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3 of 3 people found the following review helpful:
4.0 out of 5 stars
Good Port of a PC Title, April 14, 2003
By A Customer
Descent was one of the most innovative games of its time. To this day, there has been nothing else quite like it. The general gameplay of Descent meshes an interior engine like Doom with a space combat simulator control scheme. The end result is a game where you can fly anywhere, even upside-down, through the levels.You are Material Defender 1032, a mercenary hired by the Post-Terran Mining Corporation to douse a robotic rebellion in their intergalactic mines. It seems that a mysterious alien virus has overtaken control of the robots and is coercing them to attack Earth. Thus, you are sent to purge the PTMC mines by destroying their fusion Reactors. The objectives of each level are fairly simple. Find the appropriate colored keys to open the proper doors in order to find the Reactor. Upon finding the Reactor, you can destroy it setting off a countdown sequence during which you must race to the exit as fast as possible. It is a compelling formula that never grows old. The Playstation version of Descent is a worthy port of its PC counterpart. It offers new features including: - An awesome new Redbook soundtrack. Some of the tunes come from the PC version of Descent 2, but most are actually remixes of the MIDI music found in the original PC Descent game. - New movies. The game is marked by several CG-animated movies, including lengthy renderings of the introduction sequence and the ending sequence in full-motion. - Colored lighting. During countdown sequences, the entire mine turns red and the lights pulsate. Weapons also have a colorful hue about them when they hit walls or other objects. Still, the Playstation version is inferior in some respects. The most obvious is the framerate. It can be rather choppy at times and I would guesstimate it hovers around 15-20 fps. Moreover, it would have been cool if the multiplayer modes were split-screen instead of requiring two televisions, two Playstations, and two copies of Descent. Needless to say, though, if you've never played Descent here's a good place to start. One of the more remarkable aspects of this port is how well the PSX controller was used. Anyone who has played Descent on the PC knows there are a ton of controls. Yet, somehow, Parallax simplified it all to fit on a PSX controller in a very intuitive, natural fashion.
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