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Comic Book Nation: The Transformation of Youth Culture in America
 
 
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Comic Book Nation: The Transformation of Youth Culture in America (Paperback)

~ Bradford W. Wright (Author) "Few enduring expressions of American popular culture are so instantly recognizable and still so poorly understood as comic books..." (more)
Key Phrases: comic book makers, comic hook industry, crime comic books, New York, United States, Captain America (more...)
4.3 out of 5 stars  See all reviews (18 customer reviews)

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Comic Book Nation: The Transformation of Youth Culture in America + The Ten-Cent Plague: The Great Comic-Book Scare and How It Changed America

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Editorial Reviews

From Publishers Weekly

Pow! Bam! Crash! Analysis! According to this insightful and highly entertaining political and cultural history of comic books, Superman was not just "fighting for the American way"--he was inventing it. Comic books, perhaps the central staple of U.S. youth culture, have been fundamental in both shaping and reflecting the country's political, social, ethical and even sexual mores ever since Superman made his first appearance on the cover of Action Comics in 1938. Wright, a faculty member at the University of Maryland's University College, charts how these popular pulp stories (over 100 million comics were printed in 1949) mirrored myriad, often conflicting, political positions: Superman's first enemies were corrupt politicians and slum lords aligned against the New Deal; '50s books reflected national anticommunist hysteria as well as mixed messages about the Korean War; violent "crime comics" of the 1950s reflected the decade's social unrest; Iron Man in the 1960s found his earlier anticommunist politics shaken by the war in Vietnam. Wright explores how the politics of the writers and artists, usually liberals and often Jewish, were reflected in their work, while at the same time they had to conform to frequently more conservative cultural standards that often led to a backlash against the genre. By the late 1940s, comics were at the center of a full-fledged cultural war; claims that they corrupted youth and caused crime and juvenile delinquency, resulted in congressional hearings and laws that banned the books. Carefully placing comics in their broader social contexts and weighing seriously their critics' charges, Wright creates an intelligent study not only of comics but of shifting attitudes toward popular culture, children, violence, patriotism and America itself.

Copyright 2001 Cahners Business Information, Inc.

--This text refers to the Hardcover edition.

From Library Journal

At last, a substantive book studying the effect of comic books on American culture and vice versa. Wright (Univ. of Maryland's University Coll., European Division) departs from the tired formula of celebrating comics' golden age in the 1940s or focusing on one company's experiences. Instead, his extremely well-organized book traces the genre's birth, expansions, and retractions from the 1930s to the present. The fascinating result highlights an increasingly intriguing interaction between pressing events in American society and what was written and published on colorfully paneled pages. Wright's style is intellectual but not lecturing, informed but not boorish, and he maintains an admirable balance between minute detail and breezy highlight. Recommended for all public and academic libraries looking to offer a truly worthwhile study of comics as part of American culture rather than in the usual vacuum. Chris Ryan, New Milford, NJ
Copyright 2001 Reed Business Information, Inc. --This text refers to the Hardcover edition.

Product Details

  • Paperback: 360 pages
  • Publisher: The Johns Hopkins University Press (September 18, 2003)
  • Language: English
  • ISBN-10: 0801874505
  • ISBN-13: 978-0801874505
  • Product Dimensions: 9.8 x 6.9 x 0.9 inches
  • Shipping Weight: 1.7 pounds (View shipping rates and policies)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (18 customer reviews)
  • Amazon.com Sales Rank: #58,383 in Books (See Bestsellers in Books)

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    #41 in  Books > Nonfiction > Social Sciences > Children's Studies

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19 of 21 people found the following review helpful:
5.0 out of 5 stars Thorough survey of the business and culture of comic books, January 13, 2003
In jargon-free, exuberant prose, Bradford Wright has written what may well be the definitive history of comic books. As Wright notes in his introduction, however, since his investigation is also a survey of mass adolescent culture, he properly focuses on "popular" commercial magazines--especially on superhero-themed comics--to the exclusion of newspaper funnies (like Dick Tracy and Li'l Abner), underground comics and graphic novels (such as works by R. Crumb and Daniel Clowes), and cartoon series for children (Archie and the Disney characters).

Painstakingly researched, "Comic Book Nation" is really three books in one. Wright provides both plot outlines and summaries of trends in subject matter, from the launch of Superman to the sinister underworld of the Watchmen. He also places those themes and developments in the larger cultural context, from Depression-era longings and liberalism, through the patriotism induced by World War II and the Cold War, to the anti-crime vigilantism of the Reagan era. Finally, he charts the multiple peaks and valleys experienced by the business itself: its unpredictable sales patterns, the unhappiness of its work force, the rise and fall of the largest publishers, and the takeover of the industry by corporate and licensing interests. Along the way, he examines the 1940s and 1950s backlash against the violent and sexual nature of comic books (which resulted in the Comics Code Authority, an agency of censorship unparalleled in its broad sweep and its power); the heyday of EC Comics, purveyor of classics ranging from "Tales from the Crypt" to "Mad Magazine"; and the brilliant, original creation of "Spider-Man" and the succeeding generation of reluctant, misunderstood heroes.

Wright wisely avoids making aesthetic judgments, and it's a tribute to his objectivity that readers would have a difficult time figuring out which series rank among the author's own favorites. Likewise, although Wright's left-of-center political judgments are on display throughout (and I confess I often found myself in agreement with him), he is consistently even-handed and empathetic when discussing the advocates of censorship (like Fredric Wertham) and the creators of more "patriotic" and even propagandistic comic books (such as Charlton Publications).

Not having read a superhero-themed comic book in years, I admit I was drawn to buy and read this book by Michael Chabon's "Kavalier and Clay," and I can confirm that this is a great book for readers of that novel who want to learn more. Although I imagine that some comic book fans (especially young readers) might find Wright's study long on analysis and short on comics, "Comic Book Nation" is truly a seminal contribution to the field of culture studies.

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12 of 14 people found the following review helpful:
4.0 out of 5 stars Look... Up in the Sky!, June 7, 2001
Bought this book and devoured it in three days. Informative for the comic book fan and non-fan alike, though the fan will likely know much of the historical/anecdotal material about the creators and creation of the key superheroic icons.

Wright clearly establishes that the comics were/are very much part of the cultural milieu from which they emerge and he parallels the various shifts in narrative and focus to what was happening in American society at that specific time. I believe he is less successful in establishing the material represented by his sub-title: how youth culture is transformed by the comics rather than how youth culture is reflected by the comics (I came away with more of the reflection aspect after reading this book).

The book does not address the "Image-era" of comics; that is, when the youth of America became swayed by badly written, poorly drawn, highly and gratuitiously violent comics of little substance. Here, I think, is an additional chapter in which the symbiotic (and not always positive) relationship between pop-culture and society should have been addressed... especially since the Image books were a direct, if unexpected, outgrowth of the ultra-violence and star-making power of Watchmen and The Dark Knight Returns which Wright does discuss in some depth. The Vertigo line of books also gets short shrift... perhaps because the audience for these is older?

Still and all, as Wright himself states, there are woefully FEW "serious" or "academic" texts about comics. No true fan, especially the perennial fans like myself who outgrow the intended audience of the comics but refuse to let go, should be without this text. Well done.

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28 of 38 people found the following review helpful:
4.0 out of 5 stars Thorough, Up Until the 1990s., December 11, 2001
The history of comic books has thus far been written tangentially in other studies of comics, and slanted toward the individual theses of the given author's work; only by splicing histories from a variety of sources could the history of comics be achieved, thus causing an impediment to understand the history of the medium for new scholars approaching the field. Bradford W. Wright's Comic Book Nation should provide new comic book scholars with an appropriate historical understanding of a complex medium, and while it may prove to be repetitive for readers familiar with the history of comic books, for scholars new to the field, Comic Book Nation is indispensable as a single-volume study. Ron Goulart's Great History of Comic Books (1986) was marred with inaccuracies; Richard Reynolds' Superheroes: A Modern Mythology (1992), while theoretically vital to the study of the field, largely eschewed historical analysis; William Savage's Comic Books and America: 1945-1954 (1990), which Wright acknowledges his debt to, focused too narrowly on an anomalous era of comic book publishing (at the end of the Golden Age typified by the comics published during the Second World War and previous to the Silver Age, embodied by Stan Lee and Jack Kirby's work at Marvel Comics), much like Amy Nyberg's Seal of Approval (1998), which focused on the era of comic book censorship in the 1950s. Wright approaches the whole of comic book history, and while he suffers from lack of analytical depth, he provides future scholars with an indispensable point of analytical departure.
The greatest flaw I find in Wright's work is that his history largely ignores the developments of post-1960s comic book publishing, wholly excising both DC Comic's "mature" imprint Vertigo and the conglomeration of capital-minded artists that formed Image Comics in the early 1990s. The vast majority of Comic Book Nation takes place prior to 1960 (179 pages by my count, chapters 1-6), relegating the 1960s, 1970s, and 1980s to their own chapters, with the events of the 1990s piggybacking the 1980s in single chapter: Considering the great upheavals that occurred in the 1990s, Wright's avoidance of these issues mars his attempted history. The British invasion of comics, largely evidenced in the comics released through Vertigo, marked an ideological shift in popularity: Neil Gaiman's widely acknowledged Sandman series solidified the High Art qualities for comics that Alan Moore had earlier explored in Miracleman, Watchmen, and Swamp Thing (the latter receiving no mention whatsoever); within fandom, Grant Morrison's Doom Patrol and Animal Man are seen as essential deconstructive approaches to superheroes; Garth Ennis's Preacher divorced itself from limiting superhero narratives to explore the genre implications of horror and the western while scathingly critiquing American culture (as Ennis's Hellblazer had done previously); and Warren Ellis's Transmetropolitan imagined a future America, spoiled by consumerism and bleakly sardonic. All of these titles were widely popular, and Wright mentions none of them. Similarly, the omission of Image Comics belies an ignorance of the growing importance that artists attributed to themselves, priding themselves over the content of the stories or even the iconic heroes that they drew. Spawn, Todd McFarlane's initial series with Image Comics, was so widely popular as to facilitate an HBO cartoon, a movie, numerous toys, and spin-off series, all based upon the art of the series, which featured dismally written stories. What, it seems fair to ask in a cultural history of comic books, is the cultural implication of prizing artists over writers or the superheroes themselves? Unfortunately, Wright doesn't ask this question or bother to answer it.
Additionally, Wright makes broad historical claims throughout his study, and while he takes the time to properly cite the comics that he thoroughly summarizes, he rarely, if ever, cites historical texts for informing his critique of history. Claims such as "Yet even DC's sales dropped significantly after the [CMAA] code (which censored comics), largely due to competition from television" (182) are common occurrences and play with the reader's understanding of history: Historians might find Wright's cultural history of comic books more a study of individual comics than the cultural forces that conspired to inform such - and find themselves rather aggravated at Wright's constant summarization of American history (his sweeping historical claims also include non-comic related events, which, although I question them, have little relation to my studies and are thus more difficult to refute). It would be impossible to claim that the declining popularity in comics was attributed to a single factor, like television, and while Wright explains that comics competed for recreational time that was growing more scarce (cinema, music, and traditional reading materials all struggling for dominance), he fails to make mention of the changes in DC's editorial policy that effected the content of the comics, making them much more light-hearted than their war time predecessors.
Rather than providing a bibliography for comic book scholars to adopt in their future studies, Wright closes his study with a brief note on his sources which reads more like a list of personal favorites than a proper bibliography; due to the diasporic publishing of such, and their often cryptic titles, a bibliography of published scholarly articles on comic books would helpfully progress the study of comic books and provide interested scholars with sufficient foundational knowledge. Scholars interested in studying comics will greatly benefit from reading Comic Book Nation, but rather than the equivalent of Brian Aldiss' history of science fiction, Trillion Year Spree, readers will find only a starting point for their own studies rather than an authoritative reference tool.
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Most Recent Customer Reviews

4.0 out of 5 stars GREAT BOOK. BUT PAGES MISSING??????
Only just got to reading this book after purchasing it several months ago and discovered pages missing. 203 - 211 in chapter 7. Read more
Published 1 month ago by Adrian J. Straton

5.0 out of 5 stars Well-written and fascinating study
Mr. Wright's study of comic books is well-written, informative, entertaining and often thought-provoking. Read more
Published 12 months ago by V. A. Roger

3.0 out of 5 stars Comic Book Notion
Wright has a brisk style and his story from the origins of Superhero comic books in 1938 to the mid 1990s decline due to an overheated market, is familiar enough. Read more
Published on August 5, 2007 by Ian Gordon

5.0 out of 5 stars An Outstanding History of the Comics and Their Place in American Cultural History
A scholarly yet extremely readable and enjoyable account of the history of comics and how they fit into and reflect American culture since the 1930's. Mr. Read more
Published on June 27, 2007 by Arnold Ziffle

5.0 out of 5 stars Great buy. Great read. SO WORTH IT
If you have a passion for comics or for American culture this is really a great book. It's a lot bigger than I thought. It's also a lot more fun then I thought. Read more
Published on May 13, 2007 by Kevin S. Mc Donough

3.0 out of 5 stars Too Much That is Not Discussed
There is simply too much that is not discussed for this to be a truly effective book, including most of DC and Marvel's non-superhero output, so that their war, western, and... Read more
Published on March 26, 2006 by A. Clark

5.0 out of 5 stars An amazing book!
I don't know that I can write this review without injecting it with ample amount of gushing praise, but I will try. Read more
Published on March 16, 2006 by Michael Griffith

5.0 out of 5 stars This Is It!
Any serious reader of comic books should own this book. Scholars interested in the comic book as a form of popular culture will find the thorough and thoughtful research... Read more
Published on January 24, 2005 by Daniel O'Rourke

5.0 out of 5 stars The Apex Of Serious Study Of The Comic Book in America
In my humble opinion, the very best work that examines this mass media form and how it reflected the changes in American culture during the past six decades. Read more
Published on September 9, 2004 by Whoop2Do

5.0 out of 5 stars Very easy to read
Since I am not a huge fan of comic books myself & was only required to read this book for a very interesting class, I was very pleased with how easy it was to read Dr. Read more
Published on December 15, 2002

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