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Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels
 
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Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels (Paperback)

~ Scott Mccloud (Author)
4.9 out of 5 stars  See all reviews (38 customer reviews)

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Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels + Understanding Comics: The Invisible Art + Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form
Price For All Three: $48.14

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Editorial Reviews

Amazon.com Review

Scott McCloud's Understanding Comics was published in 1993, just as "Comics Aren't Just for Kids Anymore!" articles were starting to appear and graphic novels were making their way into the mainstream, and it quickly gave the newly respectable medium the theoretical and practical manifesto it needed. With his clear-eyed and approachable analysis--done using the same comics tools he was describing--McCloud quickly gave "sequential art" a language to understand itself. McCloud made the simplest of drawing decisions seem deep with artistic potential.

Thirteen years later, following the Internet evangelizing of Reinventing Comics, McCloud has returned with Making Comics.

Designed as a craftsperson's overview of the drawing and storytelling decisions and possibilities available to comics artists, covering everything from facial expressions and page layout to the choice of tools and story construction, Making Comics, like its predecessors, is also an eye-opening trip behind the scenes of art-making, fascinating for anyone reading comics as well as those making them. Get a sense of the range of his lessons by clicking through to the opening pages of his book, including his (illustrated, of course) table of contents (warning: large file, recommended for high-bandwidth users):



From Publishers Weekly

Starred Review. Every medium should be lucky enough to have a taxonomist as brilliant as McCloud. The follow-up to his pioneering Understanding Comics (and its flawed sequel Reinventing Comics) isn't really about how to draw comics: it's about how to make drawings become a story and how cartooning choices communicate meaning to readers. ("There are no rules," he says, "and here they are.") McCloud's cartoon analogue, now a little gray at the temples, walks us through a series of dazzlingly clear, witty explanations (in comics form) of character design, storytelling, words and their physical manifestation on the page, body language and other ideas cartoonists have to grapple with, with illustrative examples drawn from the history of the medium. If parts of his chapter on "Tools, Techniques and Technology" don't look like they'll age well, most of the rest of the book will be timelessly useful to aspiring cartoonists. McCloud likes to boil down complicated topics to a few neatly balanced principles; his claim that all facial expressions come from degrees and combinations of six universal basic emotions is weirdly reductive and unnerving, but it's also pretty convincing. And even the little ideas that he tosses off—like classifying cartoonists into four types—will be sparking productive arguments for years to come. (Sept.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

Product Details

  • Paperback: 272 pages
  • Publisher: Harper Paperbacks (September 5, 2006)
  • Language: English
  • ISBN-10: 0060780940
  • ISBN-13: 978-0060780944
  • Product Dimensions: 10.2 x 6.7 x 0.7 inches
  • Shipping Weight: 1.2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (38 customer reviews)
  • Amazon.com Sales Rank: #10,809 in Books (See Bestsellers in Books)

    Popular in these categories: (What's this?)

    #4 in  Books > Comics & Graphic Novels > History & Price Guides
    #12 in  Books > Reference > Writing > Fiction
    #25 in  Books > Arts & Photography > Drawing > Instructional

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Customer Reviews

38 Reviews
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Average Customer Review
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41 of 43 people found the following review helpful:
5.0 out of 5 stars Great for learning the craft of comics (and for classroom use), September 8, 2006
"Making Comics" is true to its title -- it's very well suited for folks eager to learn the craft of "making comics." I teach a Sequential Art class at California State University, Fullerton and I have made it a required reading book, because it so solidly articulates the elements of comic art from the perspective of the artist. McCloud has been teaching comics at workshops and guest speaking engagements across the country. His having been in the teacher's seat manifestly helps make his points all the more applicable and meaningful. For instance, McCloud uses examples from comics from around the world (Asian mangas, Eurocomics or BD, Western superheroes and alternative comics) that will resonate with modern audiences who perceive comics as more than the "mainstream" superhero comics. "Making Comics" casts the same clarity and passion that made "Understanding Comics" so compelling, and it is not as speculative as "Reinventing Comics." Readers of "Understanding Comics" may find that "Making Comics" covers a lot of the same ground, and that is inevitable (so if you are more into analyzing comics rather than making your own, "Understanding Comics" is for you). In a nutshell, Making Comics is a solid starting point for budding and eager comic artists!
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33 of 34 people found the following review helpful:
5.0 out of 5 stars The Great McCloud Comics Trilogy- 3 of the Best-Ever, December 12, 2006
By "extreme_dig_cm" (Chicago, Il USA, Amazon.com Fan!) - See all my reviews
Want 3 of the best-ever books on the general topic of comics? Here they are! (each generally sold separately)

1.*Understanding Comics- A *landmark* & bestselling examination of the medium. A comicbook on comics! While I try not to use the "genius" label *too* liberally, with Understanding Comics it really seems to fit(!). 5 Stars!

2.*Reinventing Comics- Maybe his best *looking* book (in my opinion), it's basically split into 2 sections: The 12 Revolutions in comics; and then basic Internet/Computer/Web Comics. It's the least popular & practical in the Trilogy, yet I still really like it! 4-1/2 Stars.

3.*Making Comics- It's like Understanding Comics refined, as well as a "hands-on" introduction to the medium. It's the thickest book of the three, dealing with the most critical questions involved in the comics creating process. Since making comics basically means writing with pictures, McCloud begins with this. How many panels do we need? What should they contain? What's the clearest way to communicate our ideas? He first helps us with these things, and then moves to our real center of interest: characters! How to create and illustrate interesting characters is a central theme throughout. Once we establish our pictures & characters, words can be added to complete our ideas. He explains various ways to do this, basically refining his ideas in Understanding Comics. Perspective is only barely touched upon here; most books similarly briefly mention it. He explains that it's a difficult yet necessary part of the picturemaking process, and that it can actually be quite fun(!). He also touches on eastern/western differences in comics, explaining how & why Japanese methods are still gaining in influence. Common materials & equipment professionals use, as well as common philosophical approaches are included. It's basically Understanding Comics made even more practical & clear- with many added hints, tips, and tricks along the way. It competes with that 1st title for most popular in the Trilogy, and it's highly recommended to anyone who wants to make comics! ! I like it! 5 Stars.

In conclusion: The 1st is genius; the 2nd is fascinating; the 3rd is highly refined- get this great McCloud comics trilogy today!
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30 of 35 people found the following review helpful:
5.0 out of 5 stars For any fan of comics (even if you can't draw), November 24, 2006
When it comes to artwork, I am at the stick figure level. My talents for making visual art, whether painter, comic book artist or whatever, are, at best minimal. At first glance, therefore, it might seem that I am not the right audience for a book like Scott McCloud's Making Comics. I am, however, a long-time comic book fan. The advantage to Making Comics for a drawing layman like myself is the same as watching a "making of" documentary of a movie (or listening to a DVD commentary). You gain a better understanding of what you are looking at.

Unlike a painting, comic strip writing is a sequential art, a depiction of a series of pictures that, typically with text, tell a story. McCloud gets into the narrative aspects of comics writing immediately with a chapter on writing with pictures in which he discusses how the sequence of pictures (or panels) typically relate to each other. For example, panels can go from moment-to-moment, depicting a single action as a series of moments (like showing a baseball player swinging a bat. A different panel transition is action-to-action, showing a subject doing a series of actions (panel one shows the player hitting the ball, two shows him running, three shows his sliding, etc.). Besides these choices of moment, there are also choices of frame (essentially, point of view), choice of image, choice of word and choice of flow.

McCloud also goes into how to draw people, how to blend word and picture, how to build worlds, and, in the only chapter that is really specific to actual artists, what the tools of the trade are. There is a lot in this book, and it's all told with McCloud's easy going narrative where a depiction of himself guides us through all the ideas.

Part of the magic of comics is the way the reader's mind fills in the gaps, an idea that McCloud first introduced in Understanding Comics. With a couple dots and a line, we can see a face. When we see two panels, one showing a player swinging at a ball, the next with him making contact, we "see" the motion even if it's not really there. Similarly, we feel like it is actually McCloud talking to us, even if it's really just a picture of him (and making is nothing like what he really looks like).

In short, this is a brilliant book. I am not a huge fan of Reinventing Comics, but Understanding Comics is a classic and this book follows right in its footsteps. If you enjoy comic books (or comic strips), this book is a must-read, even if you can't draw.
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Most Recent Customer Reviews

5.0 out of 5 stars Brilliant!
This is the book to read if you want the secrets to visual narrative storytelling. I use this book for narrative painting instructon as well as graphic novel how-to. Read more
Published 10 days ago by Nancy Carrozza Caradonna

5.0 out of 5 stars Layman's view
As someone who doesn't make comics, I still find this book fascinating. It's a glimpse into the creative process, with lessons that apply to any creative field. Read more
Published 5 months ago by T. R. Smith

5.0 out of 5 stars not a better book about make comics in the world
OUT THERE, ARE NOT BETTER BOOK THA THIS ABOUT MAKING COMICS, NO ONE, THIS IS THE BEST
Published 13 months ago by Irene Mireles Camacho

5.0 out of 5 stars Great Book on Comics Structure/Analysis (also good intro to some techniques)
This is a great tutorial and reference for anyone considering writing a comic book for the first time (or perhaps someone more experienced who'd like to get a fresh perspective... Read more
Published 15 months ago by musicmanblue1975

5.0 out of 5 stars A Must-Read for All Comic Artists
Scott McCloud's "Making Comics" is a must-read for all aspiring comic artists. This book is very different from other comic technique books. Read more
Published 15 months ago by T. Hooper

5.0 out of 5 stars Great Look at How Stories and Art Combine into the Comics You Love
I've always found it fascinating to imagine how a comic book author/illustrator creates the stories and images that appeal so much. Read more
Published 15 months ago by Professor Donald Mitchell

5.0 out of 5 stars An Excellent Book For Everyone
When my grandparents got me this book, I didn't think it could help me. I was looking for a "How to Draw" not a "How to Write". This book proved me so wrong. Read more
Published 17 months ago by K. M. Amyot

5.0 out of 5 stars As usual, high quality stuff
Well thought out, well written, quality throughout. I like this book the best so far; the previous weren't as appealing as this but were still very well done. Read more
Published 17 months ago by top reviewer

5.0 out of 5 stars Best Cartoon Instruction
This is the best cartooning and illustration
book that has EVER been created. It accomplishes cartoons and
illustrating and explains everything. Read more
Published 18 months ago by Luisa Felix

5.0 out of 5 stars This book is not just for comic artist..
What I like about this book is the fact that it is not only instructional for comic book artists but also for all artists. Read more
Published 20 months ago by M. Riccitelli

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