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Writing for Video Games
 
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Writing for Video Games (Paperback)

~ Steve Ince (Author)
4.0 out of 5 stars  See all reviews (1 customer review)

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Customers buy this book with The Ultimate Guide to Video Game Writing and Design by Flint Dille

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  • This item: Writing for Video Games by Steve Ince

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Editorial Reviews

Product Description

Video games are a lucrative market for scriptwriters, but writing for video games is complex and very different from traditional media such as television or film. This practical guide shows how you can adapt your writing skills to this exciting medium. Written by an award-winning games writer, the book provides a realistic picture of how companies work, how the writer fits into the development process, and the skills required: storytelling; developing interactive narrative, characters, and viewpoints; dialogue comedy; and professional practice.



About the Author

Steve Ince is a games producer, designer and writer. He has received nominations for Excellence in Writing at the Game Developers Choice Awards, as well as the interactive BAFTA awards.

Product Details

  • Paperback: 192 pages
  • Publisher: A&C Black (November 1, 2007)
  • Language: English
  • ISBN-10: 0713677619
  • ISBN-13: 978-0713677614
  • Product Dimensions: 8.4 x 5.3 x 0.6 inches
  • Shipping Weight: 7 ounces (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.com Sales Rank: #264,313 in Books (See Bestsellers in Books)

    Popular in these categories: (What's this?)

    #53 in  Books > Computers & Internet > Digital Music > Audio & Video Editing
    #63 in  Books > Reference > Writing > Play & Scriptwriting

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2 of 2 people found the following review helpful:
4.0 out of 5 stars About the business not the craft, July 29, 2008
There is one sentence toward the end of the book that I think sums up the whole book: "If this book has succeeded in its intention, you should now be in the position of understanding how a skilful writer fits within the game development process."

In fact, that's what this book is all about - each chapter analyses one aspect of the writer's work within the game development business. What this book won't tell you is how to improve your work how the work actually is done, but it does tell valuable information about how it fits in the grand-scheme of game development with an emphasis of interaction between the writer and the rest of the team.

If you are an indie and don't plan on ever becoming a professional game writer this book won't help you. It won't help you either if you are looking for techniques on writing for games. However, it is invaluable for people in the business or who plan entering it, covering even ways to promote yourself and your work.

I was unsure about rating it 3 or 4 stars, because other books do manage to cover both the business and the craft. But the emphasis on interaction and the depth of what it does cover are favorable, and I decided upon 4 stars.
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