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8 of 8 people found the following review helpful:
4.0 out of 5 stars
Some clunky points, but great concept and tone., October 23, 2000
Danger Girl is basically another Tomb Raider/Syphon Filter clone. While the mechanics of Danger Girl can't compare to Syphon Filter's highly intuitive, instantly comfortable controls, it has to its advantage a cast of great characters, good artwork, enjoyable voice work, and the Danger Girl franchise, which gives this game a more varied backdrop than usual. Unfortunately the controls are really quite hard to grasp -- the "toggle" quality of the crouch and aim options (most games, Medal of Honor and Syphon Filter, let you aim only when you hold down the button, which makes more sense) makes controlling your character all the slower. And your character onscreen really moves at a pathetic speed, so that most of the time evading enemy attack (and spotting the enemy in the first place) becomes annoyingly difficult. What bugs me the most is the lack of a checkpoint system in this game, and the environments often are not what they seem -- eg. you can see a crack between the tree and the wall, but you won't be able to move past it, and your character will "freeze" if she hits a surface). I still find Danger Girl a fun experience, and it looks and sounds good (especially the cinematic sequences and the spunky voice work). Not quite the meisterwerk that Syphon Filter 2 was, but still good playing.
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4 of 4 people found the following review helpful:
4.0 out of 5 stars
Here's a game to Chase those boring afternoons away, September 26, 2000
If you're a fan of the comic book you won't be disappointed with the presentation of our favorite Danger Girls in this 3rd person shooter. To add a little extra to the experience (and for buying this game) Campbell and Hartnell fans will get the chance to see the manual exclusive sketches as well as be introduced to JC - the newest Danger Girl. All loading screens are also original so you aren't going to see these anywhere but here. There's nothing really new about the 3rd person shooter, however, the opportunity to play Abbey, Sydney and JC makes for interesting adventuring. Each character has special skills which you'll get a chance to utilize. The graphics leave much to be desired for the most part. Its easy to get stuck behind an object and not have a way to get out - luckily there is the auto save option. There is also an auto-aim feature if you don't want to fiddle around with having to aim yourself although you can shut that off for more challenging situations. There are plenty of hidden items and you'll have to put two and two together for some adventures. Its not just a shooter - you'll have to finish some "quests" in order to proceed and be prepared to act quickly. Enemies are fully aware of their surroundings. If you keep this in mind, you will be less likely to just saunter in to a situation that will prove fatal. You will have picked up night vision goggles early on so use that to your advantage! Radars and stealth abilities will be your ally - practice makes perfect. Overall, its not a bad game. Its easy to bite the dust the first several times as you get used to the controls. Danger Girl fans will find the game a great addition to their collection.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars
Danger Girl rules!, March 4, 2002
I would have liked for the game to have more fluidity and a few other moves to make it easier, but I can't help but give anything--and I mean anything--J. Scott Campbell does anything but five stars! It was actually a bit more challenging--I've had people ask me which is better, DG or Tomb Raider, and I really can't say. I just wish the motions were a little more fluid is all. There are some moves, however, that I wish Tomb Raider had--like one where you can put your back to the wall and move up to the edge and leap out to shoot, like in a real movie. That's very helpful. It's a real challenge and even the cheat codes are challenging--you have to earn them by finding them hidden within the levels. But I can't imagine how anyone is expected to defeat most of the villians without cheats, since they have way more energy and it's almost impossible to both avoid their hits and shoot at the same time. I had a heck of a time even with cheats. But I loved how they made it so reading the comic helps you defeat Major Maxim. I don't think I would have figured it out as fast if I hadn't been such an avid DG fan. J. Scott Campbell rules!One of my favorite things, being so devoted to J. Scott Campbell, is that each and every level has a brand new specially drawn introduction picture by J. Scott Campbell. I am still desperately trying to get the DG Sketchbook, which has all of these pics printed in it, or so I hear. But good luck trying to get your hands on it at this point! lol I had to speak up because I saw someone saying that the story isn't like the book and J.C. (the chick in the red sports bra) just comes in out of nowhere. I was to understand before the game or the seventh issue came out that the DG game story takes place after the first story arc (which ended issue seven) but before the second story arc in the book. I think I read it in Wizard Magazine or Playstation Magazine or something. My only complaint was how similar the two stories are.
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