Play Money and over 390,000 other books are available for Amazon Kindle – Amazon’s new wireless reading device. Learn more

 

or
Sign in to turn on 1-Click ordering.
 
 
Express Checkout with PayPhrase
What's this? | Create PayPhrase
More Buying Choices
49 used & new from $0.01

Have one to sell? Sell yours here
 
   
Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot
 
 
Start reading Play Money on your Kindle in under a minute.

Don’t have a Kindle? Get your Kindle here.
 
  

Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot (Paperback)

~ (Author)
Key Phrases: snow crash, gold farmers, million gold pieces, Ultima Online, Bone Crusher, The Gold Farmers (more...)
4.2 out of 5 stars  See all reviews (19 customer reviews)

List Price: $15.95
Price: $14.04 & eligible for FREE Super Saver Shipping on orders over $25. Details
You Save: $1.91 (12%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.

Want it delivered Monday, January 4? Choose One-Day Shipping at checkout. Details
24 new from $1.50 25 used from $0.01

Formats

Amazon Price New from Used from
  Kindle Edition, June 28, 2006 $9.99 -- --
  Hardcover, July 9, 2006 $20.40 $0.98 $0.01
  Paperback, Bargain Price $4.74 $4.70 $3.99
  Paperback, September 10, 2007 $14.04 $1.50 $0.01
  Audio, CD, Audiobook, Unabridged -- $1.17 $1.15
  Audio, Download Offsite Link $13.12 or less with new Audible membership

Frequently Bought Together

Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot + Synthetic Worlds: The Business and Culture of Online Games + Play Between Worlds: Exploring Online Game Culture
Price For All Three: $38.53

Show availability and shipping details

  • This item: Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot by Julian Dibbell

    In Stock.
    Ships from and sold by Amazon.com.
    Eligible for FREE Super Saver Shipping on orders over $25. Details

  • Synthetic Worlds: The Business and Culture of Online Games by Edward Castronova

    In Stock.
    Ships from and sold by Amazon.com.
    Eligible for FREE Super Saver Shipping on orders over $25. Details

  • Play Between Worlds: Exploring Online Game Culture by T. L. Taylor

    In Stock.
    Ships from and sold by Amazon.com.
    Eligible for FREE Super Saver Shipping on orders over $25. Details


Customers Who Bought This Item Also Bought

Synthetic Worlds: The Business and Culture of Online Games

Synthetic Worlds: The Business and Culture of Online Games

by Edward Castronova
4.0 out of 5 stars (17)  $12.53
Exodus to the Virtual World: How Online Fun Is Changing Reality

Exodus to the Virtual World: How Online Fun Is Changing Reality

by Edward Castronova
3.2 out of 5 stars (6)  $10.17
Play Between Worlds: Exploring Online Game Culture

Play Between Worlds: Exploring Online Game Culture

by T. L. Taylor
4.0 out of 5 stars (5)  $11.96
The Entrepreneur's Guide to Second Life: Making Money in the Metaverse

The Entrepreneur's Guide to Second Life: Making Money in the Metaverse

by Daniel Terdiman
4.0 out of 5 stars (7)  $19.79
Life on the Screen: Identity in the Age of the Internet

Life on the Screen: Identity in the Age of the Internet

by Sherry Turkle
4.3 out of 5 stars (18)  $10.55
Explore similar items

Editorial Reviews

From Publishers Weekly

Starred Review. Something had to give in author Dibbell's life: either his day job freelancing for such magazines as Wired, or his 20 hour-a-week online gaming habit. Dibbell chose the latter, making it his business to exploit "the radical confusion of production and pretend" that massively multiplayer online roleplaying games (MMOs), such as EverQuest and Ultima Online, have instilled in their millions of users. In this cultural analysis-part memoir, part history, part economic investigation-Dibbell chronicles his attempts to get a piece of the estimated $880 million market in virtual goods, commodities such as armor, currency and even houses that exist only in the gaming world-but which people are willing to pay very real money for. Funny and uncommonly thoughtful, Dibbell takes us into the computer fantasyland, introducing us to real-world game players, virtual economies and the places they interact, such as a legendary office in Tijuana where unskilled workers make $19 a day to play online, "harvesting the resources of imaginary worlds." Dibbel disects the history of computers and games and tackles a number of issues legal, ethical and esoteric, including the IRS perspective on profits from dreamed-up merchandise, the difference or lack thereof between "real" and "virtual" currency, and the knotty question behind all the time, energy and cash spent on so much mouse-clicking: "Why would anyone enjoy it?" An unusual narrative, careful scholarship and real passion drive this circuitous (pun intended) study of a new American pastime.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to the Hardcover edition.


Product Description

A wild ride to the outer limits of the virtual world, where real money meets fantasy gaming.

Play Money explores the remarkable new phenomenon of MMORPGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments. With city-sized populations, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world.

The desire for virtual goods--magic swords, enchanted breastplates, and special, hard-to-get elixirs--has spawned a cottage industry of "virtual loot farmers": people who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month.

Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now--with computer gaming poised to eclipse all otherentertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred--look more and more like the future.


Product Details

  • Paperback: 336 pages
  • Publisher: Basic Books (September 10, 2007)
  • Language: English
  • ISBN-10: 0465015360
  • ISBN-13: 978-0465015368
  • Product Dimensions: 7.9 x 5.3 x 1 inches
  • Shipping Weight: 10.4 ounces (View shipping rates and policies)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (19 customer reviews)
  • Amazon.com Sales Rank: #803,731 in Books (See Bestsellers in Books)

More About the Author

Julian Dibbell
Discover books, learn about writers, read author blogs, and more.

Visit Amazon's Julian Dibbell Page

Inside This Book (learn more)

What Do Customers Ultimately Buy After Viewing This Item?

Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot
81% buy the item featured on this page:
Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot 4.2 out of 5 stars (19)
$14.04
Play Between Worlds: Exploring Online Game Culture
5% buy
Play Between Worlds: Exploring Online Game Culture 4.0 out of 5 stars (5)
$11.96
Synthetic Worlds: The Business and Culture of Online Games
5% buy
Synthetic Worlds: The Business and Culture of Online Games 4.0 out of 5 stars (17)
$12.53
Exodus to the Virtual World: How Online Fun Is Changing Reality
4% buy
Exodus to the Virtual World: How Online Fun Is Changing Reality 3.2 out of 5 stars (6)
$10.17

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

 

Customer Reviews

19 Reviews
5 star:
 (11)
4 star:
 (3)
3 star:
 (3)
2 star:
 (1)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
4.2 out of 5 stars (19 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
36 of 40 people found the following review helpful:
3.0 out of 5 stars Patchy, September 19, 2006
This book is well-written (mostly) and a good look at an interesting subject. However, the author seems not to trust his own subject, since he constantly moves away from the interesting part of the book (the story of how the strange market in imaginary goods works) in order to pad the book out with boring digressions on watching his daughter play, or even more boring half-baked essays on What It All Means (no surprise that the author is a contributor to Wired magazine.) Still, if you read the reporting parts, which are good, and skip over the self-indulgent, meandering attempts at philosophy, which are not, you'll learn a lot and enjoy yourself.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
24 of 27 people found the following review helpful:
5.0 out of 5 stars Fabulous Writing, July 14, 2006
By Reader (SPRINGFIELD, PA USA) - See all my reviews
Julian Dibbell's Play Money is a fantastic contribution to the literature on MMORPGs. Dibbell's My Tiny Life was the book that inspired Larry Lessig to get interested in cyberlaw. Play Money is like My Tiny Life in a fermented form -- a little more mature, a little more powerful, a lot more complicated.

It is set in a fiction that is currently owned by the Microsoft of the games world: Electronic Arts. Play Money starts with Dibbell magically blasting lizard men, then having himself blasted by a superior magician, who insults him on the poor quality of the items on his avatar's corpse and kills his horse out of spite. Then we're off to Tijuana, in search of virtual sweatshops. The lyricism and wit of My Tiny Life is there, but the bloom is off the virtual rose, so to speak, and real violence, theft, duplicity are lurking constantly below the surface of the fiction.

Why? Because it is a book about commerce, mostly, and a peculiar type of black market that Dibbell got to know rather well. Ultima Online's fanciful world of magicians, castles, and knights in armor is the home of very real economies that have emerged in virtual property. And from Dibbell's description, the main movement in the economy is fueled by software exploits and botting.

Dibbell has to struggle with the gears of this trade, because he's really captivated by the fiction, fascinated by the line created between play and work, and curious about the implications of virtual sweatshops for Marxist theory. He has a philosophical bent, but the path of virtual business leads inexorably to the sweatshops in Tijuana and their equivalents: he finds himself becoming ever more cozy with the hackers who engage in something with roughly the same ethical valance as ticket scalping.

What is most amazing about the book, I think, is that he manages to pull off this combination of fantasy, tawdriness, and philosophy with a true page-turner. The scope is huge, but the pace is brisk -- we're alternatively striking out into ludological theory, recounting the mafia-type threats of competing virtual economy hackers, praising the wifi at Flying J truckstops, and recounting how his avatar watered the plants on the roof of his castle in Britannia while his good friend Radny's tailoring scissors went snip-snip-snip downstairs. It's hard to keep track of where the fantasy in this book begins and ends. At a certain point, you start to wonder if it matters.

Play Money is worth reading just to learn about the details of the real-money trade. But it is Dibbell's wonderful knack for words and stories that makes the book sing.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
9 of 9 people found the following review helpful:
5.0 out of 5 stars Strange new worlds......, July 10, 2006
By Glenn Hendler "glenntwo" (New York, NY United States) - See all my reviews
(REAL NAME)   
At one level, "Play Money" is one person's story of getting immersed in a weird little subset of the online world. "Massively Multiplayer Online Role Playing Games" are basically really huge, really complicated, and apparently really engaging versions of Dungeons and Dragons. Dibbell provides a clear, fun, personal account of his experiences in these games, and tells the story of his attempts to make a real living selling virtual products that are much in demand in these online worlds.

But he's not just looking for gold here, real or virtual. He's after answers to big questions. What makes something valuable? What is a market? What is an economy? What kinds of abstractions are we exchanging when we buy a material object, or a service, or a ticket to a movie, and put it on a credit card? In a world where the price of something as simultaneously abstract and material as "pork belly futures" is announced on the radio (in the Midwest, at least), is it really all that odd to put up a virtual store in a fictional place called Brittania, where you sell virtual swords? Is that store any more fictional or real than e-Bay, or than the one Dibbell puts up outside the game world, where he charges real money for these imaginary items?

"Play Money" ponders these big questions, but it isn't all Marx and Baudrillard. It's a gripping and funny and sometimes even poignant story, told in a conversational style that's a breeze to read. Dibbell is a great guide through this world, for a newbie like me, because he stops to explain the way things work--the intricacies of the games, of course, but also the arcana of economics and the complexities of computer science--in ways that are clear without ever seeming dumbed down. I've never learned so much from such a page-turner.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews

3.0 out of 5 stars Fun for those in the know
I found the book very interesting because I am familiar with many of the people in the book. However, If you do not know what a mmorpg is, than perhaps this is not the book for... Read more
Published 5 months ago by Diana Dial

5.0 out of 5 stars Not just a bunch of smoke
You know those books that promise you untold wealth and secrets to make you rich? This isn't one of them, which makes it one of the best reads I've seen in a while. Read more
Published 19 months ago by Justin Draeger

5.0 out of 5 stars A Fascinating Look at Virtual Economies...
Play Money, [...] Amazon.com, is an enjoyable three hundred page softbound book from Indiana author Julian Dibbell. Read more
Published on December 17, 2007 by sfarmer76

1.0 out of 5 stars Not worth it.
This is really just another blog-turned-book, with a little bit of filler. The title misrepresents the book - he didn't quit his day job and he didn't even hit his fairly modest... Read more
Published on November 29, 2007 by Z. Sheffler

5.0 out of 5 stars Playing Video Games for MONEY -- REEL FUN!
What if you could spend your day playing video games and still make a fortune? Wll, now it's possible for the best of what is called the 'gold farmers' to play games and buy and... Read more
Published on April 23, 2007 by Joyce Schwarz

5.0 out of 5 stars Serious Play
I read this book because I had begun to hear about the world it describes and wanted to learn more. I was REALLY happy with my purchase! Read more
Published on March 5, 2007 by Michael Cole

2.0 out of 5 stars Pseudo-intellectual stuff ruins this book
I had high hopes for this book to be informative and fun but it turned out to be a disappointment. I am not sure if the author had to justify the scholastic grant he received for... Read more
Published on March 3, 2007 by VT

4.0 out of 5 stars Dibble Gets it Right - Both Play AND Money
My career is computing, and much of my free time and hobbies are taken up by the subject. So, perhaps predictably, I tend to enjoy reading literature about the topic. Read more
Published on January 24, 2007 by Joseph Pellerin

5.0 out of 5 stars A Great Economic Study for Gamers
I don't play video games but I do work in finance and I couldn't put the book down. For young people into gaming, it effectively explains supply and demand. Read more
Published on January 9, 2007 by Darla Kashian

4.0 out of 5 stars REVEALING HONEST PORTRAYAL OF MEN AT PLAY
THIS IS ONE OF SEVERAL GROUNDBREAKING WORKS THAT TREAT THE VIRTUAL WORLD OF GAMING WITH THE SERIOUSNESS THAT IT DESERVES. Read more
Published on January 9, 2007 by Edward S. Damota

Only search this product's reviews



Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums



So You'd Like to...


Create a guide

Product Information from the Amapedia Community

Beta (What's this?)


Look for Similar Items by Category


Look for Similar Items by Subject

 

Feedback

If you need help or have a question for Customer Service, contact us.
 Would you like to update product info or give feedback on images?
Is there any other feedback you would like to provide?

Your comments can help make our site better for everyone.


Your Recent History

 (What's this?)

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.