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Homeworld Cataclysm
 
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Homeworld Cataclysm

Other products by Vivendi Universal
Platform:   Windows 98 / Me / 95   |   ESRB Rating:  Everyone
4.1 out of 5 stars  See all reviews (58 customer reviews)

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Frequently Bought Together

Customers buy this item with Homeworld by Vivendi Universal

Homeworld Cataclysm + Homeworld
Price For Both: $144.48

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  • This item: Homeworld Cataclysm by Vivendi Universal

    In stock.
    Processing takes an additional 4 to 5 days for orders from this seller.
    Ships from and sold by Hitgaming Video Games.
    $7.99 shipping.

  • Homeworld by Vivendi Universal

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    Ships from and sold by CdromUSA.
    Free shipping.


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Product Details

  • Shipping: Currently, item can be shipped only within the U.S.
  • ASIN: B00004T77G
  • Product Dimensions: 9.5 x 8 x 2 inches ; 1.2 pounds
  • Media: CD-ROM
  • Release Date: September 2, 2000
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (58 customer reviews)
  • Amazon.com Sales Rank: #10,563 in Video Games (See Bestsellers in Video Games)

    Popular in this category: (What's this?)

    #31 in  Video Games > PC Games > Strategy > Real Time
  • Discontinued by manufacturer: Yes

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Product Description

Amazon.com Review

Homeworld took real-time strategy into the third dimension, and the latest installment takes the series to exciting new levels. Set 15 years after the events in the original, Homeworld: Cataclysm comes with new ships (some of which are upgradeable), enhanced gameplay, and a load of new tactical challenges. Once again, it's your job to lead a fleet of spacecraft through a campaign that involves past threats, a civil war, and eventually a frighteningly powerful menace that eclipses everything that came before it.

The basics are still the same, but now players can't see anything outside of the range of their ships' sensors. This makes defense tougher, because it's hard to predict where attacks will materialize; also, it requires the effective use of a small screening force to avoid nasty ambushes. Your new mothership is a lowly mining scow, so it isn't possible to build anything but the most basic ship until a captured vessel is towed in and researched. There's also a new limit on the number of ships that you can have in your fleet at any time, which means that it's important to build the right ship and make it count. There are a lot of new things to learn in Cataclysm, and all of them add to the game's fun.

One of the best things about Cataclysm is that you don't need a copy of Homeworld to run it, and the story line is completely self-contained. An excellent tutorial is included that will help players come to grips with moving their ships in a fully 3-D environment. The graphics haven't been upgraded much (but they didn't need to be), and the game runs smoothly on even low-end PCs, as long as you have a capable video card. This is a must-buy for fans of the original, although newcomers might want to start with the original (or wait for the inevitable Homeworld/Cataclysm combo pack), so that they can feel the full effect of this polished series. Then again, no real-time strategy fan will want to miss the multiplayer mode. --T. Byrl Baker

Pros:

  • More challenging and deep than the original game
  • Doesn't require Homeworld
  • Absolutely beautiful, especially at high resolutions
Cons:
  • Missions are large, but you only get 17
  • The cutscenes can be somewhat lame, but this doesn't affect gameplay


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Customer Reviews

58 Reviews
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 (33)
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 (10)
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Average Customer Review
4.1 out of 5 stars (58 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
30 of 31 people found the following review helpful:
5.0 out of 5 stars A Great Return to the Homeworld Universe, September 11, 2000
If you enjoyed Homeworld this sequel is an absolute must! If you haven't played Homeworld and enjoy real-time 3D strategy games you might want to check it out.

I've been playing games for a long time and have become somewhat jaded and difficult to impress. However the original Homeworld just blew me way! Stellar graphics, an immersive story, great music and a dream of an interface that smoothly integrated tactical and strategic control.

Homeworld Cataclysm builds upon this base very well. Rather than just reusing the original "Mothership" and it's fleet of craft, the developers have created an entirely new fleet and set of technologies for you to explore. Years have passed in the Homeworld Universe and many new technologies have been acquired beyond the original cloaking and gravity well generators. EMP vessels, holographic projections, covert drones and much more add an even greater level of sophistication to the gameplay.

Of course the 3D battles are staggering. Full visual effects, coordinated sound and a high frame rate brings space battles, I imagined as a kid, to life. It makes me wish I had a Video Out on my graphic card to tape to share the visuals.

The user interface has been polished to near perfection. The control of a large and complex fleet is a pleasure, as opposed to the pain, compared to many simulation games. The few areas of the original Homeworld interface that were weak, such as selecting a distant location in three dimensions, have been greatly improved.

The sound is still "realistic" and informative. The music is only "good" this time around. The haunting and highly emotive music of the original is missing.

This game is far less buggy than most simulations I've played. But I did come across a small number that didn't crash the game, but an end of mission condition wasn't recognized. This can be solved by a game restart an then reloading your last saved game of restarting the particular mission.

I've completed the single player game and am taking a brief break before I go on-line and play multiuser. With the game's new fleet technologies, great visuals and smooth interface I'll actually enjoy experiencing the new ways I'll get my butt kicked by kids half my age.

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22 of 23 people found the following review helpful:
5.0 out of 5 stars Mother of God, September 9, 2000
By N. A. Walsh "grandequestrian" (Washington, DC United States) - See all my reviews
(REAL NAME)   
Okay, I've already written a review of Homeworld, which any of you considering playing this game should look at first. First off, Homeworld gives the background of this story, and allows you to get familiar with gameplay, which some people may find difficult if they try to hop right into this game. This game starts with you as Kiith Somtaaw, a relatively minor kiith (sort of like a clan) after your people made landfall. Without a large power base on your new home, your people return to the stars to make their living, and where you eventually encounter a new menace that threatens the world you fought so hard to gain. For me, hopping into the story midway is a little unfair. I think you should struggle a bit through Homeworld, both so you get used to the game, and so you feel some kinship with the people your kiith is now called upon to defend.

Having said that, and having spent the last couple days playing Cataclysm (i pre-ordered it back in May) I have to say that the leap forward from Homeworld to Cataclysm is about the same sort of leap as from WarCraft to Homeworld (that is to say, an enormous leap forward). Dear Lord! The gameplay is still just as good as the original, but commands have been clarified, and the interface has been enhanced. You can now issue commands from the Sensors Manager, allowing you to make move-and-attack decisions while viewing the entire playing sphere. The graphics are MUCH better, if that's possible, with gas clouds now flashing with lightning, and distant thunder rumbling through the nebulae. There are meteor storms through certain regions, maging the map of 3D space have a topography all of its own.

Another improvement is the added element of The Beast. In the original, the two races you could choose had a difference of exactly 2 ships; all others were more or less equivalent for each race. Now, Beast ships are radically different, and will require learning distinctly from the Hiigaran ships. There are new weapons to learn, and new strategies that must be employed. With cloaking abilities, and ramming frigates, and the fact that EVERY Hiigaran ship now has a special ability of some kind, the strategies required to REALLY play just became more complex.

To top it all off, you now have a limit on the size of your fleet. Each mothership can now only support a certain number of ships. If you built swarms of strike craft, you're going to have to retire them if you want to bring in the big guns. This also will add to the amount of actual THINKING required to play. The winner will now no longer be the one who builds the biggest fleet of Ion Beam Frigates.

So. Play Homeworld; it's a great game that should have gotten much more sales than it did. Play Cataclysm, because it's such an innovative game, and SO much better than anything else out there. Sure, StarCraft is good, but it's nothing compared to Homeworld. Much less compared to Cataclysm.

One final note: Cataclysm does not require Homeworld to play; it's a stand-alone sequel.

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9 of 9 people found the following review helpful:
5.0 out of 5 stars A sequel that actually is better than the original, October 27, 2000
By Minh Doan (Boisbriand, Quebec, Canada) - See all my reviews
(REAL NAME)   
Since Homeworld is already one of the best (if not the best) real-time strategy games out there, it would have been easy to just cash-in on the success.

Lucky for us, Homeworld did not fall in that category. While the original Homeworld gave out a feel of an epic battle between legendary enemies and the survival of a world, Cataclysm gives a more "personal" approach.

Where Fleet Command in Homeworld was a woman lacking any form of emotion when she speaks (hooking yourself to a super-computer might just do that), the voice of command in this game actually has personality. He sometimes anger, sometimes panic, and sometimes is at awe at what is happening around his ship. You really feel closer to your troops. Also, most ship/fighter also comes with their own voices and expression (a worker ordered to harvest REALLY didn't sound very... motivated). You actually feel for them!

What also helps is an equally engaging story. Although very standard in the Science-Fiction genre content-wise, it is very well delivered. As Hitchcock once said: "It is not the cake that is important, but how it is delivered". And although player already knows the story just by scanning the cover box, that third mission really delivered the chills! I really wish game developers put as much effort in establishing a good story...

I must also point out the VERY improved interface. Where Homeworld stumbled with a lack of waypoints and user-unfriendly order issuing scheme (especially from the Sensor Manager), Cataclysm refined the game to near perfection.

Unit wise, we get a more dynamic fleet. Where in the original game, only research vessels could link together to form... a bigger research vessel, in Cataclysm, linking up two Acolytes (heavy-fighters) creates a slower, more powerful corvette. One can acknowledge the tactical advantage of this (speed toward the enemy, linking-up, pummel the enemy, unlink...). Also, the Command Ship actually "evolves" when you gradually turn it from a mining ship into a battleship through the missions.

There is also a ranking system (i.e. ships get better with experience), so there is (supposedly) less incentive of engaging in suicide missions. Personnally, I failed to noticed any difference in performance between a rookie and a wing leader.

A superb effort from the Barking Dog Studios for bringing to the Homeworld universe a worthy sequel!

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Most Recent Customer Reviews

4.0 out of 5 stars Not as good as the original, but still really good
The gameplay is rock solid, except for a few problems with objectives. I've found very few bugs, and the interface is really easy to use. Read more
Published 3 months ago by Gr422

5.0 out of 5 stars A superior strategy game
Fifteen years have passed since the Exiles returned from their four-millennia sojourn on the desert world of Kharak and reclaimed their homeworld, Hiigara. Read more
Published 8 months ago by A. Whitehead

5.0 out of 5 stars even better than the first.
home world cataclysm takes place some years after the completion of the first home world which means you now have your home planet back and your people are no longer on the run... Read more
Published on December 16, 2007 by Joey Abinante

5.0 out of 5 stars Best of the series!
At first look this game really only adds a few ships, gives some new technology and improves the graphics slightly, but once you play into the single player you'll see how truly... Read more
Published on December 18, 2006

5.0 out of 5 stars Awesome
This is seriously one of the best computer games that I have ever played. The game takes a lot of startegy and takes awhile to learn but once you get going it's terrific. Read more
Published on September 9, 2006 by Taylor B. Hellar

1.0 out of 5 stars Fun?
I just have one thing to say: this game is as fun as you can throw it underwater with your wrists chained to some wall. Read more
Published on December 25, 2004

1.0 out of 5 stars Yuck!!
Having just played Homeworld and not really enjoying it, I tried this one, the second game in the series (I bought all 3 at the same time. Shouldn't have done that. Read more
Published on July 19, 2004 by B. GOODWIN

1.0 out of 5 stars Boooooooooooooooooooooooooooooooooooo
I loved the origanal so I had high exspectations. The graphics are phenominal, but the gameplay sucked. I finished it in a week. Read more
Published on March 18, 2004

5.0 out of 5 stars Addictive!
This is an absolutely amazing game. I've lost jobs because I couldn't go to sleep until I beat a level. I'm an old guy, I'm supposed to be responsible. Read more
Published on January 23, 2004 by Jason P. Gold

5.0 out of 5 stars Great
Unlike the first homeworld, there's less micromanaging. the Game is incredible. A true challenge for someone who thinks they're tactically competent!!
Published on September 30, 2003 by Aaron

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