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Might and Magic 7: For Blood & Honor
 
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Might and Magic 7: For Blood & Honor

Other products by 3DO
Platform:   Windows NT / 98 / 2000 / Me / 95   |   ESRB Rating:  Teen
3.8 out of 5 stars  See all reviews (31 customer reviews)

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Frequently Bought Together

Might and Magic 7: For Blood & Honor + Might and Magic 8: Day of the Destroyer + Might and Magic 6: Mandate of Heaven
Price For All Three: $187.55

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Might and Magic VII: For Blood and Honor: Prima's Official Strategy Guide

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by Tom Ono
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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00001ZT7T
  • Media: CD-ROM
  • Release Date: June 8, 1999
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (31 customer reviews)
  • Amazon.com Sales Rank: #18,825 in Video Games (See Bestsellers in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

Amazon.com Review

The Might & Magic series of role-playing games has been around for a long time with good reason--they are extremely addictive. Few other games in this crowded genre give players so much to do at all times, and it is this never-ending saga of questing that has always let players forgive the series' repetitive gameplay and drab graphics.

Might & Magic VII: For Blood and Honor unfortunately suffers from both of those faults, but that's almost to be expected given the game's enormous scope, vast environments, and dozens of miniquests. The entire game world is rendered in 3-D, giving players hills to climb (or eventually fly over), valleys to cross, and canyons full of traps to traverse. Combat can be a little boring, consisting mainly of shooting enemies or casting spells from a distance, but in the end the richness of the game universe won us over. We sat mesmerized for weeks, looking for new weapons, searching for better spells, or just seeing how powerful our characters could get. We even spent countless hours in the game's many taverns playing ArcoMage, a card battle game where the object is to use the abilities of your cards to destroy your opponent's tower.

ArcoMage is like a microcosm of Might & Magic VII in that you sit there bleary eyed at 4 a.m. wondering how something with such simplistic gameplay mechanics could possibly be so addictive. We don't care how they did it; all we know is that we have to get back to Might & Magic VII for a few more hours of exploration, questing, and unadulterated role-playing fun. --T. Byrl Baker

Pros:

  • Enormous game world to explore
  • Hundreds of items, spells, and weapons to collect and compare
  • The ArcoMage minigame is a nice addition to an already compelling game
Cons:
  • Shallow, repetitive gameplay (especially the combat)
  • Bad graphics


Product Description

This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

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Customer Reviews

31 Reviews
5 star:
 (9)
4 star:
 (14)
3 star:
 (4)
2 star:
 (2)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
3.8 out of 5 stars (31 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
10 of 11 people found the following review helpful:
5.0 out of 5 stars Might and Magic 7 - Review, December 29, 1999
The 7th installment of Might and Magic continues the TRUE RPG that Might and Magic was in the previous games. No the 3D grapics are not like the Newest programs, but for a good Role Playing game this is one of the better ones. No need to spend big dollars on a Pentium III, it plays fine on a Pentium 200, or AMD or Cyrix CPU. I personally prefer the first-person grapics of this type of game over the top down smaller characters in some other games. In this game you play as multiple characters, and can have others join your party, not a Single character as in some games. This game also has turn based play, which is prefered by previous players of the other Might and Magic games. IF you want total real time game play buy an ACTION game, RPG's in my opinion require turn-based play to be enjoyed properly. Total Action games might as well be played on CONSOLE machines(Playstation, N64,etc.) , otherwise you are not using any of the features available on a PC system. I hope 3DO continues to write games like Might and Magic 7.
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12 of 14 people found the following review helpful:
2.0 out of 5 stars I was robbed!, November 24, 1999
By Ronald Townsend (Wainwright, Alberta) - See all my reviews
MM6 was very good (4 stars) for it's time. I would expect at least as good if not better from it's offspring. Well, that's my fault. When New World bring's out their next offering, that's their fault, because I won't be waiting with my $$$$$$. Constructively.... 1) Kill, Kill, Kill...I just finished a full day of duking it out with truckloads of Golems and Dragons only to find a Barrow Downs full of silly little goblins, ghosts and such...whats the point. 2)The game is too much about gold and experience and not enough about quests and adventure. 3)The storyline is transparent and passive, partly because most of my efforts are centered on $$$$, experience and Kill, Kill, Kill but mostly because, suddenly, for the last 2 to 5 percent, we shift gears from a medival slaughter to deep sea diving and a futuristic Space Ship and the games over. NWC, you owe me an apology and $60 CDN.
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5 of 5 people found the following review helpful:
4.0 out of 5 stars Good, but..., July 7, 2000
By Mark J. Decaroli (Middletown, NJ United States) - See all my reviews
(REAL NAME)   
I enjoyed playing Might and Magic VII. The storyline kept you moving along, and the interactions with the different geographic areas made most of the questing fun and worthwhile. The game is heavy on killing and light on puzzles, I suppose I'd like a little more balance there. However, I'd like to commend the creators on one thing above all else, ARCOMAGE. A game within the game, played in the inns throughout the land, was really fun. I love the fact that there are two different paths to take (good/light vs. evil/dark). That makes the game replayable at least twice. Playing around with the character classes is good for another game or two as well. My only strong criticism is that the dark side quests were buggy, and I had to download the patch and restart my dark side game to get my final warlock and lich promotions.
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Most Recent Customer Reviews

4.0 out of 5 stars Great following up to Might & Magic VI.
I definitely like this. Certain things are more complex, which is fun. The primary storyline is very different from M&MVI and involves the player-characters in the politics of... Read more
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4.0 out of 5 stars Might and Magic 7
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5.0 out of 5 stars 5 stars for the music alone! Incredible compositions!
I really only played this game for 4-5 hours back when I first bought it years and years ago. Ever since then, I've kept the 2nd CD handy for my listening pleasure. Read more
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5.0 out of 5 stars Another Great One
I've always loved the Might & Magic series and this one is no exception. I love first person, turn-based-party games. Read more
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4.0 out of 5 stars Overall a great game
M&M7 was one of the first RPG games I really got into. I tried Baldur's Gate and some others but didn't like them very much. Read more
Published on August 26, 2006 by SwampThing's Woman

4.0 out of 5 stars 4 Stars and I'm just out of the starting gate...............
I'm giving this game 4 Stars out of the "gate" because it's pretty much just like "M&M 6" and that's definitely a good thing. Read more
Published on November 4, 2005 by Lynn M. Vance

4.0 out of 5 stars Review and XP help
I've always enjoyed the M&M games, beginning to end. Yes, the graphics are outdated, but I place gameplay far above aesthetics. Read more
Published on June 28, 2005 by Dan the Gamer

2.0 out of 5 stars Shadow of a great past
It's sad. I always liked the Might and Magic (MM) series. It was fairly simple but the built-in journaling and mapping tools made it less of a pain than other RPGs. Read more
Published on April 23, 2004 by ShyGuy1966

5.0 out of 5 stars AWSOMe
I didn't buy the game but one of my brothers friends had the mellinum edition and gave it to me and i enjoyed the game because it was easy and yet challenging at the same time but... Read more
Published on April 13, 2004

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