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Lion Rampant: Medieval Wargaming Rules (Osprey Wargames) Paperback – September 23, 2014

4.7 out of 5 stars 23 customer reviews

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Product Details

  • Age Range: 8 and up
  • Series: Osprey Wargames (Book 8)
  • Paperback: 64 pages
  • Publisher: Osprey Publishing (September 23, 2014)
  • Language: English
  • ISBN-10: 1782006354
  • ISBN-13: 978-1782006350
  • Product Dimensions: 6.6 x 0.2 x 9.9 inches
  • Shipping Weight: 7 ounces (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (23 customer reviews)
  • Amazon Best Sellers Rank: #283,645 in Books (See Top 100 in Books)

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Customer Reviews

Top Customer Reviews

By David Sullivan on December 30, 2014
Format: Paperback Verified Purchase
Lion Rampant is everything that wargame rules should be: short, simple, well-presented, fun, and inexpensive. Daniel Mersey is an experienced rules writer and this latest set from him is a winner. I've played several games now and the rules have become a big hit with our local gaming group. The price is amazingly low for what you get—and it's a complete package. You don't have to buy supplements, special dice, etc. that just rack up the cost of getting started. Although it's offered as a skirmish set of rules, it easily works for small battles if you just up the representative scale from 1:1 to 1:10, 1:20, etc. Paint about 40 figures and you have a force to play. Army lists allow a lot of variation, so you can create pretty much any Medieval force that suits you. Lion Rampant has a very classic wargame feel to it and is an excellent set of rules. It can also be tinkered with and easily adapted to periods outside the Middle Ages.
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A good miniature book for small scale pure medieval war gaming. The combat system is solid and the scenarios varied and interesting. The game offers a method for players presenting their own winning goals without shifting the scenario goal(s). This would be a great system for small kingdom campaigns and offers great ideas for various national groups. The small size of the units means gamers can get into the game without investing a huge amount of money and time. This is not an in depth simulation nor does it give major differences in weapons and armor. Pretty much one man-at-arms is going to be as good as another. And Serfs lose in straight up combat. While there are unique leader character traits that can make leaders more interesting, the 11 random options will not give a huge variety in your commanders. Still, this is a useful addition to a war gamer's library and a good option for someone wanting to try out miniature dark ages war gaming without committing an arm and a leg.
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One of the best written and presented set of table top war game rules I have purchased in a long while. I ran a game with my group recently and everyone understood the mechanics by the second turn. We had a blast and have since planned more games.
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Simply put, a fantastic set of mid-sized miniature war game rules for medieval battles. Dan Mersey did a great job building an interesting game with simple, streamlined game mechanisms based on the familiar D6, capturing the nuances of different troop types in a clean and sensible manner, accounting for morale (which all good war game rules need in my opinion), and adding some chrome where appropriate (Leaders can duel, there are a small number of special troop abilities, etc.). The army lists are great, and the book is chock-full of scenarios which is terrific. And to top it all off, Osprey does their usual superb job of mixing great artwork and photos together with a clean layout, which makes this a really nice book to read through. A+
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At our local (war)gameclub hardly anyone brought their miniatures anymore, there were current warhammer players, oldhammer players, SAGA players, Warmachine/Horde players, historical army and LoTR players but playing your wargame of choice basically meaned playing the same opponent again and again. This game made it possible to have all those players bring their models and hash it out with easy to understand and learn and it pleyes in an hour or two. The rules are clear and fun, the army composition rules are inspiring and can accomodate almost all miniatures and ideas (Especially if you take it's fantasy companion ruleset Dragon Rampant). This ruleset will inspire you to build a retinue/warband/army based around a historical, literary or even movie theme instead of specific armylists aimed at selling specific miniatures. It is worth every cent or penny
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Lion Rampant is an easy to learn set of rules for small unit Dark Ages and Medieval miniature warfare. Six mounted figures and 12 (usually, sometimes 6) figures per unit. It uses 6 sided dice and all the various actions are simple to follow. You can sit down and play through a game without having to be taught the rules by an "experienced" player.
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Format: Paperback
These rules are great fun and appropriate for children as well as adults. I play with my eight year old but halve the unit sizes. It does not play quite as well but it means he can tie me sometimes.The rules are clearly written, but in an engaging and conversational tone. This is not a serious game, but is quite fun for casual play and a great way to use a handful of models when you don't have time for a bigger game of some sort.

My one objection is the rules for battered units are hard to find, but a critical part of the game.

I highly recommend these for anyone who is looking for medieval skirmish rules.
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Format: Paperback
Great rules, very easy to understand and well laid out. Game is quick and fun, minimal looking up stats and no horrible time consuming tables ala GW.
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