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Most Helpful Customer Reviews
73 of 76 people found the following review helpful:
5.0 out of 5 stars
Excellent addition to the city building series,
This review is from: Zeus: Master of Olympus (CD-ROM)
I finally got my hands on a copy of Zeus, and it surely doesn't disappoint. First off I noticed that this game plays very similar to Pharaoh. The animations of the characters that walk around have been slightly improved, but the biggest leap forward is the animations of the gods who walk around your city. Those are some of the best looking sprites I have EVER seen in any game, great job on those. Another aspect of the game which I love is all the little soundbites in the game. I spent hours clicking on everything I could to hear what they have to say, most of the time its really funny. Not only that you hear the strangest comments during the game, one that stands out is I always seem to hear someone saying, "Where's my spear, how can I be a spear carrier without my spear". Just little things like that make the game exciting. As for the monument building side of this game, it does take a lot less time than building a pyramid did in Pharaoh, but don't get me wrong, we are still talking hours in some cases, not that I mind. Some of the original new parts of this game is that you can blackmail and attack other city states if you wish. Everytime I have tried thus far I usually come out on the losing end mainly cause of to small a force. The campaign structure part of the game is a little different than past city builders in that you have these smaller Adventures which don't take nearly as long. Some are a little to easy, but I still think this is a great idea for future player created adventures. What can I say, I just love this game, it expands on all other city builders, looks great, sounds great, and any game that keeps me up till 3am four consecutive nights has my vote for a great game!
51 of 53 people found the following review helpful:
5.0 out of 5 stars
Mythologically fun - Historically questionable - Very Fun,
By
This review is from: Zeus: Master of Olympus (CD-ROM)
I've been a fan of Impression's games since Pharaoh, which I found to be thoroughly enjoyable. It was with Pharaoh that I realized how much I like city building games. So I was really looking forward to Zeus when I first read about it earlier this year. After playing the game for probably over 10 hours, I believe I can honestly say that I like it better than Pharaoh. At first I was a little disappointed that the game wasn't as based in history as Pharaoh. Also, the graphics were a bit more on the cartoon side than I was hoping for. So my first impression was negative. But after playing it, I think I understand why they made changes that they did. The cartoon aspect to the graphics (the gods walk around your city blessing industry or possibly destroying it) I believe is intentionally done to illustrate that the game is not trying to be historically accurate. And the mythology aspect of the game is actually very engaging. Pharaoh often used the building of monuments as the goals for the different scenarios. Zeus often uses mythology as its main goals, which is a refreshing twist (especially if you enjoy Greek mythology). So instead of a mock history lesson (as you get with Pharaoh) with Zeus you get a mock mythology lesson. I also find the interface to the game a little improved the the interface with Pharaoh. It is similar, but somewhat stream-lined and you don't have to leave the main screen to visit your advisors. All in all, it is an improvement in their city building series. So if you enjoyed Pharaoh, I believe you will enjoy Zeus (probably a little more).
57 of 60 people found the following review helpful:
4.0 out of 5 stars
Zeus Master of Olympus,
By Damon Di Denti (San Jose CA. USA) - See all my reviews
This review is from: Zeus: Master of Olympus (CD-ROM)
Ever wonder why the Greek Gods treated their people so harshly and why the Greeks continued to work so feverishly? In Zeus: Master of Olympus, a game by Sierra Studios and Impression Games, you are able to come to your own conclusion. The third in a "City Building Series." Zeus proves that it's better to rule than to be ruled. Built on the same engine as its predecessors, Caesar III and Pharaoh, the subtle difference will make this one stand on its own. Your objectives are simple. Provide food and jobs for your cities inhabitants and some of life's other luxuries such as, entertainment, wine, and sport. Build an economy through industry, trade, and diplomacy. Have a stout army at the ready. Oh... and don't piss off the gods! Actually succeeding at these goals is not as easy as stated. Food and other commodities should be made accessible to your vendors who will then distribute them to the local residents. Leisure activities should also be a short commute. This flow of prosperity is symbolized by the walking citizens in you city. If a resident hasn't been visited by these folk then it will begin to suffer. This can be controlled by the use of strategically placed roadblocks, which will prevent access to certain citizens into already covered or unnecessary areas. Deliverymen, foreign merchants, immigrants, and emigrants amongst others will not be affected. This brings trade and industry to mind. You will have to farm, herd, mold, forge, and squish (wine and olive oil) your way to an economic Mecca. These goods can then be traded to other Greek cities or foreign lands. Instead of opening trade routes like in Caesar III. You have to build storehouses specific for that city or country. Here you'll be able to micro manage what is imported/exported and how much. Diplomacy plays a major role in all events. This aspect of the game is much more robust than its earlier counterparts. There are different levels of tolerance these city-states will have towards you, from being hostile to becoming your vassal, which will pay you tribute and meet your request for goods and military services. Giving gifts, making requests, raiding and full on invasion will insure your city's survival. You may even have the chance of establishing a remote colony that will serve the home city without question. Recruiting a military is done through your palace. A certain percentage of you population will be available for "Muster." Their type will depend upon the goods they have access to and what kind of resident they live in. The type of unit will also determine what kind of special tactic they can use. They can be set to defend the city or sent abroad for invasions, raids or even as help for a friendly city in trouble. Battle can take place on land and sea. If all is quiet, they can be sent home to work as civilians eagerly waiting for the next call to arms. If you think that the neighboring city that's monopolizing all the wine is your biggest fear, think again. This all sounds very typical to the average "City Builder" game. Well when you mix in a raging minotaur, a two ton bronze warrior, and a seven headed hydra you get something much more palatable. With the help of heroes such as Odysseus and Hercules, you will be able to counter such monstrosities. Then there are the gods. Who crave more attention than a newborn baby Spartan. Erecting immensely huge monuments in their name is the only way that seems to appease their appetite. Of course, if you do they will grant you some sort of blessing that can help you in many ways. You will even be able to pray at the temple for more favor. As with all immortal beings, they tend to get jealous if not shown an equal amount of attention. They may summon a monster to wreak havoc or jump in and get their hands dirty with the destruction of your beloved city. With five or more campaigns and an open economic or military scenario, ensures hours upon hours of replay ability. There is even a sandbox mode, where you are given a piece of land and a green light for city building fun. Packaged with a smooth in game tutorial and well-structured manual, Impression Games and Sierra Studios have yet again reached another pinnacle in their "City Builder" series. Get a copy now before Zeus opens a can of lightning bolt. 2115|R1T2AHJSCFOFST;2115|R1IGCKMHW9C13V;2115|R2LV6FN8W0LAT0;
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