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Sams Teach Yourself Android Game Programming in 24 Hours Paperback – November 25, 2012

3.7 out of 5 stars 7 customer reviews

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Product Details

  • Series: Sams Teach Yourself
  • Paperback: 432 pages
  • Publisher: Sams Publishing; 1 edition (November 25, 2012)
  • Language: English
  • ISBN-10: 0672336049
  • ISBN-13: 978-0672336041
  • Product Dimensions: 7 x 0.9 x 9.1 inches
  • Shipping Weight: 1.5 pounds (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #1,071,132 in Books (See Top 100 in Books)

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Customer Reviews

Top Customer Reviews

Format: Paperback
I'm not sure how to rate this book, honestly. On one hand I find the author's writing style to be easy to read, and definitely appreciate the copious screenshots. Code is provided both in text and via screenshot, and the latter is much easier for me to read. A lot of time is spent going over setup of the environment which I liked. And with enough effort I imagine I could have muddled my way through.

However, I found a number of issues along the way that several times, from chapter 2 on, almost had me dropping it and ordering in a new book, and in the end my interest just petered out and I gave up entirely. Ten years ago I got started in development with a book called "Learn ColdFusion in 21 days", from which I taught myself the basics of coding in a week. This book took me 3 weeks to trudge through eight chapters, and left me still uncomfortable with Android development.

My first complaint is the inclusion of Netbeans. From the start the author points out that Eclipse is easier to setup and use. Google provides a downloadable copy of Eclipse all setup and ready to go, while Netbeans takes hours to setup for a novice and isn't even mentioned by Google. At no point does the author explain any real advantage Netbeans provides. However, not only is half the material repeated so that it can be presented in both Eclipse and Netbeans forcing the readers to skip over parts, but there are whole sections where the author shows something being done in Netbeans and just says "Eclipse is similar". Then in later chapters shows things only in Eclipse, leaving a wholly disjointed feeling.

I understand that older developers have personal preferences. I learned HTML and JavaScript in Notepad.
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Format: Paperback Verified Purchase
I purchased this book with the intention of using it as a guide to help me write a game for the first time as a class project. I choose Android due to the simple user interaction and simplicity of games on it. I had a few issues while reading it. One half of the book is probably all code. if you removed the code, each chapter would probably only be a couple of pages long. I think the author could have included a disk with the code instead of filling the pages with it and instead made better use of the space by explaining the code, how it worked better and why it was coded the way it was. (I know the code is on his website, but my general point is, less code, more explanations.)

As I worked through the book, I began to feel like I was not learning so much as just retyping his book, but for me typing out the code was part of the learning process. Also the book doesn't really cover a lot of the key things you would want to know when making a game. Instead almost the entire book is about making the engine or how to use sensors and only the two final chapters cover a very fast example of two actual games. Less time could have been spent on sensor inputs that were never used in the rest of the book and more on actually making games.

I also agree with the other reviewers about the inclusion of Eclipse/NetBeans. Just pick one IDE and go with it. If the user wants to use NetBeans I am sure there are guides on the internet to show you how. I personally like that IDE, but when I ran the programs on my Samsung Galaxy Note 10.1 in NetBeans, the entire resolution was blown up and nothing fit on the screen properly. When the exact same code was used in Eclipse it worked fine.
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Format: Paperback Verified Purchase
This book is great and straightforward in programming in Android. It does not go into the confusing aspects, and explains what code it uses in an easy to understand manner. However, with that being said, this book shows you how to do certain things while creating a game in Java for Android. On the other hand, another Android book would be helpful to make the Android OS make more sense.
Some aspects of how the Android System functions are still confusing to me, but the book covers all you need to know, specifically for making the games in the back of the book.
I feel as if, in order to really understand game programming, you need to purchase another book on the Android OS or programming in Android from another view point.
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By pen nane on December 23, 2012
Format: Paperback Verified Purchase
Exactly what I wanted. Told nee how to get the programs needed. And great for beginners. Very good Read twenty
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