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Xenocide (Ender, Book 3)
 
 
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Xenocide (Ender, Book 3) [Mass Market Paperback]

Orson Scott Card (Author)
3.7 out of 5 stars  See all reviews (263 customer reviews)

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Book Description

August 15, 1992
The war for survival of the planet Lusitania will be fought in the hearts of a child named Gloriously Bright.

On Lusitania, Ender found a world where humans and pequininos and the Hive Queen could all live together; where three very different intelligent species could find common ground at last. Or so he thought.

Lusitania also harbors the descolada, a virus that kills all humans it infects, but which the pequininos require in order to become adults. The Startways Congress so fears the effects of the descolada, should it escape from Lusitania, that they have ordered eh destruction of the entire planet, and all who live there. The Fleet is on its way, a second xenocide seems inevitble.

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Editorial Reviews

Amazon.com Review

Orson Scott Card's Xenocide is a space opera with verve. In this continuation of Ender Wiggin's story, the Starways Congress has sent a fleet to immolate the rebellious planet of Lusitania, home to the alien race of pequeninos, and home to Ender Wiggin and his family. Concealed on Lusitania is the only remaining Hive Queen, who holds a secret that may save or destroy humanity throughout the galaxy. Familiar characters from the previous novels continue to grapple with religious conflicts and family squabbles while inventing faster-than-light travel and miraculous virus treatments. Throw into the mix an entire planet of mad geniuses and a self-aware computer who wants to be a martyr, and it's hard to guess who will topple the first domino. Due to the densely woven and melodramatic nature of the story, newcomers to Ender's tale will want to start reading this series with the first books, Ender's Game and Speaker for the Dead. --Brooks Peck

From Publishers Weekly

As the penultimate story in the series that began with the impeccable Ender's Game, this volume is essential for fans but neither the book nor audio rise to the level of the first two volumes. The planet Lusitania is home to a small Portuguese colony, a newly discovered sentient race called the Pequininos, the last surviving Hive Queen of the Buggers, and Descolada, a virus that will destroy the human race if it gets off-planet. Because of the virus, a starship fleet is dispatched to destroy Lusitania. On the distant Chinese world of Path, a young pious girl influences history by uncovering secrets kept well-buried for millennia and in the process sealing the fate of both Lusitania and Path. The sanctimonious tone used by the girl's reader has great depth and fits the character so perfectly that she creates a fully dimensional, aggravating character. The pacing is as uneven as the cast's ability to maintain their Chinese and Portuguese accents. The music is randomly placed throughout and loses its effectiveness. A great deal of talent went into this production and while the good parts dominate, this is still a weaker effort in the series. Available as a TOR paperback. (Mar.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Mass Market Paperback: 608 pages
  • Publisher: Tor Books; 4th ptg. edition (August 15, 1992)
  • Language: English
  • ISBN-10: 0812509250
  • ISBN-13: 978-0812509250
  • Product Dimensions: 6.7 x 4.3 x 1.3 inches
  • Shipping Weight: 10.4 ounces (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (263 customer reviews)
  • Amazon Best Sellers Rank: #9,732 in Books (See Top 100 in Books)

More About the Author

Orson Scott Card is the bestselling author best known for the classic Ender's Game, Ender's Shadow and other novels in the Ender universe. Most recently, he was awarded the 2008 Margaret A. Edwards Award for lifetime achievement in Young Adult literature, from the American Library Association. Card has written sixty-one books, assorted plays, comics, and essays and newspaper columns. His work has won multiple awards, including back-to-back wins of the Hugo and the Nebula Awards-the only author to have done so in consecutive years. His titles have also landed on 'best of' lists and been adopted by cities, universities and libraries for reading programs. The Ender novels have inspired a Marvel Comics series, a forthcoming video game from Chair Entertainment, and pre-production on a film version. A highly anticipated The Authorized Ender Companion, written by Jake Black, is also forthcoming.Card offers writing workshops from time to time and occasionally teaches writing and literature at universities.Orson Scott Card currently lives with his family in Greensboro, NC.

 

Customer Reviews

263 Reviews
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Average Customer Review
3.7 out of 5 stars (263 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

70 of 73 people found the following review helpful:
5.0 out of 5 stars Philosophical and ethical issues---I loved it!, July 23, 1999
By A Customer
This review is from: Xenocide (Ender, Book 3) (Mass Market Paperback)
It seems the reviewers of this book are divided into two camps. Some hated the book because it doesn't live up to Ender's Game and Speaker for the Dead, because the "plot" is boring and minimal, because it's too long and drags, etc. Others rate Xenocide highly because of its well developed characters and its treatment of ethical issues. Both views are valid to some extent, but if you're able to accept this book for what it is, then you'll find it's a superb book, well worth the time to read it.

Ender's Game is all about Ender's childhood development, as he trains to become the savior of humanity. Speaker for The Dead explores some larger issues as it tracks Ender's healing of Novinha's dysfunction family, and the plot is kept going partially through the mysteries concerning the pequininos. Xenocide is different from both of these in that there's no real main character, and very little plot; instead, the focus of the story is the dillema faced by the three sentient species of Lusitania. Within this framework, Card explores a number of unusual ethical questions, such as whether human survival justifies the extermination of another species, and whether fear of the unknown will always be a barrier when interacting with those unlike ourselves. He also develops the complex web of love and hatred within Novinha's family, and the nature of the relationships within it. At times it was almost painful to read about the emotional states of the characters, so well did Card depict it. Yet I was completely hooked from the start, and I marvel at his ability to write about some very abstract issues within a science fiction setting.

If anything, the situation Card created was too hopeless, and once things started resolving the plot became a bit incredulous. One reviewer suggested that Card wrote himself into a corner and had to resort to cheap plot devices to save himself, and that's certainly how it looks to me. Happily, this occurs so near the end it doesn't detract much from the overall value of the book. (However, the consequences are compounded in the final book, Children of the Mind, which is the only one of the four I do not recommend reading.)

I enjoyed Xenocide as much as, if not more than Ender's Game and SftD. (One has to admit that Ender's Game, fantastic as it is, is much more simplistic and lightweight than Xenocide.) As long as you don't enter with undue expectations and you are willing to explore some tough ethical issues, then you'll see the merits of this book, perhaps the most human novel Card has written.

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64 of 70 people found the following review helpful:
5.0 out of 5 stars Card continues to escalate the difficulty and seriousness, July 18, 2000
By 
Robert James (Culver City, CA USA) - See all my reviews
(REAL NAME)   
This review is from: Xenocide (Ender, Book 3) (Mass Market Paperback)
"Ender's Game" is a rapid-fire, tremendously adventurous novel with a rip-roaring end. "Speaker for the Dead" is more challenging, as it turns a murder mystery into a philosophical quest. "Xenocide" goes even further up the difficulty scale, and should not be read unless a copy of the final novel, "Children of the Mind," is close at hand. "Xenocide" takes the issues of religion, racism, genocide, love, family, insanity, redemption, and the nature of the universe as its subject matter; a truly amazing mix, as you might guess. But it's not really a stand-alone novel; when you come to the end, you may feel as I did that Card cheated with a deus ex machina at the end. He didn't; I think he just decided to chop the novel off and publish it, then publish the second half as "Children of the Mind." My anger at the ending quickly faded when I started "Children of the Mind"; clearly, "Xenocide" was not the end of the story. I loved the entire Ender Quartet, even if it was hard going for many readers to shift from "Ender's Game" to "Speaker for the Dead." Card has produced a philosophical masterpiece of science fiction in this series, and one that is only matched by his "Pastwatch Redemption" in its scale and importance in his writings. One of the few genre writers worth re-reading in his or her entirety, Card continues to amaze with the breadth and depth of his creations.
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13 of 13 people found the following review helpful:
5.0 out of 5 stars Xenocide, or why we do what we do, March 1, 2002
By 
"sr_hadden" (Prescott, AZ USA) - See all my reviews
This review is from: Xenocide (Ender, Book 3) (Mass Market Paperback)
I'm not really sure why Card called this book Xenocide. It sounds like the worst-of-the-worst Sci-Fi trash books. What this novel does, I feel, is take the themes alluded to in Ender's Game and Speaker for the Dead and absolutely elevates them to a high philosophical debate.

Card, more than aptly, discusses: Sentient life, the human soul, genetic makeup vs. destiny, martyrdom, catholicism, and finally, and most poignantly, personal dichotomy. Ender, unlike his angelic sibling Valentine and his satanic brother Peter, is made up of a dual nature - like anyone. Card's none-too-subtle journey to the heart of this issue makes an utterly fascinating and insightful read.

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Inside This Book (learn more)
First Sentence:
<Today one of the brothers asked me: Is it a terrible prison, not to be able to move from the place where you're standing?> Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
little doctor, battle school, father tongue, descolada virus, philotic rays, philotic connections, new mothertree, ansible computer, ansible communications, woodgrain lines, secret maid, righteous labor, speaker for the dead, sentient species
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Han Fei-tzu, Master Han, Lusitania Fleet, Starways Congress, Mayor Kovano, Father Esteváo, Bishop Peregrino, Andrew Wiggin, Han Qing-jao, Gloriously Bright, Holy Ghost, Nossa Senhora, Life of Human, Hundred Worlds, Ender the Xenocide, Fantasy Game, Valentine Wiggin, Children of the Mind of Christ, Royal Mother of the West, Peter Wiggin, Infinite West, Father Quim, House of Han, Ender Wiggin, Molecular Disruption Device
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