Most Helpful Customer Reviews
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2 of 2 people found the following review helpful:
3.0 out of 5 stars
Heroes Arise, September 30, 2008
The world-building in this book is pretty darn cool. The entire tale is told slowly, moment to moment, in a way that focuses on the world, races, and traditions rather than the plot. In some ways this is good; the unusual biology elements, for example, can be pretty fascinating. However, at times it feels rather over-done, as if the author is trying a bit too hard to construct the perfect, seamless world for the reader.
There are also details here and there that stand out as beginner mistakes: far too many bad guys like to say "prepare to die!" while attacking; it was hard to read the name "Gundack" over and over without giggling a bit; and some phrases evoked unfortunate images ("Father Sun spread his pink and lavender robe wide"---it's unfortunate when you're left picturing the sun god as a flasher!). Gundack's constant changing his mind over Rheemar's loyalties was also incredibly annoying and repetitive---it seemed that it would have made far more sense for him to reserve judgment or gradually make up his mind rather than continually change his opinion back and forth.
There's definitely a highly unusual talent at work here with regards to the world-building and the unusual ecology and biology elements. However, some additional polishing would help to take further books to the next level of enjoyment. I often found myself simultaneously having difficulty putting this book down, while yet frowning over things that just struck me a little... wrong.
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4.0 out of 5 stars
Engrossing World-Building for YAs, November 9, 2009
In her debut novel, Laurel Anne Hill explores young adult fiction of the fantasy genre. She creates a world where savagery and revenge are commonplace, and where the Kren (who seem to be a lizard or reptilian-like tribe) are nomadic warriors who wander in the desert, trading, while protecting their customs and mythology from outsiders.
The protagonist, Gundack, is a tribal leader whose wife has been murdered by the Tarr, a splinter group of Kren who are a mountain-dwelling people. According to the customs of his people--and to defend his honor, so he may marry Eutoebi, a fellow tribeswoman--he must seek revenge.
Along the way, Gundack meets a human, Rheemar, who is searching for her sister who has been stolen by the Tarr. Thus is formed an unlikely, and tentative, alliance. Rheemar seems to know many mysterious things about the Tarr that enable her to assist Gundack in fulfilling his quest, while simultaneously providing herself with the muscle with which she hopes to fulfill her own.
In the end, all are challenged to review deeply-held beliefs, not only about each other, but also about their own individual cultures, as well as what defines a true 'hero'.
Hill is very adept at building the world of the Kren; the reader gets a sense of how the people live, including what they eat and what they worship. She gives the Kren an honor code that is unmatched by anything human, and a thirst for vengence that would give pride to any warrior culture. Because she chooses to unveil these details in a slow manner, the world is seemingly built around you as the narrative grows. I'm not a huge Fantasy fan, but I found the world Hill created engrossing.
The action in this book is well-written and fast-paced. The escalation from scene to scene develops smoothly and seamlessly, Some of the dialogue is a bit repetitive and stilted, and, well, somewhat corny. Dialogue is often the most difficult bit for a writer to master, and so I believe Hill will likely refine her technique in future novels. Also, some of the back-and-forth between the two main characters seemed repetitive and unnecessary. Gundack questioning Rheemar once or twice would have made sense, but more than that seemed overdone.
As a side note, I found the illustration a bit boring and unnecessary. I could have easily done without it, and found it distracting as opposed to enhancing. However, I am the type of reader who prefers to imagine these things in my mind; I know a lot of young adult readers do enjoy a bit of illustration to go along with the story, so I have mixed feelings about it overall.
All in all, a decent effort, if a bit hampered by some beginners' mistakes. I believe readers will enjoy the world Hill has created, as well as the exciting battle scenes.
In her debut novel, Laurel Anne Hill explores young adult fiction of the fantasy genre. She creates a world where savagery and revenge are commonplace, and where the Kren (who seem to be a lizard or reptilian-like tribe) are nomadic warriors who wander in the desert, trading, while protecting their customs and mythology from outsiders.
The protagonist, Gundack, is a tribal leader whose wife has been murdered by the Tarr, a splinter group of Kren who are a mountain-dwelling people. According to the customs of his people--and to defend his honor, so he may marry Eutoebi, a fellow tribeswoman--he must seek revenge.
Along the way, Gundack meets a human, Rheemar, who is searching for her sister who has been stolen by the Tarr. Thus is formed an unlikely, and tentative, alliance. Rheemar seems to know many mysterious things about the Tarr that enable her to assist Gundack in fulfilling his quest, while simultaneously providing herself with the muscle with which she hopes to fulfill her own.
In the end, all are challenged to review deeply-held beliefs, not only about each other, but also about their own individual cultures, as well as what defines a true 'hero'.
Hill is very adept at building the world of the Kren; the reader gets a sense of how the people live, including what they eat and what they worship. She gives the Kren an honor code that is unmatched by anything human, and a thirst for vengence that would give pride to any warrior culture. Because she chooses to unveil these details in a slow manner, the world is seemingly built around you as the narrative grows. I'm not a huge Fantasy fan, but I found the world Hill created engrossing.
The action in this book is well-written and fast-paced. The escalation from scene to scene develops smoothly and seamlessly, Some of the dialogue is a bit repetitive and stilted, and, well, somewhat corny. Dialogue is often the most difficult bit for a writer to master, and so I believe Hill will likely refine her technique in future novels. Also, some of the back-and-forth between the two main characters seemed repetitive and unnecessary. Gundack questioning Rheemar once or twice would have made sense, but more than that seemed overdone.
As a side note, I found the illustration a bit boring and unnecessary. I could have easily done without it, and found it distracting as opposed to enhancing. However, I am the type of reader who prefers to imagine these things in my mind; I know a lot of young adult readers do enjoy a bit of illustration to go along with the story, so I have mixed feelings about it overall.
[Review written by Abigail Mouat for GUD Magazine]
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5.0 out of 5 stars
A Gripping Adventure with a Twist., March 29, 2009
"Laurel Anne Hill's language is both exquisite and sharp. In HEROES ARISE, she transported me to distant time, space, and culture, yet the emotional impact hit home. A gripping adventure with a twist."
Teresa LeYung Ryan http://lovemadeofheart.com/blog/
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