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3D Math Primer for Graphics and Game Development (Wordware Game Math Library) by Ian Parberry |
by Eric Haines
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Mathematics and Physics for Programmers (Game Development Series) by Danny Kodicek |
by Mat Buckland
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Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide by James M. Van Verth |
Key Features
* Includes four new chapters: the graphics pipeline, the stencil shadow rendering technique, curves & surfaces, and numerical methods
* Concentrates on key mathematical topics for programming 3D game engines
* Discusses applications in the context of the OpenGL architecture due to its cross-platform nature and long-standing industry acceptance. Sample rendering code is presented using ARB vertex programs and fragment programs
* Selected topics include quaternions, homogeneous coordinates, ray tracing, bump mapping, portal systems, polygonal techniques, shadows, and physics
* Includes exercise sets for use as a textbook
New to This Edition
The following are selected revisions in the second edition:
* A new preliminary chapter that provides a review of the 3D rendering pipeline
* A new chapter containing an advanced discussion of the stencil shadow rendering technique
* A new chapter covering various numerical methods pertinent to 3D graphics programming, including numerical solutions to linear systems, numerical eigenvalue determination, and numerical integration
* A new chapter covering curves and surfaces, including Bézier curves and B-splines
* New discussions of texture filtering, mipmapping, and infinite projection matrices
* Updated lighting method implementations and collision detection techniques
* Additional exercises in all chapters
Product Details
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61% buy the item featured on this page: Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series) $32.97 |
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20% buy 3D Math Primer for Graphics and Game Development (Wordware Game Math Library) $32.97 |
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6% buy Mathematics and Physics for Programmers (Game Development Series) $36.46 |
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6% buy Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide $47.96 |
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