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d'artiste Character Modeling 3: Digital Artists Master Class Hardcover – July 1, 2010

5 out of 5 stars 1 customer review

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Product Details

  • Hardcover: 208 pages
  • Publisher: Ballistic Publishing; 1st edition (July 1, 2010)
  • Language: English
  • ISBN-10: 1921002670
  • ISBN-13: 978-1921002670
  • Product Dimensions: 13.9 x 9.3 x 1.3 inches
  • Shipping Weight: 3.2 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #899,911 in Books (See Top 100 in Books)

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By Parka TOP 50 REVIEWER on November 6, 2009
Format: Hardcover
Length: 0:31 Mins
d'artiste: Character Modeling 3 is the eighth book in the Digital Artist Master Class series. Each d'artiste title features the digital art techniques and approaches of a small group of artists.

The 208-page book comes in a sturdy slipcase. There's also a signed and leather bound limited edition if you're into it.

The featured artists here are Giovanni Nakpil, Jan-Bart Van Beek (Killzone creator) and Cesar Dacol Jr. Their bios are further down this review.

Each artist has three sections: background on their career, the invited artist gallery and the tutorial section. So it's actually part art book, part tutorials. Everything's written in first person by the artists. The stories are on how they got started in computer graphics, and got to where they are today. All pretty inspiring.

Different 3D software packages are used but the primary one is Zbrush, and to a lesser extent Maya and Mudbox. The tutorials are actually step-by-step walkthrough on how the models are conceived, modeled and rendered. My favourite tutorial is the one on the Helghast sniper from Killzone 2, which is modeled using Zbrush and Maya. It shows how the sniper is modeled, texture mapped and how the ridiculously cool cloaking shader is created.

The invited artist gallery is filled with top notch 3D characters, be it realistic or stylistic, personal or commissioned work. There's a nice variety of all shapes and sizes, humans and not. A few pieces are actually created from clay, and some, latex. The ones in latex are incredibly realistic and I've no idea how they are created. Anyway, all invited artists have their contact and info provided should you want to check out more art from them.

This book is recommended to 3D character modelers and artists in the CG industry.
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