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The Business and Culture of Digital Games: Gamework and Gameplay
 
 
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The Business and Culture of Digital Games: Gamework and Gameplay (Paperback)

~ Dr Aphra Kerr (Author)
Key Phrases: digital game players, digital games industry, console segment, Cultural Industry, Deutsche Bank, The Sims (more...)
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  Hardcover, April 5, 2006 $125.00 $120.98 $132.02
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Customers buy this book with Understanding Video Games: The Essential Introduction by Simon Egenfeldt-Nielsen

The Business and Culture of Digital Games: Gamework and Gameplay + Understanding Video Games: The Essential Introduction
  • This item: The Business and Culture of Digital Games: Gamework and Gameplay by Aphra Kerr

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Editorial Reviews

Review

"Fusing digital technologies and cultural creativity, exploiting global networks of production and distribution with little regulation and embodying the liberal ideas of individual choice and agency, digital games seem to epitomize global post-industrial neo-liberal cultural products. Kerr finds reality a bit more complex. For all their globality, she says digital games must still attend to local cultural practices, tastes, and social structures if they are to succeed across the major markets. She set out to establish just how global and new digital games are, and to assess the findings in terms of previous media and social theories." (Reference & Research Book News )

"I was intrigued by the behind-the-scenes information, as the book is riddled with interesting facts only those in the digital game industry know. Kerr offers a large amount of information . . . this is a timely book that contributes much to the understanding of video games and the culture associated with them." (Eric K. Cooper Contemporary Psychology: APA Review of Books )


Product Description

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and economics, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment.

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