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Golden Eye 007
 
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Golden Eye 007

by Rare
Platform:   Nintendo 64   |   ESRB Rating:  Teen
4.7 out of 5 stars  See all reviews (345 customer reviews)


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Product Details

  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B00000DMAT
  • Media: Game Cartridge
  • Release Date: August 25, 1997
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (345 customer reviews)
  • Amazon.com Sales Rank: #1,364 in Video Games (See Bestsellers in Video Games)

Product Description

Editorial Review

GoldenEye 007 has been a huge success for Rareware, and it's easy to see why. More than a simple movie translation, this has earned its top-seller status on its own. Fans of Doom and Quake will recognize the first-person shooter perspective, but there the similarity ends. James Bond 007 has too much style to simply blast everything in sight and move to the next level. No, as 007, the player has a variety of different missions to perform, each with its own specific objectives. Each mission follows the film closely, and so James must use stealth and cunning as much as brute force. But if you see a Kalashnikov rifle lying around, by all means pick it up.

Controls are easy to master, which is impressive considering the variety of actions the onscreen hero can perform. James can run and walk at variable speeds, duck, pivot, hide, attach mines to enemy helicopters, block doors from opening, and more. The optional auto-aim feature is especially nice. Of course, James Bond is proficient in a wide variety of weapons. You get to use them all, from the trusty Walther PPK (with silencer) to double sets of full-auto machine guns.

The game's faithful tribute to the Bond legacy includes briefing dossiers on each mission, complete with wisecracks from Q and flirtatious comments from Moneypenny. And the 3-D representation of locations and characters from the movie is very impressive. The Rareware team spent time on the set with digital cameras, and it shows.

One of the distinguishing features of the game is the outstanding artificial intelligence of the enemies. When attacked, squads will rush to hit the alarm. If they make it, reinforcements come running. Enemy soldiers respond to being shot or blown up with chilling realism. According to Rareware, there are over 30 different animation routines that come into play, depending on where the soldier is hit. For those who prefer the challenge of human opponents, there are six clever multiplayer modes where up to four players can shoot it out, as teams or solo agents.

With excellent gameplay, intelligence, and style, GoldenEye 007 is a first-person shooter that'll keep you coming back for more. --Jeanne Uy

Pros:

  • Built-in save capability for up to 4 players
  • Auto-aim feature helps novice players feel like a sharpshooter
  • Rich, complex game world filled with detail and variety
  • Great bonus missions
Cons:
  • Sometimes cinematic scenes for fulfilling mission objectives are a bit anticlimactic


GameSpot Review

Upon first seeing GoldenEye at the E3 convention, I was underwhelmed. I mean, here was yet another first-person shooter, with the only features setting it apart being the neat-looking sniper rifle and the fact that it was based on a movie that just about everyone had forgotten about. I couldn't have been more wrong. GoldenEye not only lives up to the "quality, not quantity" mantra that Nintendo continues to tout, it surpasses it. The sheer joy experienced by putting a bullet in some Russian's head with the sniper rifle, from 200 yards, never gets old, and the countless mission objectives spread across 12 different environments and three difficulty levels ensure that the game has the staying power of - dare I say it - Mario 64.

GoldenEye closely mirrors the plot of the 17th James Bond movie, starting with the daring bungee jump sequence and ending with a showdown between 007 and Alec Trevelyan atop a huge antenna. In between, you'll shoot scads of soldiers, plant explosives, escape from a train seconds before it explodes, and execute other decidedly Bond-like maneuvers. The entire game takes place from a Doom-like perspective, except that holding down the R button allows you to aim anywhere on the screen, and with the sniper rifle, zoom in for a nice, clean head shot.

The graphics in GoldenEye are incredible. From installations deep under the snow to lush Cuban jungles, each environment looks really good, with a decent amount of detail. There is a slight bit of fogging at the edge of your view, but hey, St. Petersburg is a foggy place. The sniper rifle alleviates some of the fog, enabling you to zoom up and peep the action long before the guards are alerted to your presence. Also, the characters in the game look really good. When you run into Boris, he actually looks like Alan Cumming. The only character who doesn't transfer favorably into the 3-D world is Natalya, who looks a little too square.

The music in GoldenEye is absolutely perfect, and adds a lot of ambience to the game. For instance, one of the later levels starts in an elevator, complete with laid-back elevator music. When you exit the elevator, the level's real soundtrack kicks in. A minor point, sure, but it demonstrates the detail of the game. The only thing that could make GoldenEye's sound better is the inclusion of speech.

GoldenEye is the type of game N64 owners have been waiting for since they finished Mario 64. It has outstanding graphics and sound, and contains a certain depth in its gameplay that really entices you to finish it on all three difficulty levels. If more N64 games use this as a model, as opposed to Cruis'n USA or KI Gold, then perhaps the system really does have a shot at toppling the PlayStation's reign as the dominant game platform. --Jeff Gerstmann
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc.


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Customer Reviews

345 Reviews
5 star:
 (290)
4 star:
 (34)
3 star:
 (11)
2 star:
 (5)
1 star:
 (5)
 
 
 
 
 
Average Customer Review
4.7 out of 5 stars (345 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
34 of 36 people found the following review helpful:
5.0 out of 5 stars best corridor shooter ever, April 11, 2000
By retrowens (Alabama, USA) - See all my reviews
(TOP 500 REVIEWER)   
Durability:5.0 out of 5 stars Fun:5.0 out of 5 stars Educational:5.0 out of 5 stars 
Without a doubt, Goldeneye 007 is the best corridor shooter I've ever played and one of the best games I've ever played period. The graphics, sound, control, fun factor, and replay value are all awesome to say the least. Even when you get right up against a wall, there's no sign of pixelization. The weapon selection and options to use are the best ever seen in a corridor shooter. The one player game is challenging, but not impossible. But where Goldeneye 007 really shines is the multiplayer mode. It can't be beat by any other game. You can play up to 4 players at a time and hunt each other down and see who has the better aim. There are tons of weapons to choose from under Options to use in multiplayer. You can choose lasers, timed mines, golden guns which will kill the others in just one shot, and my personal favorite, proximity mines that you throw anywhere on the level and when anybody (including yourself) gets close to them, they will blow them to pieces. However, that's not even half of the weapons there are to choose from. There are also most of the main characters from the movie that you can select during the game. This game doesn't have ANY weaknesses. This is one of the best games that anybody could buy whether you liked the movie or not.
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42 of 46 people found the following review helpful:
5.0 out of 5 stars A complete revolution, September 2, 2003
By Michael Kluge (San Jose, CA United States) - See all my reviews
(REAL NAME)   
This is the one game that I would play day in and day out, for more than a year. The one game where I discovered something new almost every time I played. It was the one game which brought me and my friends together religiously at least 3 or 4 times a week. Somehow it just wouldn't die, no matter how hard we tried.

At first, it just seemed so standard and bland. Playing muliplayer for the first time, I had problems finding guns and felt confused and bored running through the Temple level. soon, somehow, something clicked, and me and my friends ended up playing it for about 4 hours straight. Towards the end of that introductory marathon Goldeneye session, we took our first stride out of the standard Deathmatch restriction- increasing my character's health to its highest limit and my friends fighting against me. Thus we coined the "God" mode, and we played this variant to death in the coming months.

It didn't end there. We had fests where we would do nothing but attack each other with punches. We bought a bunch of video cable and conected three televisions together to form a sort of splitscreen, LAN-type mode, covering up other player's screens so we wouldn't know where the other players were. We playedthe Team mode constantly, refining our knowledge of the levels and our marksmanship. Fed up with auto-aiming, we turned it off and further honed our skills. I began to be able to play the Complex level in my sleep. Proximity mines soon became an addiction. We pushed the game to its limits, learning that we could move the ammo boxes, shields, and guns around by shooting them, thus reworking their positions and creating large stockpiles in team games. We began to use Gameshark to unlock multiplayer maps that weren't intended for the final version, as well as increasing the limits on two and three player maps to four players. We discovered a code that turned one player invisible, and proceeded to do hunter-hunted scenarios over splitscreen.

Basically, it was the first game to really show limitless possibilities. It was a revolution for first-person shooters, and so many have overlooked this fact. It was the first to have targeting of individual body parts, over 20 weapons to choose from, realistic glass, shooting out of lights, and bullet holes, and for its time fairly revolutionary AI. All in all, it was an experience that defined video games for me, and few if any have matched it with a similar addictive experience.

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21 of 22 people found the following review helpful:
5.0 out of 5 stars Possibly the best N64 game ever created, March 8, 2000
By A Customer
Durability:5.0 out of 5 stars Fun:5.0 out of 5 stars Educational:5.0 out of 5 stars 
The biggest reason this game deserves 5 stars is its repeat-playability. It takes much time to beat all the levels in each Agent mode, and you must work to get the two bonus levels. Also, you must work to get each cheat as well. Instead of pressing a few buttons to get a cheat, you must beat certain levels in a certain amount of time. Even after you've beaten everything, and you're tired of the One-Player Missions, you can have a blast with the multiplayer battle! You can play with up to 3 of your friends and battle each other in different unique stages and different battle modes. I've been playing the multiplayer with my friends for 3 years and haven't gotten tired of it one bit. You won't want to put this game away, EVER! Even if you aren't a fan of first-person shooters.
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Most Recent Customer Reviews

5.0 out of 5 stars the funnest game ever
i played this game when i was about 15, and i'm now 24 and still love it to the death (literally). I have a blast shooting other things other than just people and watching bullet... Read more
Published 13 days ago by Darla Morrow

4.0 out of 5 stars Frame rate makes it second only to its spiritual sequel.
Perfect Dark is better, I'm sorry, but only because of the frame rate. Otherwise, spot on game.
Published 19 days ago by Priestoid

5.0 out of 5 stars Even with todays console Classic is the best
I loved this game, Ive grown up with it and now 10 years later
still craving to play it
it is truly the best shooter of all time
this game alone makes me a fan... Read more
Published 1 month ago by sonu

5.0 out of 5 stars Best Game of ALL Time!!!!
Goldeneye set the standards for every FPS that has followed. It is the best of the best. The levels are action packed and extremely memorable. Read more
Published 2 months ago by Steven Herring

4.0 out of 5 stars Golden Eye 007 N-64
It seems as though there is something loose inside the game - when gently shaken, something rattles. Read more
Published 3 months ago by J. Skinner

4.0 out of 5 stars A classic in its own right! B
I came upon this game in the late 90s/early 00s. Me and a couple of friends would play it religiously and I must say that although the characters are better and more original in... Read more
Published 6 months ago by Adrian the Complex Lonely

5.0 out of 5 stars Favorite Game
I bought this for my fiance and he loves it. He says it's his favorite game of all time.
Published 7 months ago by Lily Haze

5.0 out of 5 stars One of the best, most innovative shooters of all time; A Must Have!
GoldenEye 007 is not only the best movie tie-in game of all time, but it is perhaps the most influential first-person shooter ever to hit the gaming-console market. Read more
Published 8 months ago by Reef Shark

5.0 out of 5 stars Great
I bought this game for my boyfriend and he loves it. The game works great- no problems at all.
Published 8 months ago by Nancy M. Hernandez

5.0 out of 5 stars This is a great game, who cares what others say.
You people who say this game is to easy and fun are probably those sissy people who do nothing in their lives except play video games and smoke pot all day. Read more
Published 9 months ago by Travis B. Jones

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