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6 of 6 people found the following review helpful:
5.0 out of 5 stars LoneTygr
This is a pretty good supplement that gives the rules for cybernetics and cybernetic attachments for characters in a modern or future game. It goes from basic skill upgrades to flying. It has a bunch of different ways it helps to balance the upgrades by exp penalties, having to take feats, etc. So it's definitely worth getting for the cost.
Published on October 19, 2005 by Anthony E. Hinde

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2 of 3 people found the following review helpful:
2.0 out of 5 stars d20 Future Cyberscape
This book has a lot of great new cybernetic stuff in it (new classes, a gadget system for cybernetic attachments, new hardware,etc.), but it creates a system that doesn't mesh well with the original d20 Future chapter on cybernetics. I like my rules cut-and-dried and ready to go, but this supplement isn't readily compatable with the original d20 Future rules. If you...
Published on January 4, 2007 by Saucerhead Tharpe


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6 of 6 people found the following review helpful:
5.0 out of 5 stars LoneTygr, October 19, 2005
This review is from: d20 Cyberscape : A d20 Modern Supplement (Paperback)
This is a pretty good supplement that gives the rules for cybernetics and cybernetic attachments for characters in a modern or future game. It goes from basic skill upgrades to flying. It has a bunch of different ways it helps to balance the upgrades by exp penalties, having to take feats, etc. So it's definitely worth getting for the cost.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars We can rebuild them; we have the technology..., March 12, 2006
This review is from: d20 Cyberscape : A d20 Modern Supplement (Paperback)
As a general fan of the cyberpunk genre I really must applaud this book. Cyberpunk 2020 fans and Shadowrun fans will both have bits of this book to smile about. I have bought books from both games and while Cyberspace in actually trumps neither, this is a great volume to convert either or both those systems to D20 rules. The section on alternative cybertech is actually quite intrigueing. It's almost converting cybernetics to other time periods by allowing for magic to provide for some of the technology involved. Basically it's all the computer and cybernetic rules that they couldn't squeeze into Future. Still it's a worthwhile addition to any D20 Future libary.
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2 of 3 people found the following review helpful:
2.0 out of 5 stars d20 Future Cyberscape, January 4, 2007
This review is from: d20 Cyberscape : A d20 Modern Supplement (Paperback)
This book has a lot of great new cybernetic stuff in it (new classes, a gadget system for cybernetic attachments, new hardware,etc.), but it creates a system that doesn't mesh well with the original d20 Future chapter on cybernetics. I like my rules cut-and-dried and ready to go, but this supplement isn't readily compatable with the original d20 Future rules. If you want cybernetics to play a major role in your world you will definitely want to buy this supplement, but be prepared to make some decisions.
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5.0 out of 5 stars Become a 'runner, February 3, 2006
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This review is from: d20 Cyberscape : A d20 Modern Supplement (Paperback)
This book is great for anyone wanting to run a Shadowrun-esque type of campaign. This book shows that the official Shadowrun game (I forget who's putting it out now) would've been killer under the d20 rules. Regardless though, if you've ever played Shadowrun you'll be able to recreate the setting with this book.
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d20 Cyberscape : A d20 Modern Supplement
d20 Cyberscape : A d20 Modern Supplement by Owen K. C. Stephens (Paperback - September 1, 2005)
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