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Yggdra Union

by Atlus
Platform : Game Boy Advance
Rated: Teen
10 customer reviews
Metascore: 77 / 100
77

Available from these sellers.
Game Boy Advance
  • Strategic gameplay in which decks of Tactical Cards are used to determine battlefield movement, special attacks and more
  • Yggdra meets up with Milanor, the charismatic leader of a band of thieves, and readies herself for a war of liberation
  • Ogre Battle uses a card based game system similar to Metal Gear Acid, to unite the land under a alliance union to thwart an evil empire
  • Over 30 attack, defense, and support skills
  • Join forces with other allies to form an unbeatable Union
5 new from $95.00 8 used from $19.49 1 collectible from $37.99
Product Alert

Product Description

Platform: Game Boy Advance

Unique Atlus RPG for the Gameboy Advance handheld.

Product Details

Platform: Game Boy Advance
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B000F8O1CU
  • Product Dimensions: 5 x 5 x 1 inches
  • Media: Video Game
  • Release Date: November 20, 2006
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Best Sellers Rank: #14,548 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

19 of 19 people found the following review helpful By Kindle Customer on December 28, 2006
Platform for Display: Game Boy Advance
I got Yggdra Union for my gba(from my husband) for Hanukkah, and the game is so in-depth, it's not funny. I lost the first tutorial mission three times before I "got" it, and between the 50+ page instruction manuel, the long-winded tutorial (which you have to use in conjunction with the intruction booklet) and the battles, it's really tough. Don't try playing it unless you like tactical role-playing games. I like it, as it's a type of gameplay I've never tried before, but some people might not like it due to its long learning curve.

The game is really deep, it's a strategy rpg with cards, and everything from what kind of weapons you have have, to your gender determines how the battles will turn out! I think I like it, but it's taken me hours to learn to play. Certainly deep, but make sure you have a whole day to learn the game; or a long commute.

First off, you have to work your way through the first level, learning the ropes of each method of battle. You have cards you play with; that's actually your main method of attack or defense. If you don't have an attack card, you can't attack. Simple, right? Well, not really. You also have to figure out which characters move during each turn. Each card has a number on it; say 10 or 12. You can move one of your characters 12 times, or two of them 6 times, or 12 characters 1 turn. It's all up to you!

You also have to contend with is that your units, which represent individual armies, don't have hit points or health--they have morale, and each time they lose a fight, they lose some of that morale. When morale hits zero, the unit is defeated, and if that's one of your main characters, game over.
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5 of 5 people found the following review helpful By Eon Fontes May on March 18, 2007
Platform for Display: Game Boy Advance
I picked this up the other day simply because it was a Sting/Atlus release (ah.... Riviera...), and I HATED IT. I couldn't figure out why I was losing or winning in any given battle, I couldn't figure out what was going on in the cluttered displays and menus... Luckily, I was bored enough to pick it up again and again over the rest of the evening.

Long story short, this game is fantastic. I had read that it had a "steep learning curve" but I wasn't prepared for it. So take it from me: DON'T GIVE UP. After a few hours of replaying the same couple scenarios, I finally got the hang of it and have been on a roll ever since. The instruction manual isn't all that helpful, and neither are the in-game tutorials, which tend to let you in on the information that you've already had to figure out on your own. My advice is to pick this up and bear with it for a bit. It's really worth it.
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6 of 7 people found the following review helpful By N. Durham HALL OF FAMEVINE VOICE on January 23, 2007
Platform for Display: Game Boy Advance
With the release list for the GBA growing ever so smaller (especially for games of any real quality), it's good to see a game like Yggdra Union hit Nintendo's little handheld that could. From the same people who've brought us the underrated Riveria: The Promised Land, and Atlus, the publisher responsible for bringing the Super Robot Taisen and Summon Night series' of games to our shores, Yggdra Union throws some twists into the typical turn-based system of things, and the overall weirdness of the game's presentation and characters is a sight to behold indeed. The game's turn-based combat system is deeper than one may think at first glance, helping make an already lengthy game even more fun to play. The graphics and animation are crisp, clean, and have a unique style that mostly sets them apart from the handful of other strategy/RPG's on the GBA, which is a nice feature as well. The battles themselves are well done and nicely presented, although Yggdra Union does have a bit of a steep learning curve. That aside, the game boasts a unique charm to it that helps make it a more than worthy addition to your GBA library if you like strategy/RPG's, and that same uniqueness may even warrant a look from gamers that don't usually play these types of games. All in all, your GBA isn't dead yet, and here's some more proof of that.
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1 of 1 people found the following review helpful By J. Browne on June 18, 2007
Platform for Display: Game Boy Advance
I've been having lots and lots of fun with this game. It has its shortcomings, but at its heart, it provides very hard, engaging, stylish gameplay for a dedicated player of video strategy games. Some of the concepts are unusual, and the complexity is fairly high. The presentation style is anime graphics. Scenes of combat are non-realistic, cartoony affairs that I enjoy watching and interacting with. The story text is well-written, although the story itself is nothing to shout about. The clever, sometimes outlandish, characters are more interesting than the plot line.

I have read several player reviews (on various websites) that mention the difficulty of grasping the game rules. I did not have that problem, but that is probably for the following reasons: 1) I was warned by reviews before I bought the game that its mechanics were a bit odd. 2) I have played Riviera, Fire Emblem, and Advance Wars. This game is a sort of fusion of all three of those games, though it is greater than the sum of those parts. 3) I've played other games involving collecting and playing electronic "cards" as a part of the combat. These factors combined, I was ready for the game.

It does seem to be getting very difficult as I proceed through the chapters, but I respect that. ;) For devoted fans, it's a must-have!
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Platform: Game Boy Advance