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Neuroshima Hex

13 customer reviews

Price: $51.81 & FREE Shipping. Details
Only 5 left in stock.
Sold by Product Galaxy and Fulfilled by Amazon. Gift-wrap available.
  • For 2-4 players
  • Great strategy game
  • Takes about 30 minutes to play
7 new from $39.95 3 collectible from $38.95

$51.81 & FREE Shipping. Details Only 5 left in stock. Sold by Product Galaxy and Fulfilled by Amazon. Gift-wrap available.

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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

ZMG7027 Neuroshima Hex The Post-Apocalyptic Strategy Game by Z-Man Games

Set in a post-apocalyptic age where each player controls one of four armies.

Each army consists of 34 tiles - soldiers, support, special actions. You place them on a board, positioning them for when a battle occurs - and when it does, ranged and melee and special attacks occur.

From the Manufacturer

Neuroshima Hex is a game of tactics, where armies wage continuous battles against each other. It is based on a roleplaying game called Neuroshima RPG published by Portal in 2001. While being familiar with the RPG is not necessary, the players will find it easier to identify with their armies if they have read or played the game. The world of Neuroshima RPG is that of a post-apocalypse world torn apart by a war between humans and machines. The remains of humanity took shelter in the ruins of cities and organized in small communities, gangs and armies. Conflicts between such groups are not uncommon and the reasons of such are numerous: territory, food or equipment. What is more, the ruined cities are constantly patrolled by machines sent from the north, where a vast cybernetic entity, called Moloch appeared. Great wastelands that surround what was left of the greatest cities are home to another enemy - Borgo - a charismatic leader who controls an army of gruesome mutants. One of the last hopes of humanity is the Outpost, a perfectly organized army which wages a guerilla war against MOLOCH. Nevertheless, most human settlements, including the Hegemony, are not concerned with war until it comes banging at their door. Such is the world of Neuroshima. Game Contents: 140 Army Tiles, 4 Mercenray Tiles, 1 Mad Bomber Promo Tile, Board, 4 Army Reference Cards, 16 Wound Tokens, 8 HQ Damage Tokens, Rules.

Product Details

  • Product Dimensions: 11.5 x 11.5 x 2.5 inches
  • Shipping Weight: 2.6 pounds (View shipping rates and policies)
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B001LUJN3I
  • Item model number: ZMG 7027
  • Manufacturer recommended age: 12 - 15 years
  • Amazon Best Sellers Rank: #224,461 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (13 customer reviews)
  • Product Warranty: For warranty information about this product, please click here

Customer Reviews

Most Helpful Customer Reviews

12 of 12 people found the following review helpful By M. Pitcavage on January 23, 2009
Neuroshima Hex, a low complexity board wargame using Euro-game style high-quality components and a science-fictional theme, is derived from a Polish RPG called Neuroshima, but is completely independent and stands on its own. It can be played with 2-4 players (there are expansions that add more scenarios, armies and variety). It is fast-paced, kill-heavy and bloody-minded gamers will love it after being oversaturated with Settlers of Cataan, Carcassone, and other "non-confrontational" strategy games.

The game is a tile placement game (a la Carcassone) but has other elements that more resemble Magic: the Gathering. Each player represents an army in a future universe dominated by a machine takeover. There is a machine army, a mutant human army, and two different human factions. Each player's army is different, with its own order of battle and strengths and weaknesses. Your army consists of a number of hex-shaped tiles that are used as a "deck" from which you draw and place on the mapboard. Tiles are either army units, "modules" (which enhance army units), or action tiles (which are not placed on the map but may be used to move units or start a battle, etc.).

There is a lot of variety and the game is very very replayable, so you get a lot for your money. Very fun with four players (I haven't played with lesser amounts, but should also be fun).

This can appeal to both Eurogamers and wargamers.

One previous review called this a complex game, but it is not. By wargame standards, it is ridiculously easy. By Euro standards, it is average. The rulebook is better than most Euro rulebooks in terms of explanation and consistency. Easy to pick up and play.

The one thing that will take a bit of time is getting used to the counters.
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7 of 8 people found the following review helpful By David Odum on May 21, 2011
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This is a game that I play almost every Friday night with a Bible study group I host at my house. They are a group of guys aged 13-17, with an occasional appearance by my dad or a cousin-in-law. All the guys love it. We have tried several games, including Halo Risk, Carcassonne, and Power Grid, and this is their favorite yet. I enjoy it quite a bit, as well.

It is easy to teach. I tried to teach them Axis & Allies once and that was a nightmare. This, on the other hand, has simple mechanics and plays quickly enough that only one kid consistently drops out (he almost always drops out no matter what game we play).

This is the game in a nutshell:

- Begin by placing HQs. These begin with 20 HP and the game ends when either one player runs out of tiles or the HQs of all but one player are eliminated. If a player runs out of tiles, the player whose HQ has the most hit-points is the winner.

- On a player's turn he draws three tiles. He MUST discard one, then decide what to do with the other two. Tiles include units that act in various ways (ranged, melee, net (disables other units), guass cannon, self-destruct, mobile, armored, etc.), modules that modify allied or enemy units, and instant-action tiles (such as move, push-back, sniper, air-strike, etc.)

- Tiles accumulate on the board until one of two things happen: A) the board fills up completely (it is small so this happens quite often), or B) a player draws, and chooses to play, a battle tile. At this point a battle begins, and all the actions on the board are resolved starting with the fastest units. Example: a unit with an initiative of 3 has been staring down a unit with an initiative of 2. A battle finally occurs.
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3 of 3 people found the following review helpful By Ladybug Lady on April 25, 2011
Verified Purchase
My son loves this game. I am rating the game based upon his enjoyment level. The game is well made and has thick tiles that come with the board game. It plays well with 2 players and 4 players.

If you enjoy warfare strategy, you will enjoy this game. This game is well designed and allows for a variety of choices and consequences with each turn. War games are not my thing but I have played this game a couple of times with my son and I have to admit that the creator of this game was quite creative in the way he has developed the play. It's just complex enough to require some real thinking and strategy, but it is not so complicated that the game goes on forever & you spend your time trying to understand how the game works. You can play a game in about 30 mins.

Other games of the same genre that my son enjoys are Memoir 44, Battelore, Risk, Power Grid. If you are interested in getting the game, but still unsure, read more about it on Board Game Geek (dot com). I paid $39.01 for the game for Christmas 2010 on Amazon.
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3 of 4 people found the following review helpful By M on December 5, 2008
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neuroshima hex is one of those games with a pretty long rulebook, explaining things that become second nature after a few plays. There's a ton of different symbols on each soldier/base hex, that take some time to read through. But all the variations of powers add up to a really fun strategy for just 2 players, but even more fun with 4 (and a lot tougher).

Here's the basics of the game. You start by placing your home base which buffs up pieces adjacent to it with a special power. The special powers depend on what faction you choose. The first player draws 2 tiles and place or play 1. After that, the second and successive player(s) draws 3 and places/plays up to 2. When all tiles are placed or a battle tile is played, you check for soldier tiles for initiative 1 to fire/attack, then 2, and then 3. And play continues if neither player has won, and there are still tiles to draw.

I own this game now, a friend of mine introduced me to it, and it's a lot of fun. Definitely worth the $50 or so.
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