Most Helpful Customer Reviews
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24 of 26 people found the following review helpful:
5.0 out of 5 stars
Fun, fun, fun!, May 7, 2000
By A Customer
Durability:5.0 out of 5 stars Fun:5.0 out of 5 stars Educational:5.0 out of 5 stars
The Japanese sure have it lucky- they've had this game for over 5 months over there! Being the owner of a Dreamcast with a mod chip, I was able to purchase an import copy of this game and play it. One word sums up this game- awesome. It was worth the $... I paid to get it, the graphics amaze, the control is flawless, and the soundtrack simply rocks! For those who don't know what this game is all about, it is kind of like Parappa the Rapper on the Sony PlayStation, where you try to synch your dance moves to the music and on-screen commands. This game goes one step further and actually has a quasi-storyline, along with a cute female lead, Ulala. My recommendation- buy it, you'll be glad!
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5 of 5 people found the following review helpful:
4.0 out of 5 stars
Short but Sweet Trip Into the Retro-Future, April 16, 2001
Sega's first jaunt into the quirky realm of dancing games, Space Channel 5, is quite enjoyable, showcasing many of the best features of the Dreamcast. However, the actual playing experience is not all that deep, making the game feel like it was rushed to market. This does not detract from the game too much, however, because for what it is, Space Channel 5 is quite fun.Graphically the combination of pre-rendered backgrounds and live-rendered characters works quite well, producing often dazzling visual effects reminiscent of the space station scenes in _2001_ as seen by someone on an acid trip. The music definitely has its hook, and while Apollo Smile's voice-acting is a bit wooden at times, overall she lends a nice dimension to main character Ulala. The control scheme is simple enough (perhaps too simple), and the difficulty increases at a good pace throughout the game's length. However, that observation brings up the main flaw of the game: at only four levels, Space Channel 5 is entirely too short. People with instinctive rhythmic skills will probably be able to finish the game in less than an hour, and while trying to unlock all 78 characters does add some longevity to the game, the main quest should have been much longer. Also glaringly absent is a two-player mode, which in dancing games seems to be a mandatory feature. Combined, these two problems really detract from the game's replay value. But overall Space Channel 5 is still very pleasing to the eyes and ears, and is unique enough in a game genre known for its uniqueness that it merits strong consideration from potential buyers. Players with no sense of rhythm or exceptionally poor short-term memory may find the game too frustrating, but everyone else should find something to like about it.
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5 of 6 people found the following review helpful:
4.0 out of 5 stars
A dancing game...what?!, January 5, 2001
Okay, I admit when my girlfriend was nice enough to buy me Space Channel 5, I was fairly sure it was never even get close to my Dreamcast. I mean, she knows that I only play games where you either kill or drive cars (or even better, both). A dancing game, please? One morning I put it in to play it (while she was there) just to 'prove' that I didn't totally hate it. Please don't tell my friends but this is probably the prettiest and most addictive game that I own. It's not only the first thing that I grab for when I get home everyday, it's the one game that I have that leaves me in a good mood when I'm done playing. Now if I could just get that song out of my head...not to mention that cutie-bug, Ulala! Note: No Morolians were harmed in the writing of this review.
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