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Beginning Mobile Phone Game Programming (Paperback)

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4.7 out of 5 stars  See all reviews (9 customer reviews)

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Frequently Bought Together

Beginning Mobile Phone Game Programming + Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone (Technology in Action) + Beginning J2ME: From Novice to Professional, Third Edition
Price For All Three: $110.14

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Product Description

Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games.

Topics covered include:

  • How to construct a game engine to drive mobile games.
  • How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games.
  • How to implement sprite animation and control interactions among moving sprites.
  • How to play sound effects and music in mobile games.
  • How to take advantage of wireless networks to build mobile multiplayer games.
  • How to design and develop a variety of different games spanning several video games genres.


About the Author

Michael Morrison is a writer, developer, toy inventor, and author of a variety of computer technology books and interactive web-based courses. In addition to his primary profession as a writer and freelance nerd for hire, Michael is the creative lead at Stalefish Labs, an entertainment company he cofounded with his wife, Masheed. The first commercial debut for Stalefish Labs is a traditional social/trivia game called Tall Tales: The Game of Legends and Creative One-Upmanship (http://www. talltalesgame.com/). When not glued to his computer, playing hockey, skateboarding, or watching movies with his wife, Michael enjoys hanging out by his koi pond. You can visit Michael on the web at http://www.michaelmorrison.com/.


Product Details

  • Paperback: 528 pages
  • Publisher: Sams (December 2, 2004)
  • Language: English
  • ISBN-10: 0672326655
  • ISBN-13: 978-0672326653
  • Product Dimensions: 9 x 7.3 x 1.1 inches
  • Shipping Weight: 1.9 pounds (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon.com Sales Rank: #899,448 in Books (See Bestsellers in Books)

    Popular in this category: (What's this?)

    #97 in  Books > Computers & Internet > Mobile & Wireless Computing > Programming

More About the Author

Michael Morrison
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9 Reviews
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Average Customer Review
4.7 out of 5 stars (9 customer reviews)
 
 
 
 
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9 of 10 people found the following review helpful:
5.0 out of 5 stars Download Free Example Games, January 31, 2005
I'm the author of the book, and I want to point out that you can download all of the example games directly from my Web site (www.michaelmorrison.com) for free. Think of it as a "try before you buy" option so that you can see exactly what kinds of mobile phone games are developed in the book. I also offer online support forums for the book on my Web site, so if you have questions or suggestions about the game code you can share them and get feedback directly from me and other readers.
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4 of 4 people found the following review helpful:
5.0 out of 5 stars Very good book, October 19, 2006
By Jendrek (Camarillo, CA) - See all my reviews
I have been using this book as a textbook for a one-semester introductory course to game programming. Thanks to the book the students can learn the main principles of game development in an environment that guarantees that they implement their own variations withing a tight time constraint.

The course has a heavy hands-on component based almost completely on the game samples from the book. Amazingly, the students are in the lab when I come, and they stay when I leave.

I used the book successfully in a Linux lab with Eclipse, EclipseME, WTK 2.2, GIMP, Rosegarden, Audacity, and Tiled, with some small help from timidity and awk.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Best so far, November 30, 2006
This was the book that got me interested in mobile games. I love it. Well written, good examples that are easy to follow, and it covers everything including graphics, audio, and AI. It also uses MIDP 2.0 which is the de facto standard. Another book by Wells is not bad but Wells assumes MIDP 1.0 and teaches from a single game project, Star Assault, which is too big and besides, not always easy to follow. However, Morrison is really straightfoward in comparison. If there is a downside, it might be that Morrison, like all the others I've looked at, assume the Wireless Toolkit. Firstly, the WTK has no debugging facilities which makes learning and fixing games harder. Secondly, games in Morrison are WTK 2.1 which means you'll have problems if using WTK 2.2, the latest version at the time of this writing. If you are serious about learning and writing J2ME games, you need to get Eclipse and the Eclipse plug-in, EclipseME. You'll still have to get the latest WTK since EclipseME depends on it. However, you can import all of Morrison's projects and single-step debug them. (Remember to read the EclipseME pages on setting up the J2ME debugger; otherwise, the debugger won't work.) I've also used Morrison with Sun's NetBeans Mobility Pack. I prefer Eclipse since it seems to have a larger community.
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Most Recent Customer Reviews

5.0 out of 5 stars Useful not only for cell phone game development!!!
This book shows a overall and objective vision about game development (mainly concepts). I think that for beginners it's the best way to start a game (not only for cell phones,... Read more
Published 14 months ago by Marcio R. Justo

5.0 out of 5 stars Absolutely Amazing !!
It's the only Java 2 ME game programming book I love ! This book explains all about Java Game in Mobile device and in an easy way. Read more
Published on January 5, 2006 by Aris Kumara

5.0 out of 5 stars Table of Contents
At the time of this 'review' there was no Table of Contents available. This is from the publishers Web site. Read more
Published on October 9, 2005 by W. Bull

2.0 out of 5 stars Don't Wast Your Money
This is absolutly the worst programming book i've ever read! Although Michael Morisson shows a lot of techniques and details of MIDP 2. Read more
Published on September 22, 2005 by Patrick Hofmann

5.0 out of 5 stars easiest and fastest way to begin writing a mobile game
i spent 2 hours reading this book from a shop's bookshelves, and i can start imagine how i can design an app or game right after that. Read more
Published on March 4, 2005 by jayzul

5.0 out of 5 stars Awesome
The author had done an excellent job of making mobile game programming an ease to learn and enjoy. The examples in there are simple and easy to understand, with lots of free space... Read more
Published on January 14, 2005 by Zen

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