1960: The Making of the President
|Price:||$139.95 + $9.95 shipping|
- Enter your model number above to make sure this fits.
- For 2 players
- Takes about 90 minutes to play
- Tons of replay value
- Historical theme
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Top Customer Reviews
Game's box is bigger than a typical board game (50% longer than the box of "Settlers of Catan") creating potential problems with storage. Neatly packed inside are the rule book, big board representing the US Map, huge pile of red and blue wooden cubes, two wooden pawns for candidates, two white wooden markers to track turns and phases of a turn, big deck of playing cards of two sorts, two cards for candidates, and cardboard markers for states, momentum, and endorsements.
Setting up the board is relatively time consuming but the board is big and despite number of things on the board there is plenty of space to put everything.
Rules need to be read a few times but in the end end of the day they are relatively simple. There are a few issues we didn't resolve and I wish they were explained better in the rule book (does lowest possible place refer to a lowest number as I say or the worst place as my kid and wife think? I used my authority to make it the former but who knows if it's right).
The goal of the game is to win the election. For those unfamiliar with American election system it mean to get more electoral college votes than other player. Each state has a certain number of votes which need to go one way or another. In game terms you need to have wooden markers of your color representing state support on the state marker in the end of the game to get this state's votes. You have multiple means to gain support - campaigning, advertising, playing "events", etc.Read more ›
I have only played it once, but in that play it was very fun!
It took about 2 hours to play but it went by very fast.
There are a lot of options and strategies to the game, but it isn't really difficult.
The options are easy and after a few turns me and my girlfriend were going with no problem.
the debate and elections phase took a second to read over again but they were just as easy.
It has a lot of history in it, which adds to the feel of the game due to each card having an event that actually happened and a small explanation of that.
The pieces are all made very well. High quality board.
My only issue with it is that I left it set up on my gaming table for about 36 hours. I wanted to surprise my girfriend with it when she got back from vacation. Little did I know though, my heater running constantly pointing that direction caused the board to warp. I'm upset but it is my fault.
I'll just find a way to fix it.
So don't put a heater on it for a prolonged peroid of time!
Aside from my mistake, this game is excellent.
If you want a medium strategy game with some history involved, and built for only 2 players. Then this game is a good one to get!
It's my only political game, but it is easy and makes me want to get many more political based games!
I say this game is a buy if you like strategy games and 1960 Elections!
The issues are busted, and suffer from the same tug-of-war. Worse because geography isn't even a factor.
You would think "carrying" a state would help against this, but there are so many cards that directly add influence and bypass those bag checks completely. There's no hurry to get them; you don't score until the end, and those influence cards will come around eventually. Until then, just put out the fires that are the easiest and cheapest to deal with.
I like the theme a lot. I like the art direction and the cards. But playing the game itself? Literally, this is like a three-play and done game. Shame, I wanted to like this one.
MOTP 1960 is card based, and players will be allowed to make campaign stops, play events, increase media support, and try and gain the lead on issues in their quest to help Richard Nixon or JFK win the majority of electoral votes. It is a 2 player game that (for us) usually runs about 2 hours. This is a game that someone who isn't a serious board gamer can thoroughly enjoy. It helps to have a slight knowledge of history and Presidential politics, though the educational reward might be greater for someone who doesn't.
I don't find the game overly complex; there is just a lot to keep up with. It will take a few plays to understand the strategy and how all of your different play options can impact the game long term. I would say the only real confusion comes with determining how certain cards affect each other and this is not a major hurdle to overcome. Boardgamegeek.com has several threads specifically answering each question. The game manual is very well done and the back cover has a nice summary table that can be referenced during a game.
Most Recent Customer Reviews
1960 is a neat little game. History, electoral mechanics and geography are all interwoven in a battle between Nixon and Kennedy for the seminal election year of the game's... Read morePublished 5 months ago by southern_boy
I love this game! The game has a high re-playability factor and the outcome is never the same. First time I played, I crushed my opponent. Second time, he crushed me. Read morePublished on March 28, 2013 by Joshua Karnitz
From the always masterful Jason Matthews, 1960 MOTP is easily the best political simulation available, with plenty of historical ambiance to boot.Published on January 2, 2013 by John B. Affleck
the game is fun and has facts about history in it but its hard to understand how to play i still dont think im playing it right.Published on September 12, 2012 by J
If you are a fan of Twilight Struggle or other similar card driven games, you will enjoy this game. The mechanics are very similar without as many moving parts. Read morePublished on August 7, 2012 by David
I am a history/political geek. Even I was learning new information about this groundbreaking campaign. Both sides are well balanced which is rare in this genre of games. Read morePublished on August 3, 2011 by DubCee83