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Zune Game Development using XNA 3.0 (Expert's Voice in XNA) Paperback – March 15, 2009

ISBN-13: 978-1430218616 ISBN-10: 1430218614 Edition: 1st

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Product Details

  • Series: Expert's Voice in XNA
  • Paperback: 400 pages
  • Publisher: Apress; 1 edition (March 15, 2009)
  • Language: English
  • ISBN-10: 1430218614
  • ISBN-13: 978-1430218616
  • Product Dimensions: 9.3 x 7 x 0.9 inches
  • Shipping Weight: 1.2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #3,393,362 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Dan Waters is an academic developer evangelist at Microsoft. He has served as a developer and architect, both professionally and for fun, for over 10 years in a variety of industries. He resides in Tampa, Florida with his wife and daughter. He enjoys gaming, golf, web design, and writing music for guitar, piano, bass, and drums.

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1 of 1 people found the following review helpful By Emily Egeland on May 13, 2011
Format: Paperback
For someone that did not know much about C# and XNA before this, I felt that this was a great learning experience. Not only did the author explore game development concepts, but he explained C# and XNA to the reader, ensuring that they understood all topics.

One of my pet peeves with this book, amongst other programming books I've read, is that the author will give you their code to copy. To really understand how a language works, or how the algorithms are structured, I feel you need to figure it out on your own. Everyone learns differently, and unfortunately that learning style was not for me. To make up for the code given to you, the author does include questions that cover the chapter just finished, to ensure that you understand what is going on. He also thoroughly breaks down each line of code to explain exactly what it does. The concepts he provides in the code are described before the code is shown.

Some exercises that were included were making a card game and writing break-out for the Zune. The problem with many books on learning a language is having a really boring end-goal, like writing an accounting program, or looking at a simple calculator. This book teaches the user to make cool games, which is generally more interest to the average reader. While that was the point for the book, it still was a good way to learn.

If you are looking for something to teach you Zune Game Development, I am sad to say this book is out-of-date. The new ZuneHD has a multitouch display, instead of the buttons on the bottom of the device. Luckily, the book does go through making Zune games for Windows as well. While the book is out of date for the device it was intended, it still teaches how C# and XNA work together as well as basic Game Development concepts.
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