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1960: The Making of the President


Currently unavailable.
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  • For 2 players
  • Takes about 90 minutes to play
  • Tons of replay value
  • Historical theme
  • Educational

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Product Details

  • Product Dimensions: 14.6 x 10.7 x 2.2 inches
  • Shipping Weight: 4.2 pounds
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000XXZK18
  • Item model number: ZMG 7019
  • Manufacturer recommended age: 13 - 17 years
  • Amazon Best Sellers Rank: #164,102 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (9 customer reviews)
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Product Description

Product Description

All elections are turning points, but the presidential election of 1960 holds a special place in American history. The 1950s had been a period of unparalleled economic growth and US global power. Richard Nixon served as President Eisenhower's Vice President through most of the period. Nixon's humble origins gave him a common touch that appealed to the small town, idyllic America encompassed by the spirit of the 1950s. John F. Kennedy, was Nixon's mirror image: charming, Harvard educated and the scion of an American political dynasty. Kennedy challenged Americans to confront the uncertainties and tumult that were already emerging in 1960. He set his vision not in the past, but on new frontiers.In 1960: The Making of the President, you take on the role of one of these great protagonists vying to lead America through an era of turbulent change. The candidates must contend with all the great issues of the day, from the Cold War to civil rights to voters' pocket books. This is an election that will turn on positioning and momentum. The contest is fought on an electoral map of the United States as it stood in 1960. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon's lazy shave, President Eisenhower's late endorsement, and the 'Catholic question' are all specific event cards. The famous televised debates are also an important component of gameplay.As with a real election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to relive the most significant political contest of the Twentieth Century. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both

From the Manufacturer

In 1960: the Making of the President, you take on the role of Kennedy or Nixon in vying to lead America through an era of turbulent change. The candidates must contend with all the great issues of the day, from the cold war to civil rights to voters' pocket books. This is an election that will turn on positioning and momentum. The contest is fought on an electoral map of the United States as it stood in 1960. Using a card-driven game system, all the major events which shaped the campaign are represented Nixon's lazy shave, President Eisenhower's late endorsement, and the 'Catholic question' are all specific event cards. The famous televised debates are also an important component of gameplay. As with a real election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to relive the most significant political contest of the twentieth century.

Customer Reviews

4.4 out of 5 stars
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See all 9 customer reviews
I have only played it once, but in that play it was very fun!
Deltoriasis
From the always masterful Jason Matthews, 1960 MOTP is easily the best political simulation available, with plenty of historical ambiance to boot.
John B. Affleck
It will take a few plays to understand the strategy and how all of your different play options can impact the game long term.
Amazon Customer

Most Helpful Customer Reviews

7 of 9 people found the following review helpful By Konstantin Papushin on January 29, 2009
Verified Purchase
My 2 kids were constantly whining that they don't have any interesting games to play so I let them choose one game each. My older (11 almost 12) son picked "1960: The Making of The President". It was rated pretty high on boardgamegeek.com. So I took the plunge.

Game's box is bigger than a typical board game (50% longer than the box of "Settlers of Catan") creating potential problems with storage. Neatly packed inside are the rule book, big board representing the US Map, huge pile of red and blue wooden cubes, two wooden pawns for candidates, two white wooden markers to track turns and phases of a turn, big deck of playing cards of two sorts, two cards for candidates, and cardboard markers for states, momentum, and endorsements.

Setting up the board is relatively time consuming but the board is big and despite number of things on the board there is plenty of space to put everything.

Rules need to be read a few times but in the end end of the day they are relatively simple. There are a few issues we didn't resolve and I wish they were explained better in the rule book (does lowest possible place refer to a lowest number as I say or the worst place as my kid and wife think? I used my authority to make it the former but who knows if it's right).

The goal of the game is to win the election. For those unfamiliar with American election system it mean to get more electoral college votes than other player. Each state has a certain number of votes which need to go one way or another. In game terms you need to have wooden markers of your color representing state support on the state marker in the end of the game to get this state's votes. You have multiple means to gain support - campaigning, advertising, playing "events", etc.
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1 of 1 people found the following review helpful By Deltoriasis on January 7, 2013
I recently picked this game up at my local game shop for $50 (WOOO!!!)
I have only played it once, but in that play it was very fun!
It took about 2 hours to play but it went by very fast.
There are a lot of options and strategies to the game, but it isn't really difficult.
The options are easy and after a few turns me and my girlfriend were going with no problem.
the debate and elections phase took a second to read over again but they were just as easy.
It has a lot of history in it, which adds to the feel of the game due to each card having an event that actually happened and a small explanation of that.

The pieces are all made very well. High quality board.
My only issue with it is that I left it set up on my gaming table for about 36 hours. I wanted to surprise my girfriend with it when she got back from vacation. Little did I know though, my heater running constantly pointing that direction caused the board to warp. I'm upset but it is my fault.
I'll just find a way to fix it.

So don't put a heater on it for a prolonged peroid of time!

Aside from my mistake, this game is excellent.
If you want a medium strategy game with some history involved, and built for only 2 players. Then this game is a good one to get!
It's my only political game, but it is easy and makes me want to get many more political based games!

I say this game is a buy if you like strategy games and 1960 Elections!
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1 of 2 people found the following review helpful By Amazon Customer on March 19, 2013
The only negative thing I can say about this game is that it is out of print and I had to pay around $80 to acquire it. That being said, it was worth every penny.

MOTP 1960 is card based, and players will be allowed to make campaign stops, play events, increase media support, and try and gain the lead on issues in their quest to help Richard Nixon or JFK win the majority of electoral votes. It is a 2 player game that (for us) usually runs about 2 hours. This is a game that someone who isn't a serious board gamer can thoroughly enjoy. It helps to have a slight knowledge of history and Presidential politics, though the educational reward might be greater for someone who doesn't.

I don't find the game overly complex; there is just a lot to keep up with. It will take a few plays to understand the strategy and how all of your different play options can impact the game long term. I would say the only real confusion comes with determining how certain cards affect each other and this is not a major hurdle to overcome. Boardgamegeek.com has several threads specifically answering each question. The game manual is very well done and the back cover has a nice summary table that can be referenced during a game.

Highly recommended.
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1 of 2 people found the following review helpful By DubCee83 on August 3, 2011
Verified Purchase
I am a history/political geek. Even I was learning new information about this groundbreaking campaign. Both sides are well balanced which is rare in this genre of games. Great construction. You will want to keep the rulebook handy as it took a few playthroughs to get all the rules figured out. It is not a knock on the rulebook which is well done. Its just there is a lot to recall.
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0 of 1 people found the following review helpful By John B. Affleck on January 2, 2013
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From the always masterful Jason Matthews, 1960 MOTP is easily the best political simulation available, with plenty of historical ambiance to boot.
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