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13 of 13 people found the following review helpful:
5.0 out of 5 stars
Not quite Zork, but still VERY entertaining!, August 8, 2000
This review is from: Zork Nemesis (CD-ROM)
Although Zork: Nemesis lacked the humor of the Zork games (In fact this could have easily been an independant game if the designers tweaked a thing or two) it still is an excellent adventure game and will keep you entertained time and time again. The game is about four alchemists who were trying to find the secret to immortality but were murdered by someone that they refer to as 'the nemesis'. Their spirits plead with you to restore their symbols and elements and bring them back to life so that they can complete their work and create the secret to immortality. But things are not as they seem. As you travel through the realms of each of the alchemists you start to learn about their secrets and the true tale of how they met their fates. Its a story of love, a story of manipulation, a story of betrayal, and a story of perserverence. In my book, THAT is the kind of story that makes for a wonderful adventure. True, its much darker than one expects from the Zork genre. There are no jokes about the Magician's guild, no throck spells or hunguses to turn inside-out, but it is still an amazingly deep and unique adventure game. If you get a chance to play this, please do! You won't regret it.
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9 of 9 people found the following review helpful:
5.0 out of 5 stars
Possibly the best adventure game ever., July 6, 2000
This review is from: Zork Nemesis (CD-ROM)
This is not your typical Zork game. The traditional Infocom Zork adventure is amusing and thought-provoking, and geek culture has certainly absorbed a fair bit of the fictional world of the Great Underground Empire. Zork is renowned as some of the most wonderful fluff ever coded. Nemesis, however, is much more than an amusement. It provides a serious storyline with well acted movie clips; graphics that were stunning when the game was released, and are still not half bad a few years later; puzzles that will tie your brain in knots, and have you giggling maniacally once you see that the solution was staring you in the face; a gorgeous soundtrack; and stereo environmental sound, so that if you dim the lights and wear headphones, you feel truly immersed in this fictional world. As a bonus, the creators have done serious research into their source materials. The "alchemy" presented in the game is entirely based on real, historical sources. Most of the artwork and diagrams on walls and in books throughout the game are scans of real-world documents. If you're an esoterica history buff like me, this will add greatly to your enjoyment of the game. If you like Umberto Eco, especially _Foucault's Pendulum_, then this game is for you. (And if you haven't read Umberto Eco... what's wrong with you?! You're at Amazon! Go look him up!) Enough talk. Go play it already!
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8 of 9 people found the following review helpful:
5.0 out of 5 stars
A great game, a departure from the silliness of other Zork's, June 4, 2001
This review is from: Zork Nemesis (CD-ROM)
When I read other reviewer's comments about the humorlessness of this game relative to other Zork games, it made me feel like a real stick in the mud. I loved this game and never got through any of the other Zork games because of their obnoxious silliness. This game is more in the style of Myst, Riven, Exile etc. You are tasked with solving puzzles to get to the end of this game. All are very tied in the overall theme of the "elements". The graphics are wonderful and the story line is well contructed. The music is haunting. My teenager's found it scary. This struck me as a well constructed game, well worth the time and effort and entertaining to boot. If you liked Myst, Riven and Exile, or X-files Journeyman's projects, The Beast within or Blackstone's Chronicles you should enjoy this game.
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