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Zoom for Kinect - Xbox 360

by Nyko
Xbox 360
Rating Pending
3.1 out of 5 stars  See all reviews (625 customer reviews)

List Price: $19.99
Price: $4.99 & FREE Shipping on orders over $35. Details
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  • Seamlessly blends in with the look of the Kinect Sensor
  • Plug and play - no tuning, software or adjustment needed
  • Play with 1 or 2 players in a smaller space
  • Up to 40 percent reduction in space needed to play Compatible with all Kinect software
  • Easily clips over the Kinect Sensor - no modification or complex installation needed

Frequently Bought Together

Zoom for Kinect - Xbox 360 + Kinect Sensor TV Mount Clip + Kinect Sensor with Kinect Adventures!
Price for all three: $142.55

Buy the selected items together

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Product Details

Zoom Frequently Asked Questions [PDF]| Zoom Troubleshooting Tips [PDF]| Zoom Quick Start Guide [PDF]
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0050SYS5A
  • Product Dimensions: 8 x 7.8 x 2 inches ; 5.9 ounces
  • Media: Accessory
  • Release Date: September 13, 2011
  • Average Customer Review: 3.1 out of 5 stars  See all reviews (625 customer reviews)
  • Amazon Best Sellers Rank: #961 in Video Games (See Top 100 in Video Games)

Product Description

Product Description

Up to 40% reduction in space needed to play Compatible with all Xbox 360 Kinect softwarePlay with 1 or 2 players in a smaller spaceEasily clips over the Xbox 360 Kinect sensor; no modification or plex installation neededPlug and play; no tuning software or adjustment neededSeamlessly blends in with the look of the Xbox 360 Kinect sensor

From the Manufacturer

Decrease the space needed to play your favorite Kinect games with Nyko's Zoom for Kinect. The Zoom reduces the play range required to enjoy Kinect software by up to 40 percent, allowing you to play closer to your TV. Zoom's wide angle lens also enables two people to play in an area normally only suitable for a single player making it ideal for those in smaller apartments or dorm rooms. Specially designed optical lenses fit over the Kinect sensor and clip into place making set up a breeze with nothing to plug in. No additional software or calibration is required. The design of the Zoom blends seamlessly with the look and feel of the Kinect. The Zoom opens up a whole new world of Kinect play to those who previously lacked the space required to fully enjoy it.

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Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews
337 of 340 people found the following review helpful
Fun: 1.0 out of 5 stars   
There is a definite lack of quality control on the part of Nyco which explains why some say the zoom works whilst others say its absolute rubbish.

I tested this out for myself (coincidentally) and came to this realisation.

I tried 1 Nyco zoom and found it great! It worked fine in 8 games I tested. Calibration and setup worked fine. The kinect unit could see me fine and could track my head, arms, hands, torso and feet just fine. I was quite impressed and couldnt understand why people would say it didnt work. Only issue I had found was that you had to slow down your gestures in XBOX dashboard as movements would be amplified. Quite straightforward to understand as it is a wide angle lens and would have the fish eye effect.

I then noticed a tiny little speck behind the camera lens that was encapsulated and no way to get to it. So being picky I took it back to the store lol and got a replacement.

Guess what? The brand new replacement is complete rubbish!!!!!
Kinect's view (as seen in tracking screen via setup) was different from the lens before. It had a less expanded view, more dark spots and quite clearly could not track me very well.
When trying to setup the unit kinect could not see the floor (a problem it does not have on its own nor with the previous zoom lens).
When trying to use in dashboard it was virtually useless and quite random.
Gameplay was obviously affected by lack of accuracy, kinect losing track of me and inability to interact with components properly.

It was only then that I understood why people could say its rubbish and waste of money.
Clearly if I had only tried the 2nd unit I would have had the same opinion or alternatively if I had only tried the first unit I would have been happy.
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226 of 244 people found the following review helpful
2.0 out of 5 stars Beware, did not work for me (edited, see below) September 14, 2011
Verified Purchase
Fun: 1.0 out of 5 stars   
I pre-ordered and received yesterday. I anxiously tried it out, hoping to be able to stand closer to the kinect. Alas, looks like the product is fundamentally flawed. The Infrared picture is totally dark start with, and the kinect tries to increase the contrast. Was able to see me OK, but the hand tracking was EXTREMELY erratic to the point of being UNUSABLE. Painfully went through the Calibration process a few times. Sometimes, the Kinect would complain that it could not see the floor. Sometimes, it could see it OK, and calibrated fine using the card. However, when I try to play any game, just getting it started is a chore, since the hand movements are barely successfully tracked. I thought this was because the room was not too well lit (I have two lamps in front, none in the back), so I tried it again this morning. Same results. Calibrated OK, but could not even get a game going. Looks like the IR light is severely attenuated by the lens, so the kinect can only barely see me in IR. I will be trying some more tests when I get back home tonight, but so far, the verdict is that this is a total NO GO for me. If it is like this again tonight, I will be returning the unit to Amazon.


I think I figured out why the reviews are so bipolar. I have my Kinect mounted ABOVE the TV, because that is what works best in a limited space. However, the Zoom seems to work best when the sensor is BELOW the TV. I unmounted mine and placed it below, and went through the whole calibration routine again. Now, I was actually able play some GAMES! How about that. Played with Kinect Sports (Soccer, Ping Pong), Kinect Adventure (Reflex Ridge) and some Dance Central (just the basic Poker Face). It all played OK, with me standing about 3-4 feet from the sensor.
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115 of 130 people found the following review helpful
5.0 out of 5 stars I'm shocked by the negative reviews September 15, 2011
By yyr
My experience was the polar opposite. Granted, I've only tried it with the Kinect Tuner and Dance Central so far, but I took the two minutes to install it and my Kinect experience immediately improved.

My setup: I have a 40" Sony LCD HDTV standing perhaps 2-3 feet off the floor, atop a piece of furniture. The Kinect Sensor sits on the TV's base, so it's just under the screen. I only have about 6 feet of space between my TV and couch (with a wall directly behind the couch), with hardwood floor underneath. The room was well-lit at the time I used it.

Prior to installing the Zoom, my Kinect Sensor could ALMOST get my whole body in the frame when I was standing all the way back against the couch. Now, I can stand 1-2 feet in front of the couch, and it sees my whole body, with lots of room to spare! During my time with the Tuner, it didn't see me at one point; I walked away, then came back, and all was fine from that point on. Hand tracking functioned 100%, but the positioning feels different now because you don't have to be so far away! I don't have any games that check for the floor, so I can't speak for that.

I can now actually play Dance Central, so this is a 5-star item for me and worth every penny. It may be that the Zoom will or won't work for you based on your setup. I second the notion of the reviewer asking for folks to post their setups along with their reviews.
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59 of 72 people found the following review helpful
1.0 out of 5 stars Buyer Beware September 14, 2011
By George
Verified Purchase
Fun: 1.0 out of 5 stars   
Reviews seem to be very positive or very negative among people who actually have used this.

In my case, it doesn't work. Games that are doing very coarse body tracking (the sports games, I noticed, are fine) seem to work relatively well. You do get to play in less space.

That said, this dramatically impacts fine-grained tracking. Apps that are very sensitive to your position (Leedmees, for example) are basically useless with it, because your skeleton skips all over the place. Menus become very hard to navigate because hand tracking is very inconsistent. The hand pointer slides off the button targets. The fish-eye effect also causes people who are standing off-center to be seen by the Kinect as standing at an angle -- something that appears to mess up games like Dance Central.

Another problem, with games that involve moving front-to-back -- the Kinect is calibrated to know how the appearance of your body changes as you move forwards and backwards, and adjust that so it knows how far away you are. Because of the fish-eye effect with this, it sees your front-back motion as being exagerated the closer you are to the TV, which will impact games that work along that axis.

I also suspect, but got tired trying to determine for sure, that it really causes issues if you have a low ceiling.

Re-calibration didn't help, particularly with the hand tracking problem.

If you have a lot of problems with space, maybe $30 is worth it as an experiment, but (at least in my case) the Zoom is useless.
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