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Zen of Graphics Programming, 2nd Edition: Master the Art of Creating Fast PC Games and Graphics Applications
 
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Zen of Graphics Programming, 2nd Edition: Master the Art of Creating Fast PC Games and Graphics Applications [Paperback]

Michael Abrash (Author)
5.0 out of 5 stars  See all reviews (1 customer review)


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Book Description

April 9, 1996
Explains the PC graphics hardware to a very deep level, and how it impacts code performance. Treats both 2-D and 3-D graphics and animation in great detail. Shows that graphics optimization is largely a right-brain process, not simplyone of counting cycles and analyzing CPU execution speed. Provides tools and rationales for measuring performance of animated graphics. Provides examples of optimized graphics in both fundamental figures like lines, circles, and ellipses, as well as elaborate 3-D objects composed of multiple polygons. Presents the industry's best and most-detailed coverage of BSP trees, the cutting-edge algorithm that makes breathtaking real-time animated 3-D graphics possible!


Editorial Reviews

About the Author

Michael Abrash (Plano, TX) is a key software engineer for a major software corporation in the Pacific Northwest. He is the author of the best-selling and highly acclaimed Zen of Assembly Language, Zen of Graphics Programming, and numerous articles on graphics programming and code optimization for major publications including Dr. Dobb's Journal and PC TECHNIQUES (now Visual Developer Magazine).

Product Details

  • Paperback: 800 pages
  • Publisher: Coriolis Group; 2nd edition (April 9, 1996)
  • Language: English
  • ISBN-10: 1883577896
  • ISBN-13: 978-1883577896
  • Product Dimensions: 9.1 x 7.3 x 1.6 inches
  • Shipping Weight: 3.1 pounds
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #1,615,139 in Books (See Top 100 in Books)

 

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3 of 5 people found the following review helpful:
5.0 out of 5 stars Very good; essential to any graphical programmer., February 9, 1997
By A Customer
This review is from: Zen of Graphics Programming, 2nd Edition: Master the Art of Creating Fast PC Games and Graphics Applications (Paperback)
This book is a highly-quality wealth of information about graphical programming, mostly in 80x86 systems. The information included would take many people years to collect on their own. I would recommend this book to anyone who would like to start graphical programming, or someone who is already programming, but wants to optimize code or find new effects. Also, I know that Michael Abrash works for ID software now, and made the engine for such games as DOOM and Quake. A man of this programming caliber is a sure indication of the contents of this book
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