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1 of 1 people found the following review helpful:
5.0 out of 5 stars Y2K Connections is a 5 star learng tool!, July 27, 1999
This review is from: Y2K Connections(tm): The Scenario Game Building Community Not Crises (Paperback)
Y2K Connections is the best scenarios learning tool I have ever used. Each time I use this learning tool I am treated to another demonstartion of how creative and resilient groups of people can be when offered the opportunity to think for themselves and grapple with developing solutions for a wide range of potential challenges. Y2K Connections supports creative thinking and empowers groups to generate ideas that I, and they, know would not have come up individually.

It is affirming individually to be part of a successfully creative group and it is inspiring collectivelly to encounter such stirring examples of effective group solutions. Even though the situations posed, are theoretical - the soultions generated during Y2K Connections are workable.

I am surprised and delighted every time I facilitate this game. Every time groups coalesce differenctly and come up with unique solutions that reflect the particular circumstances they imagine and respond to.

Y2K Connections informs people about the wide range of possible challenges. Rather than causing alarm . . . people leave reassured by their own creativity and the positive support to be found in groups of people working together to solve problems and care for the people in their communities.

The fact that each scenairo card has a piece of a map of the world on its flip side creates a visual opportunity to bring the world together and simultaneously challenges the group with a real-time puzzle.

Y2K Connections is a 5 star learning tool, suitable for all ages and all walks of life.

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5.0 out of 5 stars This is a fun, interactive, non-stress preparation for Y2K!, July 16, 1999
This review is from: Y2K Connections(tm): The Scenario Game Building Community Not Crises (Paperback)
"Y2K Connections™" addresses a wide range of therapeutic goals such as problem solving, critical thinking, social skills, communication skills, and how to develop a plan of action. Few games or books I've purchased offer both a therapeutic value and a social impact. I highly recommend it." Rondalyn Varney Whitney, MOT, OTR
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5.0 out of 5 stars A terrific tool for the home or office., July 7, 1999
By A Customer
This review is from: Y2K Connections(tm): The Scenario Game Building Community Not Crises (Paperback)
This game provides its players the opportunity to learn from each other through group scenarios. The game promotes unity, compels quick-thinking, develops problem solving skills, and requires creativity. This is a great game for team building at the office and for encouraging more interaction among family members at home.
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5.0 out of 5 stars A MUST for learning realistic collaborative preparation., June 30, 1999
By A Customer
This review is from: Y2K Connections(tm): The Scenario Game Building Community Not Crises (Paperback)
This game allows groups of people to explore together what might possibly occur as a result of Y2K disruptions, and how they can work together to minimize the impact on family and community. It is NOT an overstated, fear-driven presentation. It IS a vehicle to encourage and guide group and community preparedness, down to the individual level. You'll understand how YOU can impact the resilience of your community.
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5.0 out of 5 stars An outstanding tool for Y2K preparedness., June 29, 1999
This review is from: Y2K Connections(tm): The Scenario Game Building Community Not Crises (Paperback)
As a consultant I have use this game with clients and in my own community. Within a few minutes people move into awareness and then planning; from what should "I" do to be prepared to what should "we" do. People quickly realize the importance of connecting to neighbors, family, co-workers, friends for mutual support. Ideal for community preparedness and business contingency planning. This game raises awareness of the inter-connectedness of the world in ways most of us have not imagined.

I am particularly struck by how Y2KConnections can be used by business, government and nonprofit organizations to assist workers to prepare for Y2K so that they are able to be at work knowing that their families are doing well.

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5.0 out of 5 stars Terrific game to build awareness of Y2K concerns, June 28, 1999
By A Customer
This review is from: Y2K Connections(tm): The Scenario Game Building Community Not Crises (Paperback)
This is a fun family, community or group game. It has 105 playing cards. Each person picks one at a time and reads the card out loud. Then everyone gets the chance to help "brainstorm" answers to the question. My family really liked it, a great game to involve many ages--from 10 to adult. The game has a similar format to "Taboo" or "Balderdash". It's also a fun neighborhood party get together. The topic is interesting, timely and presented in a fun way.
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Y2K Connections(tm): The Scenario Game Building Community Not Crises
Y2K Connections(tm): The Scenario Game Building Community Not Crises by Jan Nickerson (Paperback - January 12, 1999)
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