beautifully. As previously mentioned, wheel config accessible mid-race. Great for tweaking minor settings and getting it set up just the way you want.
++Dirt 3: Ditto. Despite this being the least impressive of the Dirt series. I need to get my hands on a copy of Dirt 1 again. I miss Rallisport Challenge 2.
++F1 2011: Total support. In-game config of everything. This is where the response of the wheel really shines. I grip the thing so hard when I'm racing the plastic creaks! White-knuckle racing!!!

Edit 4-2-12:
+Ridge Racer: Unbounded: Not recognized but supported. Good standard handling, button config of 2 presets (one assigns stuff to bumpers, one leaves bumpers unassigned). This makes up for the wheel not working in Split/Second and Blur... Way to go Bugbear!

Edit 11-24-12
+ NFS Most Wanted (2012): Works great. No fine tuning of the wheel sensitivity but default settings are pretty nice. Buttons are customizable (except the d-pad, so button assignment is pretty much limited to the 4 buttons and the triggers). EDIT: No Rumblz.
++Forza Horizon: Works awesome and full customization as expected from a Forza title. Bumpers not an issue unless applying decals and painting your car (no biggie). Rumblz.
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193 of 203 people found the following review helpful
5.0 out of 5 stars A wonderful little wheel October 13, 2011
Fun: 5.0 out of 5 stars   
I purchased this wheel last night to go along with my new purchase of Forza 4, which I bought at 8AM on the day of it's release. I played Forza 3 since release, and have been a huge competitive player of Forza for some time now, spending much of my time on my Xbox tuning, upgrading and making cars specialized for certain tracks, and most of my lap times are in the top 1%, albeit at the wrong end of it. I'm not trying to brag here, I'll explain in the next paragraph.

All of the reviews I read about this wheel said that it's for "casual" gamers and wouldn't really suit the needs of anyone who's competitive or plays on the Simulation steering selection

Many reviews, including CNET and IGN and others, really made it sound like this wheel isn't for anyone who is serious about forza, and rather illuminated it as if it's a neat little toy for someone who wants to get someone into the game and doesn't race very often, or plays Wii a lot. I want it to make this VERY clear;

THIS IS NOT THE CASE.

This wheel is fantastic, it simply takes some getting used to. The movement of the wheel is 1-to-1 on the screen, meaning that in "cockpit view" in Forza 4, your wheel will turn at the precise time, precise angle, and in the exact velocity that you turn the Speed Wheel.

My first race using it, I wrecked all over the place. I tried to dive right into an un-assisted A-Class race in a '69 Fairlady Z, and it became apparent to me after a few attempts that I'm going to have to re-learn how to play this game. I proceeded to start a hot lap on Infineon Raceway (Sears Point, screw you infineon) in a A class '65 Mustang that loves to drift, and practiced for about an hour. Soon enough my laps got within 2 or 3 seconds of the top in the game. Later, I posted a 1:45.8-- on "Star in a reasonably priced car" Top Gear Challenge, faster than several times of my competitive friends who race with controllers. No assists on anything I did.

Conclusion; it's a great wheel, a lot of fun, and makes for some fantastic drifting experiences, throwing the wheel from left to right and back to correct and re-correct... incredibly accurate, fast, and fun. The people who reviewed it didn't spend enough time to get good with it. They played for a few minutes and came to an inaccurate conclusion that didn't reflect the true potential of this fun little controller that makes the Wii Wheel look, and feel, like a joke.

Downside: No left/right bumpers or a slot for your wired microphone. The former is annoying because not all the menus in Forza can be navigated without the LR bumpers, mainly in the Community section and decals/paints. However, I can understand the omission of the wired microphone slot, I can see myself getting frustrated and tangled in the wire of the headset while throwing the wheel around.

Pick it up if you play Forza, practice for a bit, and you'll have a blast.

Race with me! TM SlinkyBlue
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66 of 71 people found the following review helpful
5.0 out of 5 stars Impressions from a G27 User October 13, 2011
Fun: 5.0 out of 5 stars   
My Logitech G27 is great for my PS3 and computer, but unfortunately, it doesn't work with my XBox. I can't/won't race with a thumbstick, so I needed a solution to play Forza 4. I saw the Wireless Speed Wheel at my local electronics store (So-So Buy), and if I bought this wheel and Forza together, I received a $25 gift card. I originally thought you needed the Kinect camera, but the salesperson said I didn't, so I bought it!

I really didn't think I would be happy with the Speed Wheel having been spoiled by my G27, but I was pleasantly surprised by its responsiveness and accuracy. Even the "force feedback" vibration added a sense or realism to the racing experience. I don't write many reviews, but I just had to give this thing 5 stars, which is based on its performance when taking into consideration its price and target market.

Two advantages this wheel has over my G27 is that it's wireless and very portable.

I haven't been able to locate the left and right buttons (it only has left and right triggers as far as I can tell), and I sort of miss those, especially when the Forza 4 menus require them. But that's my only issue so far, and maybe I just need to read the manual.

Thanks Microsoft for building this thing.
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Most Recent Customer Reviews
5.0 out of 5 stars great controller.
you dont need to buy those full control systems . this works very well and is very stable. i love itl
Published 2 days ago by M. Song
4.0 out of 5 stars a little easier
I'm new to Xbox and I'm a huge nascar fan. So one of the first games I bought was a nascar game. Using the controller that came with the system, I found it difficult to stay out of... Read more
Published 2 days ago by Robert V.
5.0 out of 5 stars Fun Fun Fun!!!
Fun Fun Fun!!! I love playing my racing games now! Before I always had trouble steering with my controller but with this I just turn like a real car wheel and I go the way I want... Read more
Published 6 days ago by Ivan Howard
5.0 out of 5 stars He loves it
I bought my boyfriend this for Christmas and he finally got to use it a few days ago. For his NASCAR The Game: Inside Line, he had to adjust the sensitivity because he could tilt... Read more
Published 6 days ago by LGCG Smooch
5.0 out of 5 stars Great simple wheel
I was terrible at driving with the standard game controller. I guess I have coordination limitations with steering with a thumb while breaking with the forefinger of the same hand. Read more
Published 7 days ago by Scott Kor
3.0 out of 5 stars It is an entry level wheel
take in mind that this wheel it is not better than the G27 or GT or even the G25 from logitech but it is a very good entry level wheel for XBOX
Published 14 days ago by J Cortez
5.0 out of 5 stars Very realistic !
This was a great buy, I strongly recommend it for all those who want real fun with very little expense.
Published 14 days ago by Didier Alarcon J
3.0 out of 5 stars Okay steering wheel
I bought this with the xBox F12 game and didn't want to spend a lot of $$. I'm a bit frustrated because it doesn't offer as many options as needed to play the game. Read more
Published 15 days ago by Calbeauty1
5.0 out of 5 stars Cool!!!
Really love to play with this, so good sensitive and so realistic experience, every gamer should have one of this
Published 16 days ago by Pablo Andres Amezquita Aldana
3.0 out of 5 stars almost great
I gave it 3 stars because it doesn't take a headset, and doesn't have a full complement of buttons. I have to agree with another reviewer, too, that MS missed an opportunity when... Read more
Published 18 days ago by Dr. Longlocks
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Topic From this Discussion
LB/RB Work-around
Or you can just pull out the battery pack on the controller. its a lot faster than holding the guide button.
Dec 3, 2011 by Nate |  See all 8 posts
Sensitivity Adjustment? Be the first to reply
Forza Horizon demo
Thanks so much for your suggestions on the settings for the wheel on FH. I was getting pretty discouraged on the stock settings, but switched to yours and went to cockpit view. Wow. Quite an experience. Can't wait to pop in Forza 4 on this nifty little wheel now.
Nov 28, 2012 by Gabriel House |  See all 3 posts
Microsoft Speed Wheel Game Compatibility List
Just a note, you don't need to install the software CD if your system is/has been updated lately by being connected to LIVE.
Oct 13, 2011 by S. A. Loomis |  See all 51 posts
Need for Speed Most Wanted 2012 Be the first to reply
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