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451 customer reviews
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List Price: $69.99
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  • For 1 to 5 players
  • Play time of 120 minutes
  • Agricola is a fun family game
  • Contents: 360 cards, over 300 wooden components, 50+ tiles, 9 boards, tokens, scoring pad
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$48.88 & FREE Shipping. Details In Stock. Ships from and sold by Gift-wrap available.

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Product Description

Product Description

In Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? Agricola is a turn based game. There are 14 game turns plus 6 harvest phases (after turn 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and wife) and thus can take two actions per turn. There are multiple options, and while the game progresses, you'll have more and more: first thing in a turn, a new action card is flipped over. Problem: Each action can be taken just once per turn, so it's important to do some things with high preference. Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he may use during the game if they fit in his/her strategy. This amounts to countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, sometimes you better react on what your opponents do. Agricola can also be played without cards (family game) and can even be played solo. Designed by Uwe Rosenberg

From the Manufacturer

In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, create your farm from scratch to maintain your livelihood.

Product Details

  • Product Dimensions: 8.9 x 2.8 x 12.4 inches ; 4.4 pounds
  • Shipping Weight: 4.5 pounds (View shipping rates and policies)
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • Origin: Germany
  • ASIN: B001C7617Q
  • Item model number: 7026ZMG
  • Manufacturer recommended age: 12 - 16 years
  • Amazon Best Sellers Rank: #6,904 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (451 customer reviews)
  • Manufacturer’s warranty can be requested from customer service. Click here to make a request to customer service.

Customer Reviews

Most Helpful Customer Reviews

460 of 474 people found the following review helpful By ARH TOP 500 REVIEWERVINE VOICE on January 10, 2009
Format: Toy
I have been an active player of board games for at least 35 years. I've played games at all levels of complexity, ranging from tournament level Avalon-Hill bookcase games to family and party card and boardgames. For the past five or so years my favorite board game has been "The Settlers of Catan" (and its variants), that is, until I played "Agricola".

OK, first, a bit about the game...

Each player in the game (up to 5 can play) represent a farmer in 1670 AD and his spouse. About now you may be thinking, "yawn," but just wait, there is some real strategy and fun to be had here. Play progresses as players use their farmer and spouse each turn to do different things including the possibility of building a larger house, raising crops, fencing in pastures, collecting food, collecting animals, having children (that can also work each turn), etc. All the way through the game there is a real challenge when it comes to feeding your family, and improving your lot in life. You can improve your chances of success by playing occupation cards that give your players different capabilites, and by playing cards that represent a variety of differing improvements to your house, fields, etc.

The neat thing about this game is that every occupation card and every improvement card is unique, and because players are dealt only a limited number of cards at the beginning of the game, the game is never the same twice.

This game takes about twice as long to play as a round of "The Settlers of Catan", but the time flies when you play.

Many websites that rank the popularity of games are seeing this game climb rapidly to the top of those rankings.
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147 of 154 people found the following review helpful By J. Brown on September 4, 2008
Format: Toy
I had the opportunity to play Agricola over the past weekend and I must admit, I was impressed. First of all, this is a VERY weighty box. You get a lot of bits for your money. The game has 9 small boards (one for each player and several that create the shared interaction area), about 200 wooden pieces (representing people, resources, animals, etc.), several sheets of high quality cardboard tiles and several hundred cards. When you open it, the box is really full which is decidedly satisfying.

There are two versions of the game. The Family version (which I played) does not use most of the cards, but is still a very complex game. I recommend reading the rules and setting aside ample time on your first play to figure out the flow of the game. Also, definitely take the suggestion of starting with the Family game first. And this may be a good one to play 2-3 rounds of and then start over since the strategies only really become apparent after digging into the game. The length of the game is such that if you find yourself behind in early rounds, the rest of the game may be a major drag if you play it to the end.

The game play is not atypical of many Euro games (Puerto Rico in particular) with aspects of resource management, role selection and territory management all coming into play together. However, they are brought together in a very nice way that makes for a unique and challenging gaming experience.

One final aspect of Agricola that is appealing is that it can be played as a single player game. Although, I haven't played the single player version, I've heard that it is very challenging and satisfying which is delightful given the dearth of good solo games.

All in All, this is a top notch Euro Game. I would not recommend it for someone who is new to Euro style games as there are better gateway game choices (Carcassonne, Catan, etc.) but it is an excellent way to take your Euro gaming experience to a new level.
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77 of 79 people found the following review helpful By E. Lambeth on May 5, 2010
Format: Toy Verified Purchase
I LOVE Agricola! I'll explain why later, and try to break the game down for those who enjoy that type of thing:

Score more points than your opponents! But there's no point scoring during the game. Points are tallied at the end. The object is to build the best, most complete farm. What goes on a farm? Fenced pastures with stables, animals in those fences, fields of grain and vegetables, and your home, which starts as a two room shack that you'll want to build into a more solid house. With end-of-game scoring, you're penalized if you're lacking any type of animal, if you're lacking fields of grain or veggies, if you've got unused acreage, and if your house is a pathetic embarrassment that a homeless cowboy wouldn't bother sleeping in on a rainy evening. You've got to consider everything!

The Mechanics are simple: The game is broken into 14 rounds, and in each round, you have a minimum of 2 turns. At the beginning of a round, you furnish the "action" board with a round's worth of supplies. Put a reed disc on the Reed area, put 3 wood pieces on the wood area, put a couple pieces of food on the Fishing area, put a sheep piece on the sheep action area, etc. When it's your turn, you take your family member (represented by a colored disc) and put it on one of the action spaces on the board. For that round, that action is yours and yours alone. So if you put your piece on the Wood action space, you get to collect the three wood on that space. You put the three wood pieces in your supply area. When the next person has a turn, they have to pick a different action other than taking wood, because you just took that one. Maybe they'll take the Clay action (which is a commodity needed to buy a fireplace or build other things).
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