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Terra Mystica Board Game

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List Price: $79.99
Price: $56.50 & FREE Shipping. Details
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  • 2 to 5 players
  • 30 minutes playtime
  • Strategy game
24 new from $54.30

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Terra Mystica Board Game + Twilight Struggle Deluxe Edition
Price for both: $101.40

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 8.8 x 3.6 x 12.4 inches ; 5 pounds
  • Shipping Weight: 5.1 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: China
  • ASIN: B00APPE4HK
  • Item model number: 71240ZMG
  • Manufacturer recommended age: 14 years and up
  • Amazon Best Sellers Rank: #3,063 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (48 customer reviews)
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Product Description

Product Description

In the land of Terra Mystica dwell 14 different peoples in seven landscapes and each group is bound to its own home environment so to develop and grow they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that each group has special skills and abilities. Taking turns the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question along with their home landscape are: Desert (Fakirs Nomads) Plains (Halflings Cultists) Swamp (Alchemists Darklings) Lake (Mermaids Swarmlings) Forest (Witches Auren) Mountain (Dwarves Engineers) Solitude (Giants Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power but it also means that expanding is more difficult...

From the Manufacturer

Terra Mystica is a strategy game with a simple game principle and very little luck involved: You govern one of 14 factions trying to transform the landscape on the game board in your favor in order to build your structures. On the one hand, proximity to other players limits your options for further expansion, on the other hand though, it provides some benefits during the game. This conflict is the source of Terra Mystica's appeal. The 14 artfully designed factions, each having unique special abilities, as well as the exchangeable bonus cards allow for a large number of possible game plays that constantly keep this game entertaining.

Customer Reviews

Great euro board game.
Pierre V.
You are rewarded for doing certain things based on what the round bonus is, and combining those, with other bonuses you can acquire can lead up to big points.
Matthew J.
The game looks overly complicated because they offer a lot of different actions or choices within the game, but it's really quite easy once you start playing.
Eric S

Most Helpful Customer Reviews

44 of 47 people found the following review helpful By William Springer on May 8, 2013
It's fairly rare for me to play the same game two weeks in a row, but I've played Terra Mystica the last five Fridays and have no intention of stopping; not bad for a game that takes two hours if you play quickly!

Terra Mystica is a resource management game with a light fantasy setting. Players take on one of fourteen different races (more will be coming with the expansion, expected later this year), each of which wants to live on one of the seven types of terrain (witches in forest, giants on mountains, etc). To expand your settlements you generally have to terraform terrain adjacent to your existing builds to be your preferred land type; the more different it is from what you want (as represented by a wheel of the seven types, where any two types are up to three spaces apart), the more expensive it is to terraform.

The nice thing is that each race really does play differently. The witches, once they've built their stronghold, can take a "witches' ride" to any forest on the board rather than having to build adjacently. Mermaids can essentially ignore water. Engineers have cheaper building costs and score bonus points for bridges. And so on.

Points are scored by doing whatever the round's scoring tile says (build dwellings, complete a city, etc), by completing actions shown on favor tiles (which you can pick up when you build religious buildings) and for having the most connected buildings and best advancement on the cult tracks (which show your knowledge of fire, earth, wind, and water) at the end of the game.

The strength of Terra Mystica is the replay value; after five games I'm only just starting to get the hang of it (and the two guys in the group who played it a bunch at BoardGameGeekCon last year have been winning all the games!
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18 of 18 people found the following review helpful By Josh on November 12, 2013
There's a good reason that the initial print of Terra Mystica sold out: it's an excellent game. It borrows a lot of great mechanics, and while the theme won't bowl you over, it's solid enough to make each of the races feel very different.

The good:
* The mechanics are solid, intuitive (once you learn them), and the game "flows" well
* The replayability is great - random scoring tiles per game, random bonus scrolls per game, 14 races to choose from that play very differently
* The varied strategic approaches one can take toward victory - ignore cultists? make 3 towns? consider scoring tiles when building, or just build whenever you want? There's a lot of variety here and multiple avenues to achieve victory!
* The pieces - there's a lot (a lot!) of them! Look at all the bits!

The bad:
* Late turns can be paralyzing due to so many possible moves
* The rulebook could be better organized

The bottom-line: If you're up for a somewhat heavy euro game, and plan to play with 3+, consider Terra Mystica. The game will play just fine with 2, but one may wish to consult a fan-made variant to constrain the map (it's a tad too large for 2p to get the true feeling of Terra Mystica).
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18 of 19 people found the following review helpful By Steph Hodge on May 15, 2013
I am a huge board gamer. I love to play board games all the time. I was waiting for this for 6 months before it was released in teh US. Well worth it! This probably my favorite game now at least top 3. It can be a difficult game for beginners but if you play games regularly I think you will enjoy this game.

On the Amazon page it says 30 minutes which is incorrect. 30 minute explaination of the game and probably about 90-120 minutes per game play. Once everyone knows the game a game will most likely last 90 minutes. It also depends on how many people are playing. I haven't tried the 2 player version but I don't think it will work so well. 3 player is just fine but I would recommend 4-5 players if you can get them.

This game is just too great and will suit many different tastes. There are many different ways to play this game and every color (x7) has x2 options to choose a race from. All races are differnt strengths and powers. This is great becuase no one has the same strategy and you try something new each time.

Casual game players will love this like they love 7 wonders. It plays fast always 6 rounds of turns with lots of different options during game play.

Something I haven't seen too much in other games is when a red player builds next to blue player the blue players gets an immidiate advantage. This goes vice versa too so you really need the other players in order to build your own empire. once you control a space there is no way another player can destroy your building which is also nice. There is no head to head conflict which is a good change of pace from a lot of other games. Don't get me wrong I love conflict (Civilization is my also top favorite game- Bring on the conflict!) But with Terra Mystica- you don't really have that ability.

Anyways, I love this game please look into playing it!

=D
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16 of 17 people found the following review helpful By Kuhnk90 on January 7, 2014
I am an avid strategy board game hobbyist. I enjoy many different styles and lengths of gameplay. When I am looking to buy a new game, I am looking for length, number of players, difficulty to learn, difficulty to teach, level of strategy, quality of materials and replay-ability. I will rank each of these categories below (1-5; 5 being best/ highest/ most difficult):

Terra Mystica
Length: 3
While Amazon posts the approximate game time at 30 minutes, the publisher posts the game time at 120 minutes. 120 minutes is definitely more accurate. My wife and I play through it in about 45-60 minutes, when it’s just the two of us. However none of the times above include set-up time, which can be up to 20 minutes for first timers. There are a lot of pieces.

Number of Players: 2-5 players
Plays well with 2 but optimally with 3-4. 5 gets a little too crowded, but just like in any good strategy board game. You are going to need a completely different strategy for each amount of players.

Difficulty to Learn: 4
I have played a lot of board games and often can be found reading rules for games I have never played, instruction clarity is really important for me and this is one place where Terra Mystica can be a bit of a bear. The layout of the rulebook is clear but not intuitive. There are many intricacies, which make for fantastic gameplay, but take a few plays to get it all right. Be mindful of the rules around the priests, they can be tricky.

Difficulty to Teach: 3
I spend a lot of time playing board games with friends of varying skill and experience and I am the one in the group who enjoys reading the instructions and teaching everyone.
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