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The End of Hardware, 3rd Edition: Augmented Reality and Beyond Paperback – April 27, 2009

3.7 out of 5 stars 6 customer reviews

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Product Details

  • Paperback: 416 pages
  • Publisher: BookSurge Publishing; 3 edition (April 27, 2009)
  • Language: English
  • ISBN-10: 143923602X
  • ISBN-13: 978-1439236024
  • Product Dimensions: 5.2 x 0.9 x 8 inches
  • Shipping Weight: 1.2 pounds (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #1,701,608 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

By Joseph A. Nickence on November 4, 2012
Format: Paperback Verified Purchase
As a book about immersive augmented reality, it's a bit dry. The excerpts I've seen on Amazon before I bought the book are pretty much all you need to read from it. It's filled with lots of data pertaining to what's possible with current technology. And unfortunately it has a "self-published" feel to it, with numerous grammatical errors that could have been caught even by a good word processor. As for me, I'd say it's 50/50 if you want to get this.
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Format: Paperback Verified Purchase
This was an eye opening book. Essentially it talks about the not so distant future of human / computer interfaces. If you can imagine a hardware delivery system that doesn't feel like a computer but is so natural to use it is just with you. This book describes the coming time when these kind of displays and technology will make life with machines much more natural. Essentially doing away with the klunky interfaces of today into a much more wearable computer technology that becomes part of who we are.
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Format: Paperback
Augmented reality could be many things today. This book is based on the original idea - portable, ubiquitous computing with but a single user interface, minimized to the absolutely necessary adaptation to the human senses - and it's probably the most complete book ever written about it.
Does it really make sense that we're filling our rooms with more and more electronic gimmicks and gadgets, including boulders like TVs and PCs, obsolete and junked every 2 years ? - Read this book, and you'll definitely know it doesn't.
The author gives a thrilling survey of new ideas and solutions, all written in a very concrete and readable style, richly illustrated, understandable to almost anyone - which is mandatory, as it really concerns anyone. It's about the future of information technology, from right now on through the next decades at least, about what to expect and for what to prepare.
This doesn't get speculative at all, the author frankly explains and calculates realistic options technology will offer, explains all these new applications that will change our lives.
After an extensive introduction comes a fiction part, illustrating the impact on everyone's everyday life, then a design part handling all aspects of implementation including many new approaches, and finally there's a part about the future of media, especially regarding all the new capabilities calling for three dimensional productions. Some holographic techniques are introduced, for example, that I've never heard about anywhere else.
Don't expect extensive mathematics or even program code however. This is not a textbook (which wouldn't make sense anyway, because it touches so many different disciplines).
There are more issues of course, concerning such a technology that doesn't stop at the user interface at all.
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