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  • Dungeon Lords
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Dungeon Lords

List Price: $64.99
Price: $48.49 & FREE Shipping. Details
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Sold by The Gaming Broker and Fulfilled by Amazon. Gift-wrap available.
  • For 2-4 players
  • Takes about 90 minutes to play
  • Tons of replay value
15 new from $44.95 1 collectible from $41.39

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Dungeon Lords + Dungeon Petz
Price for both: $97.61

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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 11.5 x 11.5 x 2.5 inches
  • Shipping Weight: 3.8 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00359OCFC
  • Item model number: ZMG 7044
  • Manufacturer recommended age: 12 - 16 years
  • Amazon Best Sellers Rank: #47,079 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (15 customer reviews)
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Product Description

From the Manufacturer

They meet in a tavern. They quaff a few ales. Before the night is over, the strong warrior, the wily wizard, the committed priest and the sneaky thief form an inseparable party of adventurers, ready to rid the world of evil. And wouldn’t you know it? There just happens to be some evil within easy walking distance. A dark lord has filled a nearby hill with tunnels, traps, treasure, and trolls. And so the next morning (or the next afternoon if too many ales were quaffed) the heroes set out to fight for Right, conquer the dungeon, and punish the wicked lord (by taking all his treasure, of course). It’s a classic scenario, and any veteran dungeon crawler will tell you that’s the way things ought to be. But what about that dark lord? Does anyone ever think about his feelings? Those adventurers, who have never done an honest day’s work in their lives, can not begin to imagine how much effort goes into building a respectable dungeon. They have no idea how hard it is to tunnel through granite, how expensive good traps are these days, how difficult it is to find qualified imps, or how much food it takes to feed a troll. And the bureaucracy. Dungeons must meet rigid safety specifications, gold mining is subject to strict regulations, and taxes are due whenever the Ministry of Dungeons feels like it. And as soon as the dungeon is built, some band of do-gooders comes along and hacks everything up. Life is not easy for a dungeon lord.

Product Description

In Dungeon Lords, you are an evil dungeonlord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and the other usual stuff ... Have you ever ventured with party of heroes to conquer dungeons, gain pride, experiences and of course rich treasure? And have it ever occurred to you how hard it actually is to build and manage such underground complex filled with corridors and creatures? No? Well now you can try. Put yourself in role of the master of underground, summon your servants, dig complex of tunnels and rooms, set traps, hire creatures and try to stop filthy heroes from conquering and plundering your precious creation. We can guarantee you will look on dark corners, lairs and their inhabitant from completely different perspective!

Customer Questions & Answers

Customer Reviews

4.6 out of 5 stars
5 star
4 star
3 star
2 star
1 star
See all 15 customer reviews
The game is light-hearted - and truly a work of creative art.
Amazon Customer
The game does a great job at creating intriguing puzzles for players to work through in a variety of different ways.
Dungeon Lords is a great game that is just dripping with light-hearted theme.
Michael W. Moak

Most Helpful Customer Reviews

15 of 16 people found the following review helpful By Aaron Harrell on August 2, 2010
Verified Purchase
Dungeon Lords is an enjoyable game in which you take the role as a dungeon overlord who must build his dungeon and protect it against adventurers. During the game, you will add tunnels to your dungeon, upgrade tunnels into rooms with special abilities, and buy traps and monsters to to protect yourself against the annual adventurer threat.

The game takes place over two years, and during each of four seasons during each year, you will secretly choose actions that you will subsequently mark on the game board with your minion tokens. The order in which minion tokens are placed (and actions are taken) affects the benefit; typically, the later the action is chosen by a player, the larger the benefit. However, actions can be chosen only three times. If you're the fourth player to choose an action, you won't get to execute it.

At the same time, you'll be managing your level of evil. The more evil you are, the stronger the adventurers you'll face. Evil itself is a resource in this game. For example, you can gain one evil to recruit a ghost if you take the recruit monster action. Sound like a complicated game? It is, but after playing the game once, we pretty much all had the game mechanics down (admittedly, we play a lot of complicated games) and at least a basic understanding of a strategy to pursue.

Let me put this game's difficulty into context if you are a board and card gamer. It is more difficult mechanically than Settlers of Cataan, Agricola, and Puerto Rico. Strategically, it is probably on the same level as the latter two.
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8 of 9 people found the following review helpful By M. Gondek VINE VOICE on June 22, 2011
Verified Purchase
My husband and I are avid gamers, and I was excited to find this to add to our rotation. As a strategic resource-management game, it's very challenging (stressful, even), but without the dull predictability of, say, Agricola.

1. It's funny! The rules were actually a hoot to read, which is good since you MUST read them. And the overall approach is a great riff on more serious games in this genre. (If you've played the computer game "Overlord," you'll see some similarities)
2. It's HARD. It's not as impossible as, say, the Lord of the Rings game, but winning is definitely not guaranteed.
3. It's complicated. This is not a game you're going to pick up just by pulling it out of the box and jumping in. We actually still have to refer the rules every time we play, since we only pull it out every several weeks. I'd guess that people who play more regularly will pick it up faster, but this isn't an entry-level game by any means.
4. It's time-consuming. Plan on a long evening of playing, especially if you only play occasionally and have to check on rules from time to time.
5. Game-play is well thought-out. The pacing is excellent and the steps for each turn work smoothly. Overall, it's very well balanced, and has a nice mix of strategy and chance to keep it from getting stale. There's some interaction between players, but you won't be cooperating or competing directly. You're mostly just competing with yourself and keeping an eye on your competitors' progress. The exception is when you're buying dungeon tiles or monsters, which you can do strategically to keep them from your competitors (or not).
6. The rules are very well done. They cover virtually every eventuality and are easy to follow and understand. And did I mention they're really funny?
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7 of 8 people found the following review helpful By A. Engel on March 14, 2010
Verified Purchase
Wow, what a fun game!

The process of becoming a Dungeon Lord is complex but very rewarding and is just a blast. The construction of the board and chits is top-notch and I wouldn't expect less from Z-Man. Also, the artwork is fantastic for all parts of the game, and it's fun to find the little nuances that the artist included in the design of the monsters and game boards.

The gameplay is broken up into two phases: Build your dungeon and traps and recruit monsters, and battle goody-two-shoes adventurers that try to conquer the dungeon you've lovingly created. The first phase has more of a strategy and resource management feel to it, while the combat phase has more of a puzzle feel to it. While it's challenging and complex, it doesn't matter whether I win or lose, because I'm having so much fun either way. I'm looking forward to playing this again very, very soon!
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6 of 7 people found the following review helpful By Michael W. Moak on January 26, 2011
Dungeon Lords is a great game that is just dripping with light-hearted theme. You are an aspiring dungeon lord and you have two years to show the Ministry of Dungeons your stuff. During the planning and building stages you are hiring monsters, buying traps, digging tunnels, mining gold, buying food, and all of the other things a successful dungeon lord must do to build and maintain a respectable dungeon. Then the adventurers come. Their sole aim is to destroy your dungeon and chances are they will do some damage. If you planned well then you will capture one or more of the adventurers and minimize the damage to your dungeon. If not, the adventurers will destroy a larger portion of your dungeon. For the second year you repeat the process, only the monsters available to you are a little stronger, but so are the adventurers.

Let me state here, as the title above implies, that this game has a steep learning curve. It is like trying to solve a puzzle, or more accurately, you must make optimum use of the options you have during the game based on the information that you are given during the building phase. The combat phase will reveal how well you planned. The game comes with training dungeons and scenarios that allow you to practice the combat phases. Though this takes an hour or so complete, it is vital to understanding how to make the best use of your actions in the building/planning phase.

The game is well designed and play will average about 2 hours depending on experience and number of players. It will play 2-4 players, however with 2 or 3 there are "dummy" players that you have to keep track of. They are there to limit the allowable actions so that you can't automatically get what you want for the lowest/easiest cost. The theme is a twist on the classic dungeon crawl.
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