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Foundation Game Design with Flash (Foundations) 2009th Edition

4.7 out of 5 stars 42 customer reviews
ISBN-13: 978-1430218210
ISBN-10: 1430218215
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  • Foundation Game Design with Flash (Foundations)
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Product Details

  • Series: Foundations
  • Paperback: 650 pages
  • Publisher: Apress; 2009 edition (May 19, 2009)
  • Language: English
  • ISBN-10: 1430218215
  • ISBN-13: 978-1430218210
  • Product Dimensions: 7.5 x 1.4 x 9 inches
  • Shipping Weight: 2.8 pounds (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (42 customer reviews)
  • Amazon Best Sellers Rank: #992,739 in Books (See Top 100 in Books)

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Customer Reviews

Top Customer Reviews

By Robert Bergemann on July 27, 2009
Format: Paperback
I wish all computer books were written this well! This is not only the best book (by far) on this subject, but it is also the most clear, comprehensive, and engaging programming book I've read on any subject! The author is expert at building concepts at just the right pace to make the subject easy to digest, but he never skips over explaining the why, as well as the how of each concept. Chap 6 on controlling the player and overhead multi-axis scrolling (think Gauntlet, or Zelda) is well worth the book's price alone. Chap 7 "Bumping into things" gives three different methods for collision detection explaining the benefits and drawbacks of each. This is typical of the author's approach of showing you different ways to accomplish what you wish, and suggesting which method to use in different circumstances, but leaving the use of each tool up to you. He even goes so far as to first demonstrate an inferior, but common way of controlling a player's movement, so the correct method (which immediately follows) will make more sense, leading you to understand why the better method works so well. Chap 9 on platform game physics (think Mario) is superb, and like Chap 6 is worth the book's price alone. Side scrolling platform games are at best glossed over in other books. The whole time I read this book I felt like the author was reading my mind, anticipating my questions, and giving me a little more depth where it was needed. When you finish this book, there will be little (if anything) you can't do in 2D game programming in Flash. Lively, engaging, and actually fun to read, highly recommended!
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Format: Paperback
Adobe Flash has been around for over 10 years now (wow, has it been that long?) and until recently has been mainly focused on creating online games. Now that in recent versions of Flash have evolved abit, it is being used not only for game design, but also for online video, and RIA applications.

Though for the most part Flash is best suited to create online animated games because it is very efficient for download size, is fast, has a very robust programming language (AS 3.0) and has many tools for quick and easy animation using the timeline.

This book is one of the few books focusing primarily on game design with Flash as opposed to other books focusing on specific topics such as animation or coding or component creation, etc. The author assumes no previous knowledge with Flash or programming but it would be helpful in speeding up your learning curve if you had a little experience in either programming or Flash.

The author starts at the very begginning of the book in explaining the basics of Flash and the components involved as well as the interface with the timeline. The author goes into how to program with ActionScript and how it differs from other languages. Then more basic topics are discussed such as how to create symbols (buttons and movieclips) and a basic template for the first game is discussed.

More ActionScript basic topics are discussed such as variables, using objects and methods, and how to code events. Then the next chapter (chapter 4) one of the more important topics are dicussed which focus on movie clips. Movie clips are the foundation of creating Flash games (let alone almost everything else). Anything in a movie clip (image, video, sound, animation, object) can be controlled via ActionScript which is why its so powerful.
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Format: Paperback
I've struggled through a number of AS books, but even the highest-rated best sellers left me feeling discouraged,frustrated and well, stupid. Not necessarily because of the books themselves-I have a learning disability, and have always struggled with this type of learning. I think the difference is that this author remains empathetic with the reader all the way through. ("Like he was reading my mind" as another reviewer said.) He doesn't "speed ahead" after covering the basics. I would definitely recommend this book for anyone who has given up on Action Script programming.
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By =) on February 15, 2011
Format: Paperback Verified Purchase
This is the best book for flash game design out there. I have tried every single other one, and I can say out of experience that by far this is the most complete of them all. It is highly organized and detailed. I highly recommend this book!

Note: If you liked this book I also highly recommend "AdvancED Game Design with Flash" which is basically a continuation of this book. Also an awesome book.
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By anne on December 15, 2010
Format: Paperback
I found this book absolutely life saving. Technical books are very rarely written in such an accessible language.

Just know that this book is for absolute BEGINNERS. That is to say - it is designed for people with NO previous experience with Action script whatsoever. And that is the best thing about it! There are just way too many books out there that claim to teach AC3.0 from 0 but require so much more. For this reason alone - this book a rare find.

It gives exactly that - very good understanding of how Action Script works and how to put things together in a workable game system, explaining every tiny step one by one.

Having said that, I warn you not expect advanced game stuff (i.e.profiling of gamers and massive multiplayer game technology) even at the end of the book. Look for this knowldege when you are done with this book.
This book will give you the confidence of being in control, knowing what is happening, and to never be frustrated with the complexity of the code ever again.

Must-have even for non-game users who want to learn Action Script.
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