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- For 2-4 players
- Takes about 90 minutes to play
- Standalone game in the Dungeon Lords series
- Fun theme game
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Top Customer Reviews
The basic concept of Dungeon Petz is that players manage the raising and selling of monster pets for the dungeon lords. What makes Dungeon Petz stand out is how unique it is in a multitude of ways. The theme is one of the real highlights of this game, in view of its humor, novelty and successful integration with the game mechanics. The humorous and clever artwork is another of the game's real draw-cards. What makes the game especially shine is how much fun it is. The rulebook is a good example of the game's charming humor.
Despite the cute and whimsical appearances, Dungeon Petz is far from being a light game, but is considerably deep and demanding. It can be challenging to learn and teach, and the amount of rules especially make for a learning curve with new players. Nonetheless, overall Dungeon Petz is still a more accessible game than its older brother Dungeon Lords. The worker placement mechanics are generally sound, satisfying, and well integrated with the other aspects of the game. Yet be prepared for somewhat of a brain-burning experience.
In so many ways, Dungeon Petz is a signature Vlaada Chvatil design.Read more ›
Your pets age every turn and as they age they're needs become more difficult to meet, but the older they are, the more they're worth point wise in terms of sales to prospective buyers and in pet shows. There is a large element of chance in dungeon petz, but it is controllable it you work at it. Dungeon Petz also has an interesting take on the worker placement genre as you bid money and imps to determine how many actions you can get a turn and in what order you take them. If you over or underbid you can end up cheating yourself. This leads to interesting moments around the table as you assess just what your opponents are likely to want and what the minimum bids you can get away with are.
This is not a simple game and I don't recommend it if all you've played is monopoly, but if you enjoy heavier games then Dungeon Petz is an excellent choice with rules that are extremely fun and thematic.
You play as goblins who are trying to raise pets for dungeon lords, and it gets a lot more complicated then that sounds. You have to make sure they get fed and played with properly, that they don't get sick or overloaded with magic, and that you clean up their poop. (Yes, there are little poop tokens to signify how dirty the cage is. It can get very silly with adult players who are slightly tired and/or tipsy, and your pet has a pooping spree).
You need to have a lot of strategy for your turns, since there's a limited amount of spaces your goblins can take up, and you have to prioritize what is more important to you as well. An upgrade to a cage, or a new pet? Of course, you REALLY need more food too...
I'd say two flaws to this game are that the manual tells you a rule ONCE, so until you've played it a few times, expect to consult it a lot. Also, with a limited amount of pets, pageants, and dungeon lords showing up, it can get repetitive with those fairly fast. An expansion (or two, or three) adding more of each of those (I would suggest pets first, dungeon lords second, and pageants third in priority) would help this game a LOT and make it one of my favorites.
For instance, each round is broken down into seven or eight phases, each of which is somewhat difficult to pick up for casual board gamers, and just explaining the game took me over an hour for each group of people. I haven't once been able to get anyone to play more than two rounds with me, and they were all begging me to end the game before too long.
The pieces and game boards are average quality. There are a lot of little wooden bits and plastic imps, which are nicely detailed but pretty small and I worry that they'll get lost easily. There are two reversible game boards and four or five player screens, all of which are thick glossy cardboard and don't really lay flat on the table. I worry that the scored joints will tear if used too much. The pets themselves are egg-shaped cardboard bits that you fit together with little plastic swivels, and I love how you get a LOT of different ones! There are also four or five decks of cards, but they're mini-sized cards which kind of bugs me. Overall there is a TON of stuff that you have to fit into the game box, so you'll want to separate all the different pieces into separate ziploc bags.
The game itself is played by first separating your imps into teams every round, and then each player places their teams on the game board going in team size order.Read more ›
Most Recent Customer Reviews
Do not let the cartoon-like illustrations fool you; this is no kid's game. This is a medium-to-heavy weight eurogame. Read morePublished 11 months ago by Ron Penn
My husband and I really enjoyed playing this game. We would probably put it in our top 30 games.Published 11 months ago by ashpash
Love this game! Definitely a step up from games like Ticket to Ride, but it's certainly not the most complex game in my collection either. Read morePublished 12 months ago by J. Bret Waldrep
There's a lot to juggle in this game and that makes it not at all for everybody. It is incredibly deep and complicated for a game with such a cutesy theme, but depth and... Read morePublished 15 months ago by Tony
This game is so fun! It takes a while to learn how to play it but once you know the rules its a lot of fun. This is NOT a children's game. Read morePublished 16 months ago by AAA
If I were to list a top 5 list of board games, they'd all be by Vlaada Chvatil. I think his games are amazing. Read morePublished 17 months ago by N. Chambers
It is a little tricky to figure out but once you get the hang of it, you and your whole family will love it! If you like Dungeon Lords or Small World this is the next game for you!Published 17 months ago by Madison Simpson