Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.

  • Apple
  • Android
  • Windows Phone
  • Android

To get the free app, enter your email address or mobile phone number.

Designing Mobile Interfaces 1st Edition

3.4 out of 5 stars 11 customer reviews
Related Text
ISBN-13: 978-1449394639
ISBN-10: 1449394639
Why is ISBN important?
ISBN
This bar-code number lets you verify that you're getting exactly the right version or edition of a book. The 13-digit and 10-digit formats both work.
Scan an ISBN with your phone
Use the Amazon App to scan ISBNs and compare prices.
Have one to sell? Sell on Amazon

Sorry, there was a problem.

There was an error retrieving your Wish Lists. Please try again.

Sorry, there was a problem.

List unavailable.
Try the eTextbook for free On clicking this link, a new layer will be open
$0.00 On clicking this link, a new layer will be open
Buy used On clicking this link, a new layer will be open
$30.34 On clicking this link, a new layer will be open
Buy new On clicking this link, a new layer will be open
$34.34 On clicking this link, a new layer will be open
More Buying Choices
40 New from $3.66 34 Used from $2.49
Free Two-Day Shipping for College Students with Amazon Student Free%20Two-Day%20Shipping%20for%20College%20Students%20with%20Amazon%20Student

$34.34 FREE Shipping. Only 3 left in stock (more on the way). Ships from and sold by Amazon.com. Gift-wrap available.


Frequently Bought Together

  • Designing Mobile Interfaces
  • +
  • Designing Interfaces
Total price: $67.01
Buy the selected items together

NO_CONTENT_IN_FEATURE

China
Engineering & Transportation Books
Discover books for all types of engineers, auto enthusiasts, and much more. Learn more

Product Details

  • Paperback: 584 pages
  • Publisher: O'Reilly Media; 1 edition (December 3, 2011)
  • Language: English
  • ISBN-10: 1449394639
  • ISBN-13: 978-1449394639
  • Product Dimensions: 7 x 1 x 9.2 inches
  • Shipping Weight: 2.4 pounds (View shipping rates and policies)
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #778,060 in Books (See Top 100 in Books)

Customers Viewing This Page May Be Interested In These Sponsored Links

  (What's this?)
1.  Designing for web opens new browser window
  -  
4 tips that will make anyone a better web designer.
2.  UI/UX by RedWhale opens new browser window
  -  
User Interface Design. User Experience. Product Development
3.  Online UI Design Tool opens new browser window
  -  
Create interactive UI designs and collaborate w/ others online!
4.  Online bank UX redesign opens new browser window
  -  
From financial UX/UI design agency. Cutting-edge banking interfaces.

Customer Reviews

Top Customer Reviews

Format: Paperback Verified Purchase
tl;dr This is a must buy if you're an interface designer for mobile because it's a well researched, structured and thorough reference to interaction/interface design best practices.

In the same vein as Jenifer Tidwell's Designing Interfaces book Designing Mobile Interfaces is a full color collection of 76 interface design best practices used in mobile devices. What makes this book unique is that the authors have canvassed not only advanced phones but also GPS units, PDAs, handheld game consoles and various other small devices with a screen and then made sure they had research or evidence to support the each best practice. As such this book is extremely thorough, researched and structured.

Each best practice pattern is broken into a 'Problem', 'Solution', 'Variations', 'Details' and 'Anti-pattern'. I really appreciate the structure of each but I have to say the images while abstracted and clear are kind of hokey due to the black, yellow and red color scheme. More than anything though I've really enjoyed the Antipatterns because they do a good job of contrasting the best practice with well the not best practice.

For instance, the Notifications design pattern. In it they state that if there are multiple ones they should be displayed all together (not serially) and shouldn't interrupt the users workflow. Once I read the best practice I could clearly see why the notifications in Apples iOS 5 make so much sense and why the previous notifications were flawed. That was the section that really validated that these guy know what they're talking about.

So far I've read through the first two sections of the book (I. Pages & II.
Read more ›
Comment 8 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback
This book centralises the science of designing interfaces, void of any specific platform or device but rather allows the reader to think spatially in terms of UX for the thumb. The Mobile developer will be able to follow the various topics or 'best practices' in a familiar theme of Problem-> Solution, with commentary and options following that. Some of the topics are quite basic, stale and non-exciting but if you can follow the book and skip over sections you don't feel is appropriate for you, then this book accumulatively is great.

I recommend this book, because it forces developers and designers to go through the basics they thought was right, re-think that and adjust, rather than cut corners and dive into the excitement of mobile development. I would take my time and read each chapter on my down time and learn something new, rather than dedicate a whole chunk of my time in one go to it. It's the type of book that is a reference than a page-to-page necessity. If you are working on an iOS, Android or Mobile Web App, this book provides themes that are device-independent in a thoughtful, comprehensive and mechanical approach.
Comment 6 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback
Whether you are a seasoned mobile developer or trying to make it into this field, this book has something for everybody.

Designing Mobile Interfaces is a comprehensive reference guide for mobile design patterns, information architecture, and interactive design.

This book is published by O'Reilly and was written by Steven Hoober and Eric Berkman, a mobile designer and an interaction designer with more than 10 years of experience.

BASICS FIRST
The authors start with a comprehensive tour of basic concepts of design and how they apply to mobile interfaces. They also introduce mobile interface design from a practical, end-user-oriented perspective, explaining in detail aspects of design that are often overlooked by novice developers such as: the environment, stimuli, human factors and interaction beyond the GUI.

DESIGN PATTERNS
The book is then dedicated to document in extensive detail using visual examples and pointing out differences across platforms and/or interaction constraints.

Each pattern consists of the following sections:
1) Problem - the situation being addressed through design (i.e. you want to display a list of data to the user)
2) Solution - the definition of the specific pattern (i.e. Vertical List, Scrolling, etc.
Read more ›
Comment 4 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback Verified Purchase
The goal is valuable: speak about how to design mobile interfaces well. The execution is poor, to say the least. I ended up leafing through it at a high speed, and was still left with a throbbing headache.

The good:
1. Lots of devices surveyed.
2. Ideas carefully organized into chapters and with excellent screenshots (with a real color scheme!).

The bad:
1. Ideas themselves are really thrown into a big porridge of ideas. Do this. Do that. Do this. If you have a four way switch, do this. Some devices do this. Other devices do that. Do this. Do that.... And so on for hundreds of pages.
2. The writing itself is confusing. The beginning of the second chapter reads, "Look around you. Are you inside?" (Inside WHAT? A dog? Their minds?) I read that sentence five times before proceeding. After reading the next sentence I realized they meant "Are you indoors?" Big difference. The book is filled with confused writing. Perhaps poor editing, eh?
3. Much of the ideas themselves are too simple to merit the convoluted prose. Scrolling: shucks guys everyone knows what it is. Point out the valuable things and move on. You don't need to dedicate pages to the act of scrolling.

Disappointing, book was discarded.

Oreilly, what's happening in that idea factory of yours?
2 Comments 5 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse

Most Recent Customer Reviews

Set up an Amazon Giveaway

Designing Mobile Interfaces
Amazon Giveaway allows you to run promotional giveaways in order to create buzz, reward your audience, and attract new followers and customers. Learn more
This item: Designing Mobile Interfaces



Pages with Related Products. See and discover other items: chording keyboard