on July 15, 2013
Don't let the name fool you. I realize many people will just see the title The Speicherstadt, which translated means The Warehouse, and turn away. This game is perfect if you are into slightly more advanced board games, but not quite into the heavy euro games. If you understand what I mean by that, then keep reading. If you don't, then this game is not for you.
It plays up to five people and the game takes about 40 - 45 minutes with a mix of new and experienced players. I've gotten it down to around 30 minutes with four experienced players.
The game is played by issuing each player money and then laying out cards that each person bids on in turn. The theme of the game is that the cards represent people, contracts to be filled and ships that come into The Warehouse. The ship cards will come into play with random wooden cubes of various colors. The cubes represent goods that you can use to fill the contracts, which is the main way to get points and win the game. You can also bid on people / traders who will stay at your warehouse and let you sell the goods you don't need to get more money for the future rounds of bidding. The game ends when the cards run out and there is nothing left to bid on. Then you tally up the points you got for completing contracts and from other cards you bought that give you points directly.
This is a light / medium game for advanced players that can be played between heavy games or as a warm-up / last game of the night. This game is the one I teach to people who know how to play games like: Settlers of Catan, Ticket to Ride or Fluxx and now they want to go a just little bit deeper.
It's loads of fun and you'll be playing within 15 minutes after you open the box and punch out all the pieces. I paid $17 for this and got free shipping. That is an amazing deal on such a good game!
on April 8, 2011
The speicherstadt uses worker placement as a way to bid for cards. The lowest worker in the line pays coins equal to the number of total workers in the line or passes. The next player's worker can pay one less or pass. This goes on for the whole game. Cards vary from contracts you can fill to ships bring goods for the contracts to firemen. Once every season the warehouses catch fire, if you have the least firemen you lose points, if you have the most you gain points. After the final fire vp's are totaled and the highest wins. It's a shorter game than macao, Notre dame and in the year of the dragon. Those three are also better games. This one is a nice light filler game that should be played fast. There is no need to analyze each and ever card or placement of each of your three workers. It's best played quickly.
on January 2, 2014
The Speicherstadt is an excellent bidding game, but with a unique bidding mechanism. There is also the ability to bid, thus driving up the price, even if you have no intention of buying. This is what makes The Speicherstadt so much fun. You may only have two coins to buy an item, but you can bid on up to three items. Sometimes it is clear what you want. Sometimes your opponent has to guess which item you are really going after. My favorite thing about this game is that it all happens relatively quickly and the game is over in 45 minutes to an hour. Making agonizing choices is what this game is all about. So often you will want more items than you can afford, but you have to choose what is best for you at the time, keeping in mind what your opponents will most likely want.
To be a short game without a huge number of bits and pieces, it is a very satisfying game and deeper than it appears at first glance. It scales well between 2-5 players and is suitable for all ages. Kids as young as 8 should be able to play with ease. Get it, play it, enjoy it.
on March 17, 2013
Everyone I have introduced this game to enjoys it. There is a simplicity to it, yet the strategy is deep and all decisions are agonizing, because you can't do everything you want. That tense feeling is the sing of a good game. Another good thing is that it is nice and short, for the end of the night or as a breather. 60 minutes tops.
on August 29, 2013
Another great work from Mr. Feld!
Clean rules, easy setup, good choices, resource management, a lot of interaction and full of backstabing!
on November 5, 2014
An extremely simple yet extremely elegant game. With only 30 minutes to play you might not find a better game to get the brain juices flowing.
Each round in this game consists of a series of cards coming out that players bid for in turn. The complexity of the game exists in the card abilities and bidding system.
The game does have certain crippling weaknesses though, especially in a two player game. That being that money and the ability to make and accumulate it is the "end-all, be-all". Sometimes nothing other than being lucky enough to be first bidder on certain cards when they come out will win you the game (specifically the bank and the one-for-one traders). With these cards you can guarantee yourself pick of future cards and still have money to go again each subsequent round. This is especially true, like I said, with only two players.
For what it is though, a quick filler, it is very thinky and pretty good. And, as usual with Feld, the machanics are elegant and well-designed.