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Yoshi Touch and Go
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- Compatible with the Nintendo 3DS and 2DS.
- Yoshi Touch & Go is a Nintendo DS game in which the player must guide Yoshi, who is carrying Baby Mario on his back, through a side-scrolling course. The game is almost entirely touch driven, using the DS's stylus to fire eggs at enemies, trap them in bubbles, and build bridges or ramps for Yoshi to walk on.
- Use the two screens to complete the game - for example, you can draw clouds together to block Mario's enemies
- Wi-fi compatible---play wirelessly with a friend!
- Fun for Mario fans old and new, kids and adults!
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Top Customer Reviews
There are two basic modes. In the first mode, Baby Mario is floating downwards through the sky. He floats down in the top screen - and you see what is beneath him in the lower screen. You use the stylus to build a cloud stairway in essence for him to float down - aiming him at the coins, keeping him away from the enemies. You can draw cloud-circles around enemies to turn them into coins. It's a fairly short fall - only a few minutes - but it's fun to balance the enemy-circling and the slide-creating.
Once Mario is on the ground, he's in on essence a "runaway Yoshi" - a Yoshi that plows right, no matter what is in his way. If there's a ditch, he'll simply jump in! Yoshi isn't very bright :) Your job as the Fairy Guardian is to draw cloud bridges, cloud stairs, cloud ramps, etc. to make sure that Yoshi's path is safe. Again, you draw circles around the enemies, and now you also can point at items in the sky to shoot them down with eggs.
The game is a great deal of fun, and nicely non-violent for kids. You can replay the levels to work on your point count and try to get the highest score. But the problem is that this is literally all there is to the game. I'd love to have FAR more levels ... to have secret levels ... to have worlds you move between. Surely, for the price of the game, they could have given us far more to do! I feel like I'm playing the demo version of a real game, but that really is all there is TO the game.
So while I am thrilled with what I got, I really think they should have given us more. Once they got this cool engine designed, how hard could it have been to crank out 10 or 20 different worlds for us to go through, with different colors, themes, etc?
The game starts off with Baby Mario falling from a stork flying in the sky. It is your job to draw paths of clouds to alter his decent; aiming for coins to gain points and trying to avoid the enimies flying by. You can also draw circles around enimies which captures them in bubbles that you can then fling up to Baby Mario to gain extra points. The combinations are endless and the more points you score, the faster and more agile the Yoshi that greets you once Baby Mario lands on the groud.
Once grounded, the gameplay changes to a side-scrolling environment. Yoshi automatically walks forward and it's your job to guide him past the dangers that await. Tapping Yoshi makes him jump, tap anywhere on the screen and Yoshi throws an egg to that spot, eliminating any enimies in it's path. You gain bonus points by making combos such as placing an bubble-trapped enemy in line of some coins and tossing an egg that destroys the enemy as well as collects the coins. The action can get very tense as the enemies, chasms and other obstacles keep coming in ever more intense waves.
The game keeps track of not only high scores, but the kind of Yoshi used to get them. This gives you great visual incentive to not only get the highest score, but to do it with the fastest, best Yoshi. Want to play with a friend?Read more ›
The downside of Touch and Go is the fact that it plays like an unfinished game. The game play is all there is. There is no story. There is no opening. There is no ending and every time you play the game you start over from the beginning. The only goal is the satisfaction of getting a high score and todays gamer may find that that's not enough. One thing that reduces the repetitiveness is the fact that the game seems to have semi-random level designs. If you play the game twice it won't be the same each time. Repetitive game play isn't completely absent from gaming, sports games are designed this way but it's quite unique for a 2D side scroller.
I'm still waiting for the first great game from the DS but `Yoshi Touch and Go' certainly shows a lot of promise for the future.
Most Recent Customer Reviews
had to take it out and clean it in order for the machine to read it properly but other than that its in good condition and its fun :)Published 10 months ago by Gam3Gurl
It's not what I really expected from a Yoshi game. i know that this was back when the DS first came out and they were showing people how awesome the stylus system was, but this... Read morePublished 15 months ago by Element02
Fun until you realize it's only one level long and there's no difficulty to it. Worst Nintendo game I've played in a long time.Published 15 months ago by Brad C
This game was pretty solid. Being one of my earliest DS games, I appreciated the creative use of the touch screen and ingenuity in regards to the dual screen interface. Read morePublished 16 months ago by Danny Perski