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Yu-Gi-Oh!: The Sacred Cards

by Konami
Platform : Game Boy Advance
Rated: Everyone
166 customer reviews
Metascore: 60 / 100

Price: $19.74 & FREE Shipping on orders over $35. Details
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  • Unlock all-new cards in this all-new adventure - return to Battle City and compete for the incredibly powerful God Cards
  • Live the storylines on the hit Yu-Gi-Oh cartoon -- gain experience points and level up your favorite character on the show, as you play his storyline
  • Over 100 duelists, and over 900 cards to draw from
  • Reach your destiny as the ultimate duelist as you collect this Sacred God Cards!
  • Comes with three exclusive trading cards
9 new from $15.75 56 used from $2.50 12 collectible from $5.01
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Product Description

Product Description

Hone your battle skills as you take on over one hundred duels in this addictive and challenging adventure.


Konami has messed with the format of its card-based empire, but now it has found a home. In order to get you to explore the new overworld map and fight everyone, The Sacred Cards gives you Duelist Points for battles won. Collect enough of these and you can access better cards and increase the size of your deck. While vets may find this limiting, it helped me to understand and manage my deck and trunk effectively. Regardless of your skill, everyone will be thankful for the improved battle interface. Sounds like I liked this game. Well, maybe I did.

Rated: 7.5 out of 10
Editor: Matthew Kato
Issue: February 2004

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Product Details

  • ASIN: B0000A09EO
  • Product Dimensions: 5 x 5 x 1 inches ; 2.2 ounces
  • Media: Video Game
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (166 customer reviews)
  • Amazon Best Sellers Rank: #18,586 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

26 of 28 people found the following review helpful By Summer on November 26, 2003
I'm a really big fan of the Yu-Gi-Oh series and games. I own all of the Yu-Gi-Oh games and I would have to say that this one is not the best one. It has really good graphics and it did a great job of following the Yu-Gi-Oh series but...the game was almost too easy. But not just that, the dueling rules are kind of different from "Stairway to the Destined Duel", and the graphics aren't as good either. One of the problems that really bothers me is that you can't activate a trap when ever you want. For example, if you want to activate "Torrental Tribute" the game automatically does it for you. I don't really like this feature, since in the last game it would ask you when you want to activate the trap. Another thing is that the descriptions of the cards can be quite vague. I think that the game makers need to make the duelists such as Joey, Yugi, Marik, Umbra and Lumis, Kaiba etc. harder. I would say that the most annoying thing about the game is that it's like the first Yu-Gi-Oh game "Dark Duel Stories" and that there's a card limit and duelist level where you can't play certain cards because they are too advanced for you, which in most duelest's case is not the truth. I'm pretty advanced at dueling but since the game says that i'm not I am not able to play certain cards such as the Mystical Elf.
Here are the good things about the game. I really like how the creators made it so you could walk around as a real person and talk to people such as Yugi and Joey, and I really liked seeing what they looked like on GB SP. The story plot is very accurate and I think many gamers would be pleased, although they altered a couple of things so that it would be appropriate for all ages.
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23 of 25 people found the following review helpful By Harry on July 30, 2003
As I said in my title, presuming that Konami follows the pattern (e.g. Duel Monsters 5 in Japan became Eternal Duelist Soul in America, Duel Monsters 6 in Japan became Worldwide Edition in America), Yu-Gi-Oh! The Sacred Cards (which I strongly suspect will be the American version of Duel Monsters 7) will be a massive improvement upon its predeccesors. With an updated dueling field featuring thumbnail views of the cards themselves on the field (no more tedious checking of cards to find out what it is), better effects, and even, I have heard it rumored, voice effects from the actors from the show! That last is in the Japanese version, but if it is as big a hit as it sounds, I can hardly believe that Konami would remove it.
What IS definate is the way the game will now be played. Eternal Duelist Soul had the player in a tournament setting, where the players were listed and one chose what duelist to battle. Worldwide Edition updated that somewhat with the city-division idea which gave some reality to the game. The Sacred Cards, or, as I've said, Duel Monsters 7, will instead chuck every type of duelist selection out the window and replace it with an RPG-style map. Wander the city of Domino and find a duelist. You want to duel Yugi Mouto? Cool, walk over to him and talk to him. You wanna duel Mai? Well, she looks busy, but maybe later. Think you're good enough for the great Seto Kaiba? Okay, that'll take some work, but beat enough duelists and we'll talk. The entire system has changed to give the player an excellent, visually appealing screen, while not losing any of the charm we gamers have come to expect from the Duel Monsters series. Duel!
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46 of 56 people found the following review helpful By A Customer on July 27, 2003
Imagine a game in which you can finally see the awakening of the Egyptian God Cards. For some it's a dream come true but for others its means bold new and exciting possibilities. Each person has his or her own favorite God card, mine is the almighty Obelisk the Tormentor. I think that buying cards will be cool. I want Exodia the Forbidden One. You can even bet cards when battling other players in some ways it a great idea but in others, I really don't want to lose my good cards. But hey, how else will I take Obelisk from Kiaba, or Ra from Marik, and even Slifer from little Yugi. Once you obtain all three you'll be the best of the Battle City Tournament. No one will ever stand in your way, unless your friends also have them. No that would be a battle I would want to see God against God, with that kind of power the world will rumble from there furry.
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8 of 8 people found the following review helpful By A Customer on November 28, 2003
... or buy it second-hand from a gameshop. It really is not worth the US$30 that it currently costs for you to buy retail.
First of all, the game is short. It was very easy to win five of the six locator cards from the main characters like Espa and Rex. The monsters that you face are typically weak ones and very easily defeated. It is not till you go after the sixth card that things get challenging with the field change, but given how monsters of one type have an automatic advantage over those of another one, getting that last card is not too hard.
The number of characters is pretty disappointing. Aside from the mid-level characters like Bones, Bandit Keith, and the Kaiba Corp duel computer, the generic characters in the game will only duel you once. Afterwards, the minor leaguers just make excuses; they are also not much of a challenge even in the beginning. You will also get tired of the same things that they say after awhile, which don't change till the script gets to certain points.
You do, however, get to face the Ghouls, who are roughly equivalent to Espa and his counterparts in strength. They will also duel you multiple times.
The scripting of the game, speaking of which, is heavily linear. At certain points, you are asked to make a choice, and I have yet to be able to work around the script. Frankly, it seems impossible; I can't even leave Yugi sinking in the sea when he jumps in. :-) My character has to go into the water for the rescue.
The gameplay is, as many people had already mentioned, different than the actual tournament play. The rules are, for the most part, simplified, and the cards themselves - specifically their effects - are different also.
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