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Zeus: Master of Olympus - PC

Platform : Windows 98, Windows Me, Windows 95
Rated: Everyone
80 customer reviews
Metascore: 87 / 100
87

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Product Description

Edition: Standard

Product Description

Build and rule beautiful city states to help Hercules defeat the Hydra or help Odysseus win the Trojan War. Make powerful allies, get involved in the affairs of immortals of the Greek Pantheon and even meet Zeus, the Father of the Gods himself! You have the power to build cities, summon heroes, and complete mythological adventures in ancient Greece.

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Zeus: Master of Olympus is the sixth game in the award-winning Impressions City Building Series, which has sold over two million copies worldwide. Zeus: Master of Olympus, set in a mythological ancient Greece, serves up a world filled with the likes of Hercules, Athena, Ares, Medusa, the Minotaur, and many others. Players build and rule Greek city-states while summoning heroes and gods to protect their land from monsters and other Greek cities. Easy to learn, and quick to get in and out of, Zeus promises to be one of the most fun city-building games of 2000.

Product Details

Edition: Standard
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B00004TJ2N
  • Item Weight: 5 ounces
  • Media: Video Game
  • Release Date: October 18, 2000
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (80 customer reviews)
  • Amazon Best Sellers Rank: #7,438 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

78 of 81 people found the following review helpful By D. Wetzel on October 19, 2000
Edition: Standard
I finally got my hands on a copy of Zeus, and it surely doesn't disappoint. First off I noticed that this game plays very similar to Pharaoh. The animations of the characters that walk around have been slightly improved, but the biggest leap forward is the animations of the gods who walk around your city. Those are some of the best looking sprites I have EVER seen in any game, great job on those. Another aspect of the game which I love is all the little soundbites in the game. I spent hours clicking on everything I could to hear what they have to say, most of the time its really funny. Not only that you hear the strangest comments during the game, one that stands out is I always seem to hear someone saying, "Where's my spear, how can I be a spear carrier without my spear". Just little things like that make the game exciting. As for the monument building side of this game, it does take a lot less time than building a pyramid did in Pharaoh, but don't get me wrong, we are still talking hours in some cases, not that I mind. Some of the original new parts of this game is that you can blackmail and attack other city states if you wish. Everytime I have tried thus far I usually come out on the losing end mainly cause of to small a force. The campaign structure part of the game is a little different than past city builders in that you have these smaller Adventures which don't take nearly as long. Some are a little to easy, but I still think this is a great idea for future player created adventures. What can I say, I just love this game, it expands on all other city builders, looks great, sounds great, and any game that keeps me up till 3am four consecutive nights has my vote for a great game!
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61 of 64 people found the following review helpful By Damon Di Denti on November 27, 2000
Edition: Standard
Ever wonder why the Greek Gods treated their people so harshly and why the Greeks continued to work so feverishly? In Zeus: Master of Olympus, a game by Sierra Studios and Impression Games, you are able to come to your own conclusion.
The third in a "City Building Series." Zeus proves that it's better to rule than to be ruled. Built on the same engine as its predecessors, Caesar III and Pharaoh, the subtle difference will make this one stand on its own.
Your objectives are simple. Provide food and jobs for your cities inhabitants and some of life's other luxuries such as, entertainment, wine, and sport. Build an economy through industry, trade, and diplomacy. Have a stout army at the ready. Oh... and don't piss off the gods!
Actually succeeding at these goals is not as easy as stated. Food and other commodities should be made accessible to your vendors who will then distribute them to the local residents. Leisure activities should also be a short commute. This flow of prosperity is symbolized by the walking citizens in you city. If a resident hasn't been visited by these folk then it will begin to suffer. This can be controlled by the use of strategically placed roadblocks, which will prevent access to certain citizens into already covered or unnecessary areas. Deliverymen, foreign merchants, immigrants, and emigrants amongst others will not be affected.
This brings trade and industry to mind. You will have to farm, herd, mold, forge, and squish (wine and olive oil) your way to an economic Mecca. These goods can then be traded to other Greek cities or foreign lands. Instead of opening trade routes like in Caesar III. You have to build storehouses specific for that city or country.
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53 of 55 people found the following review helpful By Craig Skrabacz on November 14, 2000
Edition: Standard
I've been a fan of Impression's games since Pharaoh, which I found to be thoroughly enjoyable. It was with Pharaoh that I realized how much I like city building games. So I was really looking forward to Zeus when I first read about it earlier this year. After playing the game for probably over 10 hours, I believe I can honestly say that I like it better than Pharaoh.
At first I was a little disappointed that the game wasn't as based in history as Pharaoh. Also, the graphics were a bit more on the cartoon side than I was hoping for. So my first impression was negative. But after playing it, I think I understand why they made changes that they did. The cartoon aspect to the graphics (the gods walk around your city blessing industry or possibly destroying it) I believe is intentionally done to illustrate that the game is not trying to be historically accurate. And the mythology aspect of the game is actually very engaging.
Pharaoh often used the building of monuments as the goals for the different scenarios. Zeus often uses mythology as its main goals, which is a refreshing twist (especially if you enjoy Greek mythology). So instead of a mock history lesson (as you get with Pharaoh) with Zeus you get a mock mythology lesson. I also find the interface to the game a little improved the the interface with Pharaoh. It is similar, but somewhat stream-lined and you don't have to leave the main screen to visit your advisors.
All in all, it is an improvement in their city building series. So if you enjoyed Pharaoh, I believe you will enjoy Zeus (probably a little more).
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21 of 23 people found the following review helpful By A Customer on June 9, 2002
Edition: Standard
I am Matthew and I am eight years old. (My mom is typing this for me.) Zeus is so great that even my dad wants to buy it to use it to teach to his class because it is so realistic. What else? All my friends love it, even two twins that are my friends are actually buying it because they played it at my house. I especially like it that if you don't build maintenance houses your buildings will burn down or collapse. And that every time you build a temple to a god, it has its own benefits. I recommend it to everyone who loves the Sims (and Greek mythology). I have already bought Posiedon, Pharoah, and Caesar III and can't wait to play them.
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