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Yoshi Touch and Go

Platform : Nintendo DS
Rated: Everyone
3.9 out of 5 stars 68 customer reviews
Metascore: 73 / 100

Price: $42.99 + $3.99 shipping
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  • Compatible with the Nintendo 3DS and 2DS.
  • Yoshi Touch & Go is a Nintendo DS game in which the player must guide Yoshi, who is carrying Baby Mario on his back, through a side-scrolling course. The game is almost entirely touch driven, using the DS's stylus to fire eggs at enemies, trap them in bubbles, and build bridges or ramps for Yoshi to walk on.
  • Use the two screens to complete the game - for example, you can draw clouds together to block Mario's enemies
  • Wi-fi compatible---play wirelessly with a friend!
  • Fun for Mario fans old and new, kids and adults!
5 new from $42.99 28 used from $5.74 4 collectible from $12.95

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  • Yoshi Touch and Go
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Total price: $121.08
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Product Description

Help Yoshi guard Baby Mario from harmful Shy Guys and other Mario-type enemies as he floats defenselessly to the ground. Your objective is to overcome a variety of obstacles as you guide Baby Mario to safety. On vertical-action levels, use the stylus to draw clouds on the touch screen to protect Baby Mario from enemies and lead him to Yoshi. On horizontal side-scrolling levels, use the stylus to look out for Yoshi as he gallops across the countryside. Yoshi's Touch & Go features two-player wireless play.

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B0007D4MWC
  • Product Dimensions: 5 x 5.2 x 0.8 inches ; 0.8 ounces
  • Media: Video Game
  • Release Date: September 8, 2006
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (68 customer reviews)
  • Amazon Best Sellers Rank: #24,798 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

Customer Questions & Answers

Customer Reviews

Top Customer Reviews

I love Yoshi! I remember playing Yoshi's Story quite a bit. The Yoshi Touch and Go is a great little game for quick playing - but it really is too short.

There are two basic modes. In the first mode, Baby Mario is floating downwards through the sky. He floats down in the top screen - and you see what is beneath him in the lower screen. You use the stylus to build a cloud stairway in essence for him to float down - aiming him at the coins, keeping him away from the enemies. You can draw cloud-circles around enemies to turn them into coins. It's a fairly short fall - only a few minutes - but it's fun to balance the enemy-circling and the slide-creating.

Once Mario is on the ground, he's in on essence a "runaway Yoshi" - a Yoshi that plows right, no matter what is in his way. If there's a ditch, he'll simply jump in! Yoshi isn't very bright :) Your job as the Fairy Guardian is to draw cloud bridges, cloud stairs, cloud ramps, etc. to make sure that Yoshi's path is safe. Again, you draw circles around the enemies, and now you also can point at items in the sky to shoot them down with eggs.

The game is a great deal of fun, and nicely non-violent for kids. You can replay the levels to work on your point count and try to get the highest score. But the problem is that this is literally all there is to the game. I'd love to have FAR more levels ... to have secret levels ... to have worlds you move between. Surely, for the price of the game, they could have given us far more to do! I feel like I'm playing the demo version of a real game, but that really is all there is TO the game.

So while I am thrilled with what I got, I really think they should have given us more. Once they got this cool engine designed, how hard could it have been to crank out 10 or 20 different worlds for us to go through, with different colors, themes, etc?
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I'm the father of a six year old. Both she and I love this game. I bought it primarily for her use since it seemed (and is) fairly tame and since the idea of (a) saving babies and (b) drawing clouds appealed to her. The interface is very intuitive and the approach (drawing clouds with your pen to guide baby mario to a soft landing before journying to find baby luigi) is imaginative and a superb use of the DS special features. The game play is thoroughly enjoyable for both six year olds and adults alike. The challenge is in besting you past scores and because the games are quick its ideal for the brief 15 minute game spurt in an otherwise hectic day. Highly recommended.
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Yoshi Touch & Go is a highly original game that can't be duplicated on any other game system. It's a retro-themed game in the sense that there is no story, it's all about getting the highest score. Don't play this game expecing a Mario-esque experience. It's more like playing the same two Mario levels over and over again. That might sound more like torture than fun, but Nintendo has worked their magic on this title and I found myself addicted to it immediately.

The game starts off with Baby Mario falling from a stork flying in the sky. It is your job to draw paths of clouds to alter his decent; aiming for coins to gain points and trying to avoid the enimies flying by. You can also draw circles around enimies which captures them in bubbles that you can then fling up to Baby Mario to gain extra points. The combinations are endless and the more points you score, the faster and more agile the Yoshi that greets you once Baby Mario lands on the groud.

Once grounded, the gameplay changes to a side-scrolling environment. Yoshi automatically walks forward and it's your job to guide him past the dangers that await. Tapping Yoshi makes him jump, tap anywhere on the screen and Yoshi throws an egg to that spot, eliminating any enimies in it's path. You gain bonus points by making combos such as placing an bubble-trapped enemy in line of some coins and tossing an egg that destroys the enemy as well as collects the coins. The action can get very tense as the enemies, chasms and other obstacles keep coming in ever more intense waves.

The game keeps track of not only high scores, but the kind of Yoshi used to get them. This gives you great visual incentive to not only get the highest score, but to do it with the fastest, best Yoshi. Want to play with a friend?
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Comment 15 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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`Yoshi Touch and Go' was developed from a DS technology demo and it hasn't strayed far from its roots. The fact is that YTG is a radical change from any game I've ever played and that's definitely a good thing. Forget any of the buttons; the entire game is controlled using the stylus. Even Yoshi himself is completely autonomous as he inexorably moves forward. The point of the game is to clear a safe path for our diminutive dinosaur protagonist. Players can draw clouds to span gaps, encircle enemies in bubbles and shoot eggs by tapping the screen. If you don't like the clouds you drew you can blow on the DS to blow them away. I won't spoil the surprise on how that is accomplished. The game is fun and frantic as you feverishly draw all over the touch screen. The control feels very good, the graphics are excellent and the designers made good use of both screens. Most of the action takes place on the bottom screen but the top has prizes that can be gathered by spitting eggs at them.

The downside of Touch and Go is the fact that it plays like an unfinished game. The game play is all there is. There is no story. There is no opening. There is no ending and every time you play the game you start over from the beginning. The only goal is the satisfaction of getting a high score and todays gamer may find that that's not enough. One thing that reduces the repetitiveness is the fact that the game seems to have semi-random level designs. If you play the game twice it won't be the same each time. Repetitive game play isn't completely absent from gaming, sports games are designed this way but it's quite unique for a 2D side scroller.

I'm still waiting for the first great game from the DS but `Yoshi Touch and Go' certainly shows a lot of promise for the future.
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