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Master of Orion 2: Battle at Antares
 
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Master of Orion 2: Battle at Antares

Other products by Atari
Platform:   Mac   |   ESRB Rating: Everyone
4.1 out of 5 stars  See all reviews (24 customer reviews)

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Master of Orion 2: Battle at Antares
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Product Details

  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B00002S6BL
  • Product Dimensions: 10.2 x 8.8 x 1.8 inches ; 1.3 pounds
  • Media: CD-ROM
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (24 customer reviews)
  • Amazon.com Sales Rank: #3,899 in Video Games (See Bestsellers in Video Games)

    Popular in this category: (What's this?)

    #16 in  Video Games > Mac Games > Strategy
  • Discontinued by manufacturer: Yes

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Product Description

Amazon.com Product Description

Forge an empire to span a universe. Colonize unknown planets and trade with other races for their knowledge. Conquer alien star systems by war or diplomacy to secure their resources. Only then can you guarantee your galactic supremacy. Multiple game settings let you select such factors as your adversaries' intelligence, the size and age of the galaxy, and the level of civilization. There are multiplayer options for up to eight players. You can play using modems, a network, a hot seat, or TCP/IP. The game also includes 13 predesigned races, each with its own abilities, and the means to create your own.

GameSpot Review

When the original Master of Orion first shipped in 1993, the response was mixed. Falling somewhere between the eye-bleeding complexity of games like Pax Imperia and the simplicity of Spaceward Ho!, Master of Orion was loved for the its fast-paced exploration, but beaten up by critics for its simplistic economic model, its repetitive and basic combat system, and its lack of multiplayer options. Now, four years later, SimTex has returned, like the protagonist in a Charles Atlas ad, pumped up with the gameplay equivalent of steroids, to deliver a title that no one would dare call simple. In the creatively named Master of Orion II: Battle at Antares, players will be introduced to a new level of economical, sociological, and military control - a fact that will please almost every veteran, but is almost certain to alienate new players entirely.

To put it bluntly, Master of Orion II is complex. Almost every aspect of the original game has been expanded, improved, and detailed to an almost unreasonable degree. One can almost picture an angry programmer muttering to himself, "They want more gameplay options, eh? Well, they're going to get them…. Oh yes, they're going to get them." Instead of just adding three entirely new alien races to the game, the designers have gone an extra step, allowing players to design their own races, weighing advantages and disadvantages - like large home world, fantastic traders, trans-dimensional, and repulsive - to create the ultimate alien menace. Players who remember the simplistic nature of exploration in the original title (one star has one planet) will be stunned by the multiplanet star systems of MOO II. A single system can hold many colonies, each on its own planet, and often players will find themselves sharing a system with an opponent if they aren't thorough about colonizing ALL the planets in an area. And what about the new combat options? Ship-to-ship combat with all the extras: plenty of weapons, plenty of shields, plenty of new gizmos (including the Stellar Converter, which lets you destroy a planet!), and marines that can board your enemy's craft if their shields are down. Unreal. Did I mention that you can blow up entire planets?

Oh, and this time there's a story here too. Players will encounter the amazingly annoying Antareans, a extra-dimensional band of aliens who pop in, randomly blow the hell out of fleets and colonies, and then disappear back to their mysterious realm. To fight back, you must first defeat all of your opponents in your own galaxy and find a portal that will enable you to take your ships to another dimension. There's a plotline that explains why you're supposed to be after these little bastards, but after an entire game of suffering random losses to them, you'll want to destroy anything that even sounds Antarean. Fortunately, the Antareans are a selectable plot device, and if you get tired of losing battles in their chaotic attacks, play a game without them. By the way, you can blow up entire planets if you want.

In the end though, it's the multiplayer options that make this game shine. Players can go head-to-head with each other via hot-seat (up to eight players), modem (head-to-head), serial link (head-to-head), or network (up to eight again). The game plays pretty much as it did before, but with the customizable alien choices and TEN linkup capability, it can be played over and over again without losing its allure. As the sequel to a game that many gamers played for over a year anyway, MOO II begins to look like one of the season's best values.

Players who love strategy games will go nuts for Master of Orion II. Its detailed play options, random encounters, multiplayer options, and customizing capabilities are everything that the hard-core veteran dreams of. Unfortunately, this same complexity of design is more than most beginners will be able to tackle without becoming frustrated and confused. If you've got the tools (the game runs pretty slow on anything but a Pentium), and you've got the talent, this is the title you've been waiting for. Oh, and by the way, you can also blow up planets. --Trent C. Ward
Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited.


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Customer Reviews

24 Reviews
5 star:
 (14)
4 star:
 (5)
3 star:
 (1)
2 star:
 (2)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
4.1 out of 5 stars (24 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
16 of 16 people found the following review helpful:
5.0 out of 5 stars An Excellent Game, January 13, 2000
By Adam Cushing (Washington DC) - See all my reviews
The original Master of Orion (MOO) was a master piece and set the standard for the spaceploitation genre. Its sequel Master of Orion II continued this tradition. It improved most areas of gameplay and made use of better and more powerful graphics. Some neat features of the game include: Ship to ship combat that allows for boardings and captures. The ability to conquer opposing races and incorporate them into your empire rather than simply killing them. Planet management is pretty straightforward and uses a production que so you can set a planet to produce several items in succession and not have to constantly manage it. One thing that did bother me about the game has always been its fleet limits. In the original game you could build massive fleets of thousands of vessels now you are limited to much smaller numbers. Also any ship under the size of a battleship is basically useless. In the orginal MOO you could buld 10,000 small ships and use them to counter 50 massive ones. In MOO II you simply can't build enough smaller vessels to use the swarm approach, the capital ships rule the battlefield. Planetary defenses can only be so big and can't stand up to a heavy fleet on their own. Still these "shortcomings" do not detract from gameplay, which I always found to be quick and effecient, no real bugs (after the patch). I've owned this game for two years now and still believe it sets the standard for space based war and strategy. No game produced since has improved upon on it or sadly really equaled it.
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4 of 4 people found the following review helpful:
5.0 out of 5 stars Those damned Alkari!, September 25, 2001
By Ethan D Van Vorst (Salisbury, NC USA) - See all my reviews
I played the original MOO (that's Master of Orion for those of you not in the know) and was instantly hooked to that venerable classic. But with no multiplayer support for the original I simply had to await the next installment. And then in 1996 it came. I love this game. I love this game, this constant source of irritation, glory, happiness, grief, anger, sorrow, and consternation all in one. Starting out as one of several races, each with it's own unique characteristics (Humans are good at diplomacy, Psilons are good at research, etc.), you start one one small planet in an huge universe, research your way to building better, and fully customizable ships, to both explore and conquer the other races. Along the way you'll meet the other races and either ally with them or oppose them. And when one crosses you by dropping bio bombs on your planet, rendering it almost uninhabitable, you'll seek the nothing short of the very destruction of thier race. I will make the Alkari bird beaks pay for thier insolence...with thier very existence! *Sigh*...it gets to you after a while, but you'll just have to trust me when I say that it is a very *good* addiction that you won't regret!
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8 of 10 people found the following review helpful:
5.0 out of 5 stars The standard for other SciFi strategy games to strive for., November 20, 1999
By A Customer
Most playable and re-playable game that I have ever owned. I keep coming back to it after 2 years of play. Can any other game say that
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Most Recent Customer Reviews

4.0 out of 5 stars One of The Best Space Based Game Ever
This games referred to as MOO2 was the best turn based space strategy games (and still is) of all time. The replayability is great as are the easy interface controls. Read more
Published 2 months ago by R. Crabtree

4.0 out of 5 stars Old - but darn near perfection for a tactical game
Ok - its old - very old for a game - but like a lot of really old classics - its freaking great. It took Game of the year 10 years ago -and its still a strong game to pick up and... Read more
Published on August 1, 2007 by David A. Brown

4.0 out of 5 stars Old, and classic
Sorry folks, but this game is old. And since it ROCKS, that makes it classic. The game is easy to learn, and takes forever to really master. Read more
Published on July 1, 2005 by WIlliam Mardus

5.0 out of 5 stars Lots of fun
I love games that make me think but don't require me to do a lot of little steps and remember a lot of details; I'll take an other college class for that. Read more
Published on May 15, 2004 by TammyJo Eckhart

4.0 out of 5 stars Cool interactive empire building concepts
There are about eight species you can chose from including humans or you can make up your own species. Read more
Published on August 15, 2002 by TammyJo Eckhart

1.0 out of 5 stars What OS are you using?
What a great game it was until OS 9+. Then, no support and no operability! Beware!
Published on July 10, 2002

3.0 out of 5 stars Emphasizes Tactics, but Weak in Diplomacy & Multiplayer
Master of Orion II is a title offering a rich experience in very particular areas, emphasizing technological and military aspects of the creation of a galactic empire over... Read more
Published on September 21, 2001 by StarPilot057

5.0 out of 5 stars My favorite game of all times
If you are a sci-fi fan and/or you like strategy games, this game is worth the few bucks it now sells for. Heck, it was worth it when it cost 4 times as much. Read more
Published on May 21, 2001 by Another Guy From Atlanta

2.0 out of 5 stars Unusually poor for MacSoft...
The good thing about this game is that the gameplay is all its cracked up to be. The ship designing, AI, options, and research were very good. Read more
Published on August 22, 2000 by Bill Baumann

4.0 out of 5 stars One of the best turn based space strategies ever
MOO2. Play a race of your choosing (or making), and conquer the galaxy by vote, military might, or by being a hero (defeating the evil enemy that hates everyone). Read more
Published on June 30, 2000 by E. Heidel

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