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33 of 36 people found the following review helpful:
4.0 out of 5 stars
A biased but fair review, November 25, 1999
This review is from: Age of Empires II: The Age of Kings: Prima's Unauthorized Strategy Guide (Paperback)
I am biased because I contributed to this book, and I know all of the authors and contributing authors. I would, nevertheless, encourage this book for players who plan to play this game online against other people. In truth, the single-player campaign strategy is top-notch as well, but the key differentiating factor between this book and the others is that is was written entirely by on-line real-time strategy players and experts.Section 3 on Civilizations, Section 4 on game features, Section 5 on Advanced Unit Control, and Sections 6 through 9 on planning, building, defending, and expanding your empire are all really crucial for someone who is good versus the computer to read BEFORE venturing onto the internet and feeling like a deer stuck in the headlights on an oncoming battering ram. Most good single-player players do not realize the enormous chasm between expert at single player and intermediate at multi-player in skills. Playing versus other players is the only way to make the leap, but this book helps that transition. Even Chapter 11, on multiplayer etiquette is a must read for the online neophyte. On the other hand, if you yourself are a top-100 player, this book is more interesting as a snapshot of ThumP, Methos, et al.'s thinking as the game was released. The downside, is of course, that strategy thinking evolves. When the book was written, for example, Teutons were thought to be a very good civilization, but with sufficient weakenesses to keep them balanced. Now, most games ban the Teutons b/c their TCs are too strong. This book notes the TC strength but publishing deadlines prevent it from discussing the next two months of game evolution. All strategy books should come with a free "tune up" addendum online, three to six months after release. I'd give this book 5 stars if it had that feature, but otherwise, no written computer-strategy book can ever learn more than 4 in an online world. Andy "AndyHRE" Schwarz, contributing writer
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